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That has eased my apprehension. Thank you KL.:up: |
By all accounts I've read?
I guess GWX doesn't tamp the powder down before the DG fires? That may account for the rapid rate of fire. |
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...because it would add to user support demands. BELIEVE ME! You don't have to think about such things... but we must. The volume of queries/questions and user-created problems that the GWX team has addressed over time and will continue to address is massive. No matter how well we write the instructions, no matter how user-friendly we make an installer, and no matter how many times we preach "RTFM!!!" people will still make installation mistakes. ...whether it is your dislike of this element (even though you've yet to try it:shifty: ) or someone else's dislike of some other element in GWX... there is no panacea or magic bullet that we can produce to make every user 100% happy. Quote:
Getting angry at us for the way we interpret matters concerning realism, modification methodology etc... changes nothing. At the end of the day...those who do the hard work of building GWX, make the final decisions concerning its implimentation and content. That is only fair. |
Thank you for clearing that up,For the record I'm not getting angry,far from it, its your mod and and you can do what you like with it;) I'm just concerned that it seem to be increasingly aimed towards a more hardcore type of player while the more casual player is left behind,new players might find it alot harder to start with when they first download the latest GWX,but I'm sure you've taken this into consideration, so be it:up:
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We've been pushing casual players out of their comfort zones since the original Grey Wolves project began. What many don't realize is that all that cool eye and ear candy... really serves a dual role to be the "sugar that helps the medicine go down." (Those aircraft for example... look really cool... but they can lay a world of hurt on you.) One thing we've noticed is a trend amongst new users since the release of 2.0 (and before for that matter) that come to Subsim straight away asking about available mods and tend to install GWX over SH3 without ever playing stock SH3 at all! Therefore they have no idea what was missing from the game... and no idea what has been added or changed. GWX modifications certainly don't harm those individuals. (Hence many of the "GWX Bug" threads that appear... that have absolutely nothing to do with GWX!) Infact, in some ways... they have the advantage of not learning "bad habits" and erroneous impressions that can be garnered by playing stock SH3. I'm not downing new users here... they are simply/naturally unaware of about three years of modding evolution that has transpired here in these forums... and are sometimes the most demanding users as a result. Secondarily, I'm sure that you've seen other modders/users working to remove elements of GWX that irritate them as fast as they are able to do so. (The contact tails for example.) It is far easier to deconstruct than it is to make forward progress anyway. I have no doubt that within days (maybe even hours or minutes) after the release of 2.1... that somebody will post a mod that removes this GWX feature. However you cut it though, no one is harmed by our modifications or a lack of choice. Besides, the way we see it... a "shock to the system" is an awesome thing. For as long as we work on the GWX project... that will always be what we aim for. |
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<As an aside, degloving doesn't normally kill. Its messy, painful, and reconstruction/rehabilitation is long and difficult... but is generally surviveable.> I know nothing of statistics, and am only qualified to speak regarding my own experiences with serious motorcycle accidents... but I will not. Back to the topic at hand... SH3 users certainly have freedom of choice when it comes to which mods they prefer. This topic has wandered all over the place and has generated much controversy over an element that no one (outside the GWX team) has yet to even bother using before slagging it. U-boats did not have inertially stabilized weapons. Anything we can do to disrupt "modern day" weapon behavior in SH3... is an improvement to the overall simulation. Removing the stabilization of the deck gun viewport removes a gratuitous advantage, and a crutch that some have used to achieve outlandish tonnage hauls. It sounds harsh to some I am sure... but in the end... it really is a good thing. |
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I've been riding for 41 years now, and I agree: you have to be an idiot to ride without a helmet. That said, Privateer wasn't addressing helmets, he was addressing helmet laws. I neither know nor care how he rides. If we were friends I might drive him crazy telling him he should wear one (assuming that he doesn't). But I stand with him 100% against the arrogance of people who pass laws "for your own good". You preach about the "problem" with bikers being "cocky". Is it your place to tell us how to live? I say the same thing to seat belt laws: If you want to protect my children from my stupidity, go ahead. If you want to try to force me to protect myself, go to hell. Oh, and I always wear a seatbelt, too. |
Oops; I got so excited I didn't even notice Lehman had alread posted his feelings on this.
As he said, back to the topic. I always defended Beery's reload times, even while I didn't use them myself.:oops: I thought that his intentions were good, if off the mark, and I got tired of people attacking him out of hand, just as I disagree with some of GWX's decisions, but defend them as well. One of the things I always said was "Until you figure out a way to make the deck gun act historically as to firing problems, don't keep arguing for a realistic reload time that ignores changing sea conditions!" Well, it looks like that's happening now, and I'm as excited as a cat that's found the whole mouse tribe in one place. I'm looking forward to this one. |
A. Didn't mean to start a Helmet Debate.
B. I do wear a helmet, when I feel like it. Even ordered one to match my Triumph. C. I believe in "Educate, Don't Legislate!" D. I'm not a Cockey Biker. I'm actually kinda quite and laid back. (Most of the time) E. Now I'm really gonna go after the deck guns!! :rotfl: :rotfl: |
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I didnt know Teddy shuren wrote his own book...I will definately look that up being as I am become quite the U-boat war history buff these past few years. You guys have done an excellent job, GWX sure has saved SH3 for me because without GWX I would have stopped playing SH3 a long time ago, and I have yet to re-load SH4 after being very disappointed with it. :up: |
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With GWX 2.0 and my IXB Im LUCKY to have a 50,000 ton patrol, and even that I feel is too much. When the greatest Uboat aces were LUCKY in the EARLY part of the UBoat war to get more than 12,000 tons... you can bet its still too easy if you are consistantly getting that. I would be happy if in a patrol I was able to bag 2-3 ships... as this would have been a REAL accomplishment, especially in the later war. |
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Seriously that is cool.... I always wanted a reason to rely on my crew vs. me always shooting. |
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