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-   -   [WIP]Playable PocketBB (https://www.subsim.com/radioroom/showthread.php?t=134600)

M. Sarsfield 04-09-08 02:30 PM

I was thinking about the search plane launch idea some more and was wondering if it would be possible to launch it like a raft for the commando missions? (Just call it a raft and replace the raft with the plane model). Have the raft/plane appear next to the ship and then it speeds across the water and takes off... unless this has already been tried.

Xantrokoles 04-09-08 03:11 PM

will test it:D
good idea
but first there are some other things...Torpedoes, CTD bugs, DG Bugs...bla bla

Guess a airplane dropping mission would be nice:up:

Will-Rommel 04-09-08 03:14 PM

Would it be possible (and historically oriented) to add camo-stripes to the ship keel? Maybe throw in some weathered patchs too.

I wonder if FooFighter could give an helping hand on this part?

M. Sarsfield 04-09-08 03:32 PM

Quote:

Guess a airplane dropping mission would be nice:up:
More of a search and report mission. Have ship/convoy icons appear on the map when the plane has visual contact. At the end of the "mission" the plane returns to the ship and then can disappear and respawn on deck. If it has to be a mission that initiates this, then this could probably be written into the campaign layer as a waypoint on the map. When you reach your assigned station, the plane automaticaly launches into search mode.

MMarques 04-09-08 03:35 PM

The skin I made reflects the Graf Spee as it left the Harbour on August 1939 almost brand new :), she never had any strips on the hull but I could make some weathering.

Will-Rommel 04-09-08 03:40 PM

Alright, maybe then just darkening the steel a bit would do it. Actually it somehow remind me of SHIII. :hmm:

P.S See this as a positive critic, i'm not whining! :sunny:

Xantrokoles 04-09-08 03:42 PM

Quote:

Originally Posted by M. Sarsfield
Quote:

Guess a airplane dropping mission would be nice:up:
More of a search and report mission. Have ship/convoy icons appear on the map when the plane has visual contact. At the end of the "mission" the plane returns to the ship and then can disappear and respawn on deck. If it has to be a mission that initiates this, then this could probably be written into the campaign layer as a waypoint on the map. When you reach your assigned station, the plane automaticaly launches into search mode.

Sry I have no SDK and I can't make an ACCareer out of it:rotfl:

May there's a mod-guru who can do this, but most of them are developing our fleet boats;)

Official announcement:

No torpedoes

I tested everything, but they only get spwaned, stay a while in the air and then they fall...
I can't let them flying out in 45° and on the bow, it is unrealistic stupid.
The torps were only used against very heavy enemy ships, and merchants u may get killed with ur Guns:hmm:
People we only built a gunboat now:arrgh!:

M. Sarsfield 04-09-08 03:51 PM

Quote:

Sry I have no SDK and I can't make an ACCareer out of it:rotfl:

May there's a mod-guru who can do this, but most of them are developing our fleet boats;)
No problem. Even if you get the plane to spawn next tothe ship and fly off, it's a good start. Then, someone like Lurker would have something to work with.

MMarques 04-09-08 04:44 PM

I still have some crazy guns here, aparently the changes I made are the cause for the crash, the guns still turn 360º and I cant seam to find a fix for it.

gimpy117 04-09-08 04:53 PM

still nothing on the torps?? they had really heavy ones didn't they??

maybe sombody could do a custom one

MMarques 04-09-08 05:36 PM

No, the german surface ships used the same torpedoes as the U-Boats on 53,3cm tubes. We're ditching the torpedoes for now since we cant let them off trough the side.

gimpy117 04-09-08 07:14 PM

oh ok

maybe you could spwan them off the port and starboard side but not sideways,
it might not be as realistic but it's a start...

and im prolly gonna buy 1.5 for this mod lol so give yourself a pat on the back...

MMarques 04-10-08 04:33 AM

Those ships had 2 4x launchers at the stern and I think the max launchers possible at the stern is 6 so I dont think we can get the torpedoes working unless we have half going forward and half going aft.

andycaccia 04-10-08 06:19 AM

Now we need a playable yamato...:arrgh!:

linerkiller 04-10-08 06:30 AM

Quote:

Originally Posted by andycaccia
Now we need a playable yamato...:arrgh!:

let's finish the pocket bb first...then, everything is possible:D !

(...a dire la verità la yamato nn mi è mai piaciuta troppo...:-? :-? )

MMarques 04-10-08 06:38 AM

Actualy I was thinking more on the lines of a Merchan Raider

MMarques 04-10-08 06:44 AM

I have just reworked the Skin, gave it a little weathered look without exagerating, might have to darken the deck and hull color a bit though.

http://img149.imageshack.us/img149/9...afskin2jq0.jpg

linerkiller 04-10-08 07:03 AM

WOW:o ! Beautiful!:up:
Just a little question...How the interiors and the crew/weapons interfaces will be modified? For the interiors you can use the Gato/Balao ones, they looks far more spacious than the german ones!:hmm:


Keep up the GOOD work!

Bewolf 04-10-08 07:32 AM

So, which one is it going to be? Scheer, Lützoff or Spee? Or a random unnamed one? =)

FloydRoses 04-10-08 07:43 AM

Impressive firepower!!!
for Italian user: Invece della yamato preferiresti la Littorio forse?


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