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Also for the TM1.6 users. I enabled this mod with JGSME, just click yes when overwrite and it will work fine. (afcourse it's still in test.. but so far so good) |
This is just great. SHIV's having a hayday, it's like Christmas every week.
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some more shot from a recent tresting session:
the interiour cams (except the hydrophone) are all freely movable. Their motion has been enhanced to include the gently swaying and rocking of the boat and the movement has been smoothed to appear more 'natural': http://img207.imageshack.us/img207/8...eriour1dt5.jpg http://img526.imageshack.us/img526/5...eriour2bj2.jpg http://img526.imageshack.us/img526/5...7225eba597.jpg The new exterior cameras all have a fov of 75 now which enables the use of real navigation aids :). of course you can move freely on the deck of your boat but the object cam (the one following other ships) and the cam in the museum have been similary enhanced. now cou can even walk the decks of the yamato ;): http://img178.imageshack.us/img178/1470/yamato1hr0.jpg http://img337.imageshack.us/img337/1341/yamato2pj3.jpg i really like this one for some reason: http://img528.imageshack.us/img528/3...allshipta2.jpg http://img528.imageshack.us/img528/3...9932612ad7.jpg |
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Screenies
http://i19.photobucket.com/albums/b1...-1030.15AM.jpg
They'd probably rather be fishing. http://i19.photobucket.com/albums/b1...-1040.59AM.jpg Yes, I'm a closet pyromaniac! http://i19.photobucket.com/albums/b1...-1048.13AM.jpg I need to put on my shades. http://i19.photobucket.com/albums/b1...-1104.03AM.jpg Shezayam, Sargeant Carter, that's a big ole boat! http://i19.photobucket.com/albums/b1...-1104.31AM.jpg Enjoy the peace while you can. http://i19.photobucket.com/albums/b1...-1105.37AM.jpg Tilt! http://i19.photobucket.com/albums/b1...-1121.53AM.jpg That sure is a nice pointer in the way of the night shot. http://i19.photobucket.com/albums/b1...-1202.27PM.jpg Haven't even had my coffee yet! http://i19.photobucket.com/albums/b1...-1208.45PM.jpg Westward Ho! http://i19.photobucket.com/albums/b1...-1212.54PM.jpg Cock-a-doodle-doo! (Where the heck did that rooster come from?) http://i19.photobucket.com/albums/b1...-1213.23PM.jpg I think maybe we should paddle a little faster? http://i19.photobucket.com/albums/b1...-1218.54PM.jpg I have a lower end of the spectrum computer (AMD XP 3200+ Socket A, 1 Gig of memory and an EVGA 7800GS vid card). I'm still tweaking the video settings for the best balance, but I experienced very few instances of dropping frame rates. I didn't try to compare rates with and without the mod, but the slowdowns were in places where you would expect them (leaving docks in Pearl, middle of the Midway battle, etc.) and none were bad enough to screw up gameplay. All I can say about the graphic enhancements is what game are we playing? This sure isn't the SH4 I remember! Fine job Leo, Kriller2, l3th4l, sergbuto, JakeToox, Seeadler, WilhelmTell, Captain Cox, Kapitan_zur_see and anyone I might have left out (sorry). Stand up, take a bow, get this released and then go play with it! That's an order! |
Thanks for the great screen shots testers!
And wanted to point something out the Kriller2 did. Due to some pictures posted of the Pacific Ocean he has now made it more of a Pacific Blue color rather than the old color set up for the ocean so that is a major change.
A while back there was a guy on the mod's threads that worked on the helicopters that would try and find sub's this is when people were trying to find out about planes and ships spoting parascopes in the water was being discused before patch 1.3. He noted that the dark siloet of the sub could be seen when they were near pariscope depth so that is part of the reason why I adjusted the water opacity near the surface in the first place seeing the ocean color was richer now and also so people could see a little deeper under the surface of the ocean in calmer sea's only! I had posted a question asking if this was something people wanted and the consensous was yes. I also tweeked the torpedo's files a bit so as long as they are set no deeper than the sub's bottom part of the hull would be when surfaced it would be possable to spot a torpedo and not just the wake. Again this is a clam sea's effect only! I am posting this info because a question was asked why I did this and is it realistic in a PM to me and used one of my pics I posted as an example! I need to do a screen shot but when using the kelp forest Captain Cox made in very shallow water where the kelp reaches the sub's buttom hull you can make it out through a top down view with the camera when staying still in calm sea's. |
After you enabled this mod, your mother / wife / girlfriend is not going to see you for a while..
http://www.oldsmobile1958.com/extra/mod10.jpg http://www.oldsmobile1958.com/extra/mod12.jpg http://www.oldsmobile1958.com/extra/mod13.jpg http://www.oldsmobile1958.com/extra/mod14.jpg http://www.oldsmobile1958.com/extra/mod15.jpg http://www.oldsmobile1958.com/extra/mod16.jpg |
The files that make up the extra lighting effect's
and also make the lightning work are the same files that adjust the smoke and fire effect's in the game. I took Wilhelmtell smoke on the water effect's and Captain Cox's funnel smoke effect's and added and adjusted their work to these files so people could also have some of their work. But I did make changes so that when certain fires like oil and fuel fires and smoke effct's and also when multiple ships are on fire the FPS drop isn't as bad as it would have been leving the mod's fully intact with all this new work for the game. I also adjusted every single smoke effect in the game so that it matches the slow smoke mod by scoochy I think is the one that did it. And now even the fire's, explosions and muzzel flashes from gun's react to the wind in one way or the other sightly with just a little more end smoke from the gun blast like it is from an oil cleaning.
But I did adjust smoke effect's so that it can been seen on the horizon as well as ship Funnel smoke before a ship is visable to the naked eye like you would see in the old time war movies. Here is an example picture. BTW that ship is on fire from an attack comming from the LUZON Airbase US forces. http://static1.filefront.com/images/...j.thumb250.jpg See my mod work would over write theirs and their work would over write mine so I combined it all as best as possable effect's that will work with all types of PC capabilities. |
WOW keeps getting better and better, i hate to ask but whats the link up time for this puppy..?:lol::lol:
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I personaly would like it in a day or 2 3 at the outside.
Just some final bug work being done now and smothend out. I think Kriller2 is happy and done with his end and as far as I know the rest of my work is done thanks to something notced by WilhelmTell on the lightning files and I fixed today. And now just some double check and finetuning of the camera end of the mod.
Although I know or think Kriller2 is makeing and option mod for people who want bright light effect's of the ocean and people who might want it the normal way as we both like it. Somtimes options are better for a mod for less complaints as FooFighter's pointed out to us. But it does slow down the release time a little bit. |
Sweet, hey if u guys ever need a tester for bugs on a lower end machine let me know im game.
:rock::rock: |
OMG, I'm not believing what I'm seeing in these screenies :o:o:o
If you told me these were RL pics I wouldn't doubt it!!! Absolutely fantastic work!!! :rock: Can't wait to get my greedy little hands on this stuff... DH |
thanks for the offer rcjonessnp175
I will keep it in mind!
Now when this is released it will be a modular mod with multiple downloads due to the over all size of it and the work. And this will make it easier for people to make the choices on what they want for easy install using JSGME! There will be 3 seperate downloads for the objects enhanced reflection effects that is broken down to misc objects, ships and then one for the sub's that l3th4l did. A download for all of Kriller2's texture file work and so forth A download for the lightning, smoke, lighting effect's and reflections effect's I did. And a download for the camera work that l3th4l did as well! And an optional download for people who want another option away from the main work. Like for example: l3th4l said he will make an arcade vs of the camera mod to see and use the Bino's and TBO all 360 deg and then a realistic one that work's like the real life abilities of viewing LBO is included of course and the better rain mod and underwater visual mod and so forth like I did for the LBO vs2 release. Without more controls for the sea foam textures to work with I am affraid you will have to decied if you want to use Seeadler's textures or someother one's. At this time repairing the effect's is just not possable. Either someone will have to make a new set of textures or if Seeadler gave permission maybe those can be reworked to accomidate game control constraints better. It is impossable to accomidate everyone out there but we will try to at least make a couple of options. Thanks |
done :D
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This pic really facinates me!!To be able to see the wave ripples through the light underwater....FANTASTIC!!!!!!:up: You guys are the best.
http://img.photobucket.com/albums/v2...xtswtrsgxm.jpg |
L:o:oks amazing leovampire!!!
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what the new smoke and fire effect's look like
reflection wise, coloring and glair impact view's
http://static1.filefront.com/images/...e.thumb250.jpg http://static1.filefront.com/images/...l.thumb250.jpg http://static1.filefront.com/images/...h.thumb250.jpg http://static1.filefront.com/images/...d.thumb250.jpg |
You do realize, that by releasing this mod, I will have to stop working on S3D for a month, so I can enjoy this little gem? :88)
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