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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

tater 11-29-07 10:20 AM

The one DC itself (the chute-retarded one) had a typoed parent ID, here is the total fix:

http://mpgtext.net/subshare/857IJN%2...20complete.rar

It changes the DC files, and has the same akizuki loadout fix. Note that RSRD has no ships that I know yet of that use the chute-retarded DC yet (it's designed for small craft that carried a handful of DCs). I'm sure lurker can clarify that in an instant. Any that had the (unfixed) Type02_2 DC would have CTDed when it detonated (it tried to call up the sim file to get the explosion can't find it and CTDs).

tater

Fish40 11-29-07 05:19 PM

Quote:

Originally Posted by tater
The one DC itself (the chute-retarded one) had a typoed parent ID, here is the total fix:

http://mpgtext.net/subshare/857IJN%2...20complete.rar

It changes the DC files, and has the same akizuki loadout fix. Note that RSRD has no ships that I know yet of that use the chute-retarded DC yet (it's designed for small craft that carried a handful of DCs). I'm sure lurker can clarify that in an instant. Any that had the (unfixed) Type02_2 DC would have CTDed when it detonated (it tried to call up the sim file to get the explosion can't find it and CTDs).

tater


Thanks for the fix Tater. I already installed the fix you posted on the previous page via JSGME. Tried the Borneo Convoy mission, the one which caused my CTD, and it worked like a charm. Should I install this fix instead?

tater 11-29-07 05:33 PM

The fix is more definitive since it fixes the actual problem, but just the eqp file will work for now, too. Make sure it's the CTD fix2 one (I briefly posted the 1st version, but found another typo on the starboard K guns.

tater

swdw 11-30-07 03:13 AM

Big thanks and salute tater!!!

With this fix and most of the simple things completed for 1.4 compatibility, there should be a release Friday evening that will run under 1.4.

Then it's on to getting a grasp of how much, if any the changes in all the .act game files have changed the game, and how much the increased visibility affects play.

LukeFF 11-30-07 04:40 AM

Quote:

Originally Posted by swdw
With this fix and most of the simple things completed for 1.4 compatibility, there should be a release Friday evening that will run under 1.4.

I'm going to try and get my new AI_Sensors.dat file out to you by the end of today, as I'll be pretty busy between Saturday and the end of Monday with work. Would like to get that included in this next release.

Bill Nichols 11-30-07 08:35 AM

Quote:

Originally Posted by swdw
With this fix and most of the simple things completed for 1.4 compatibility, there should be a release Friday evening that will run under 1.4.

Just in time! My motherboard is being replaced this afternoon, then it's back out to sea for me.

:ahoy:

AVGWarhawk 11-30-07 09:13 AM

Excellent! I was playing the vanilla DD last night. They were escorting a troop transport. Even though some feel the vanilla DD suck, these three sunk me.;)

swdw 12-01-07 04:47 AM

Ran nito a weird occurance testing out the changes. Think I have it chased down, but it's delayed the 1.4 compatible mod until Saturday

AVGWarhawk 12-01-07 06:31 AM

Take your time! :up:

Weather-guesser 12-01-07 01:11 PM

I have the worst timing...I had just done a clean install and organized all the super-mods that go with ROW so I could give TM a rest and try RFB with the RSRDC after hearing you rave about it AVG. Then the patch comes out the same day. :damn:

Cant wait to jump into RFB. Waiting in anticipation!

swdw 12-01-07 09:48 PM

The first release of the 1.4 version is done.

This is still considered a release candidate, because there's more sensor work Luke wants to do, and there are some other things I would like to do with this before calling it a final release. Plus, you never know what might crop up.

Important note

This release includes the recent fixes for the camera shake mod, the depth charge bug founded in the IJN mod, and also fixes the hidden buttons issue when working in 1024 X 768 Resolution. I had to remove a few buttons in order to get this to work. So you do not need to download the new fixes that came out in the last couple of days.

Modified metal HUD

You'll find a different look to the metal HUD that was installed earlier. Being an ex swabbie, I'm used to seeing things either painted, chrome, or brass in order to keep them from rusting. Since this game is set in World War Two, I decided to go for the brass look. Let me know what you think.

The download link is in the first post of this topic. I will also be editing and updating the description there.

Targeting fix is included, but optional. PLEASE READ BEORE USING

we're including CapnScurvy's new targeting fix. The reason this is optional, is because this requires using a normal sized telescope texture file. Because of the way the game calculates mast heights, using a high-resolution texture will throw the measurements off. So if use his mod, you need to stick with the standard sized textures that are included in RFB.

If you like using the various high resolution textures for scope, do not install the targeting mod.

The RFB for stock installs for those eho do not use ROW is also out! It includes the walk around camera modified for the DC shake (it's actually Leo's realistic camera fix for RFB/ROW)

lurker_hlb3 12-02-07 04:01 AM

Run Silent, Run Deep
The Campaign
(Version 113 RFB_1.4_for_ROW_RC1 Compatible)

This version of RSRDC is 100% compatable with RFB_1.4_for_ROW_RC1

Installation / Compatibility

RSRDC (RFB Compatible) is designed to install over the top of RFB_1.4_for_ROW_RC1 using JSGME, hand installation is not recommended. You will need to start a new career after installation and old save games will not be compatible with RSRDC. Do not attempt to install this version of RSRDC on any version of SH4 other than RFB_1.4_for_ROW_RC1

Link

http://files.filefront.com/RSRDC+P1+.../fileinfo.html

THE_MASK 12-02-07 06:52 AM

The modding seems to be hotting up :rock: keep up the good work :up:

AVGWarhawk 12-02-07 06:54 AM

SDWD/Lurker...loading up now. Thanks a million!:up:

AVGWarhawk 12-02-07 07:24 AM

Small issue, the scope has strange black box and the number that show up top on the scope are missing. I did a straight install. I also use the standard resolution.

http://i133.photobucket.com/albums/q...073804_984.jpg



Note that I tried both with and without Oakgrooves orders bar. I had gotten the same result. Targeting mod not installed.
Edit: I installed the targeting mod in hopes this was the issue. No good. If I extend the scope the black box is not present. Anyway, I'm sailing on with the scope issue. No reason really not to run and test this out.

Weather-guesser 12-02-07 12:38 PM

I have this too AVG.

AVGWarhawk 12-02-07 01:17 PM

I suspect the change in the patch concerning resolutions. Probably a simple fix but hey, I need Swdw to look at because short of learning how to turn on the computer, I know not much of anything else. :88)

swdw 12-02-07 03:17 PM

Are you talking about a box in front of the scope before your raise it? When you raise the scope do you clear it just like the periscope shroud in the stock version?

If so, that's the way the periscope shroud is being rendered. I'm trying to track down the setting that stretches it across the scope but need help from some of the other guys who were all away from their SH4 rigs for a couple more days. This is strange because the scope texture is the same as the stock size. May have to do with a zone setting, but be patient as i'm still learning the menu stuff. With some help we should be able to track this down.

As for the bearing indicator, I apologize. I rarely use it and didn't even notice it. Will get it patched back in.

Will be glad when the other team members are back- I keep telling people RFB this is a team effort and this just backs that up.

lurker_hlb3 12-02-07 05:09 PM

SWDW

Please check your PM

AVGWarhawk 12-02-07 06:58 PM

The box is stationary but as the scope goes up it clears. No bearing numbers at the top. I believe it has something to do the the changes in standard resolution in the new patch. Anyway, it is definitly not the stock version of the scope shroud.


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