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-   -   [WIP] Combat Flag (https://www.subsim.com/radioroom/showthread.php?t=119253)

TheDarkWraith 08-07-07 08:20 PM

not pushing, don't worry. You'll let me know when you know or you have an answer for me. ;)

canadian_wolf 08-07-07 09:41 PM

i think this looks great and with a little size tweaking should be an excellent addition. when you do tie it to a watchstander will you tie it to the last person on deck or the WO?

TheDarkWraith 08-07-07 10:43 PM

I've tried everything and I can't get the flag to disappear when the watchstanders do. I made it a watchstander, I made it a 3D model object in the code for the watchstander (which made the flag but wouldn't disappear - the watchstander did though), I used a watchstander as a parent ID for it, nothing seems to work on this approach. Does anyone know of anything that could help me here?
My next approach is to make it slide away like the RDF loop does in GWX. Though not very realistic it would serve it's purpose.

TheDarkWraith 08-08-07 12:40 AM

Quote:

Originally Posted by Racerboy
I've asked the Kpt. for permission to modify the Turm_xx files in GWX but am still awaiting a response back. Currently this is only available for the SH3 1.4b Turm_xx files.

The good Kpt. has made it apparent to me the error in my ways. Let me make it public that the statement above was not to put pressure or force the GWX team into letting me use their Turmxx files. It was merely supposed to be an informative statement only.
Thankfully the GWX team has given me the permission to use their Turmxx files. Here's a shot of the GWX VIIb flying the German flag:

http://static.filefront.com/images/p...bxdyhqzvjk.jpg

I'm still trying to scale the flag down to a smaller flag but not having much luck. If anyone has any advice or can help me out here I'd appreciate it.
Next thing to add to both versions (GWX and SH3 1.4b) are shadows of the flags on the water. :|\\

Kaleu. Jochen Mohr 08-08-07 01:27 AM

:o:o:o AMAZING :o:o:o

i think the flag is realistic sized there... (i can be wrong)
they had similar flags to the big warships

Venatore 08-08-07 01:52 AM

Superb :o


Ven.

Klaus_Doldinger 08-08-07 02:24 AM

:o :o :o :o :o
There´s nothing imposssible for modders!

canadian_wolf 08-08-07 02:58 AM

wonderful but before release i think all versions should be done. IIA through XXI i would love sailing into port flying the german flag after germany surrenders. a nationalist and patriot to the end.

JScones 08-08-07 03:02 AM

Quote:

Originally Posted by Kaleu. Jochen Mohr
i think the flag is realistic sized there... (i can be wrong)
they had similar flags to the big warships

Yes, yes you can be wrong.

Unfortunately, even when they did fly them, the flags were not behemoth warship sized flags; certainly not the 8' x 13' example above! :roll:

They were standard 3' x 5' flags, not unlike this...
http://www.bismarck-class.dk/miscell...boat_cover.jpg
http://www.fineartmodels.com/images/...s-uboat_07.jpg
http://tinypic.com/e87hjk.jpg

Also have a look at a copy of the VII plans here... http://www.modelwarships.com/reviews...g_the_amat.htm

More photos (quite a lot, some show flags and/or pennants) here... http://centroeu.com/uboote/pictures.html

So the flag size needs to be at least half of the current size. But then, IMHO, considering everything else, what's it matter.

PS: Let me state that none of this is anything revolutionary or new. I must admit that I find racerboy's continued fanfare and trumpeting over something that's already been done by others quite humourous. :rotfl:

SquareSteelBar 08-08-07 03:09 AM

Hi Racerboy,

recently I found out how to scale down the flag size. Because of my bad English language knowledges I can't explain it correctly. Maybe it's helpful to download the mod to check it. This time I'm not at home, so I'll upload it for you later today [Turm file].

So long,
SquareSteelBar

P.s.: I think the flag is really too big sized. Scaling down the .obj file in a 3D proggy doesn't work. I tried this many times.

lutzow 08-08-07 04:01 AM

I'm always knew that Racerboy can resolve this small flag-problem:up:.
Just look: u-boot without flag is like a u-boot without deckgun!
When Racerboy finish your job WE WILL CHANGE THE FLAG like an EMBLEM - you know U-BoOT with pirate flag :arrgh!: or U-boot with playboy flag ....:ping: errr hm.;) Wrong example...but why not?

Jimbuna 08-08-07 04:48 AM

Sadly that is sometimes what happens when mods become 'transparent' :hmm:
Thank christ the launch codes are encrypted :arrgh!:

SquareSteelBar 08-08-07 04:57 AM

Quote:

Originally Posted by jimbuna
Sadly that is sometimes what happens when mods become 'transparent' :hmm:
Thank christ the launch codes are encrypted :arrgh!:

Why do you think it's sad when mods become transparent?

TheDarkWraith 08-08-07 08:21 AM

Quote:

Originally Posted by JScones
PS: Let me state that none of this is anything revolutionary or new. I must admit that I find racerboy's continued fanfare and trumpeting over something that's already been done by others quite humourous. :rotfl:

Continued fanfare and trumpeting? If you do not like the idea or the mod then please don't read the posts and please don't visit this thread about it. If you also have nothing good to say then please keep it to yourself.
There are some people here who a) like the idea and b) would like to have it. If this has already been done then maybe I'm doing it better or making it look better. Who knows. The point is people like it and people want it. That's all the motivation I need to make something.
You play your game the way you like, I play my game the way I like. It's called freedom of choice when it comes to what mods you choose to install or not install. :arrgh!:

TheDarkWraith 08-08-07 08:23 AM

Quote:

Originally Posted by jimbuna
Sadly that is sometimes what happens when mods become 'transparent' :hmm:
Thank christ the launch codes are encrypted :arrgh!:

I don't understand what you're conveying here. Transparent?

Hitman 08-08-07 08:40 AM

Argh...

in the benefit of those interested in having the flag-mod (Not me, I'm impartial but will wellcome any new mods) everybody please try not to make comments that might upset others:88)

Let the mod go on and Racerboy learn more about modding, just that...we all were beginners somewhen in everything:hmm:

JScones 08-08-07 08:58 AM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by JScones
PS: Let me state that none of this is anything revolutionary or new. I must admit that I find racerboy's continued fanfare and trumpeting over something that's already been done by others quite humourous. :rotfl:

Continued fanfare and trumpeting? If you do not like the idea or the mod then please don't read the posts and please don't visit this thread about it. If you also have nothing good to say then please keep it to yourself.
There are some people here who a) like the idea and b) would like to have it. If this has already been done then maybe I'm doing it better or making it look better. Who knows. The point is people like it and people want it. That's all the motivation I need to make something.
You play your game the way you like, I play my game the way I like. It's called freedom of choice when it comes to what mods you choose to install or not install. :arrgh!:

Hehe, now it's grandstanding! :rotfl: Anyway, I have no concern over who uses your mod - I've never told anyone how to play their game. Indeed, if it was provided in a way where *I* controlled the raising and lowering of the flag, and the flag was the right size, I would prolly use it too. Moreso if it extended to pennants. Plus, with SSB involved - a guy I respect immensely - it may just go somewhere that interests me.

For these reasons alone, and for the occassional laugh, I will continue to read your thread. That is *my* freedom of choice. :up:

And fwiw, I actually *did* provide something "good" by demonstrating the actual dimensions of u-boat flags in response to an incorrect assertion by one of your potential mod users. Or does that not count?

Seems someone is making a habit of getting other modders offside. :hmm:

But let the mod go on... :up:

Johann Vilthomsen 08-08-07 11:44 AM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by JScones
PS: Let me state that none of this is anything revolutionary or new. I must admit that I find racerboy's continued fanfare and trumpeting over something that's already been done by others quite humourous. :rotfl:

Continued fanfare and trumpeting? If you do not like the idea or the mod then please don't read the posts and please don't visit this thread about it. If you also have nothing good to say then please keep it to yourself.
There are some people here who a) like the idea and b) would like to have it. If this has already been done then maybe I'm doing it better or making it look better. Who knows. The point is people like it and people want it. That's all the motivation I need to make something.
You play your game the way you like, I play my game the way I like. It's called freedom of choice when it comes to what mods you choose to install or not install. :arrgh!:


Racerboy, you are my heroe!!!!
Thanks for your hard work in this mod, and for your awesome pictures.
don't worry about nothing and go, go ahead with "Combat Flag" Mod.
PD. I can't speak English well, but.... one more time....


THANK YOU VERY MUCH!!!!!!!! :know: :know: :know: :know: :know: :know: :know:

GT182 08-08-07 12:59 PM

Why can't the Flag be timed to disappear once out of port? Couldn't it be set to work like the Radar and Loop antennas when your boat dives? Just a thought to get it in a more realistic frame that works for everyone. But then again, maybe it's impossible to do it that way.

TheDarkWraith 08-08-07 03:02 PM

I'm learning, exploring, trying, and retrying as fast as I can. If some 'old dogs' would love to impart their knowledge to me I would be greatful. For the time being it's just chugging through the files looking for hints, clues, and the occassional 'ace in the hole'.


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