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-   -   A 37mm on a TypeIID?????? (https://www.subsim.com/radioroom/showthread.php?t=127443)

gimpy117 01-06-08 04:18 PM

maybe my destroyers didn't wanna blow up their countrymen...

Sailor Steve 01-06-08 04:20 PM

On the other hand, how easy would it be to 'park' right next to a wreck or stay directly under a merchant without the external view?

Jimbuna 01-06-08 04:30 PM

Quote:

Originally Posted by Sailor Steve
On the other hand, how easy would it be to 'park' right next to a wreck or stay directly under a merchant without the external view?

That is so true....the games AI doesn't make any allowances for terrain in any event. Try passing one side of a small island and you'll still pick up any escorts on the other side with your sensors (if they're there of course) http://www.psionguild.org/forums/ima...ies/pirate.gif

sh3rules 01-08-08 02:15 AM

I'm always amused by the destroyers. When there's an island in their way, instead of pulling back they just stay there, deciding what to do... before attempting to go *through* the island :damn:

Jimbuna 01-08-08 07:27 AM

Tis the same with harbours also.....you can sometimes see them rendering half way through a jetty or pier wall.
All about losing their waypoints. :damn:

Deathfrombelow23 01-19-08 07:22 AM

Is it possible to either: 1) add the 37mm to the IID or 2) to increase the power of the 20mm's rounds for use against surface ships. Has anyone figured out how to do or make either one work? It seems difficult, but not impossible to mod the files so the IID can accept a heavy flak mount. I can do it, but I would need someone to explain to me where to go and what to change in that file. Thanks!

KLCARROLL 01-20-08 02:56 PM

Changing the 20mm values in the SHELLS.ZON file is easily done with the SH3 MINI TWEAKER. You can make a 20mm hit like an "88" if you want! (Assuming Historical Accuracy is not high on your list of priorities.:rotfl: :rotfl: :rotfl: )

klcarroll

Koondawg 01-20-08 09:02 PM

[QUOTEChanging the 20mm values in the SHELLS.ZON file is easily done with the SH3 MINI TWEAKER. You can make a 20mm hit like an "88" if you want! (Assuming Historical Accuracy is not high on your list of priorities][/QUOTE]
Yes but that works for both sides doesn't it...you cant just mod one side...now your enemy has the firepower as well

KLCARROLL 01-20-08 10:21 PM

Quote:

Yes but that works for both sides doesn't it...you cant just mod one side...now your enemy has the firepower as well
Very true! ......And this aspect has been discussed previously in this thread.

The "symmetry" of the change is probably the one factor that makes most people avoid "excessive" tweaks to shell values.

klcarroll

KLCARROLL 01-22-08 01:59 PM

@privateer;

I have been giving some thought to the "37mm Swap" project, ....and a question has come to mind:

Would it be easier to redefine the model for a single 37mm as an "A0 gun" as opposed to it's original "S0" designation??

The only drawback I can think of is that the game would only assign one crewman to the gun: ......but for many people, that might not be a big deal. (Myself included, because at least 50% of the reason I want the mod is for screenshots.)

Klcarroll

Captain von Keldunk 02-02-08 08:11 AM

ONE problem remains, how to get 37mm AMMO loaded for type IID??
When you change A0 to S0 on IID hull you can change GUN but not AMMO.
Crew is no problem you only need to change Basic cfg like this.
A01_00=7
S01_00=4
S02_00=4 ; here you add extra 37mm gun, it will add more crew places in crew menu
for aa gun crews. starting from left, put gunner in first place, leave second place empty, third and fourth place add gunners. You must manually place gunners.
IF YOU CHANGE GUN NODE, HOW TO GHANGE AMMO ALSO??:hmm::hmm:
37MM gun works at least manually ok for IID2 but AMMO :damn: A:damn:M:damn:M:damn:O:cry::cry:

KLCARROLL 04-15-08 07:57 AM

So, .......Is it the general consensus that getting a 37mm onto a TypeIID just isn't do-able???? :cry:

klcarroll

Brophmeister 04-15-08 08:45 AM

By the same token I wouldn't mind an 88 or 105mm on my XXI....

sh3rules 04-16-08 04:16 PM

Quote:

Originally Posted by Brophmeister
By the same token I wouldn't mind an 88 or 105mm on my XXI....

Taking on a destroyer with the deck gun in 44 :o

To each his own :up:

Jimbuna 04-16-08 05:34 PM

Quote:

Originally Posted by sh3rules
Quote:

Originally Posted by Brophmeister
By the same token I wouldn't mind an 88 or 105mm on my XXI....

Taking on a destroyer with the deck gun in 44 :o

To each his own :up:

Amen http://img98.imageshack.us/img98/9425/praydl5rp5.gif

:lol:

Madox58 04-16-08 06:11 PM

I think all of us gets bogged down from time to time
and sets things aside.
Until some Lunatic like Mikhayl comes along and creates
a WHOLE NEW boat to rock!
:rock:
:rotfl:

gord96 04-17-08 05:50 PM

WoW. Great thread!!

I love the type II/D as well!

Great great little boat. I use it in the channel and Irish Sea all the time. I hope this 37mm gun is doable. That would be alot of fun :arrgh!:

KLCARROLL 04-18-08 06:16 AM

Mikhayl;

Thank you very much for posting that information!

You also said;

Quote:

I guess you already changed the A01 node in nss_uboat2d.dat to a S01 node, also removed the A01 entries in the .eqp and added some S01 guns.

Well, ....as Privateer knows all too well, ...I'm a TOTAL noob on the subject of Hex editing: Is it possible to get a "walk through" on how to do those two steps?? (Privateer suggested I use "XVI32".)

klcarroll

Madox58 04-18-08 06:22 AM

S3D will be much easier as no hex editing needed.

KLCARROLL 04-19-08 02:41 AM

GREAT!!!

Thanks for all the help!!

klcarroll


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