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The matter is, the changes works fine on single missions, in example i am able to make holes on the DDs bows in single missions, but when go to the campaign, nothing works the same... the DDs bows become armored as a battleship... Look at this, it is a Fubuki Class, it was at my 000 bearing.... i shoot a MK-14.... A big hole in the bow and ship sinks... In campaign, the same Fubuki can resist many impacts and non sense, no damage at all... in campaign it is imposible to damage the bow... but in a single mission, it works fine. http://img176.imageshack.us/img176/6...1437bn9.th.jpg |
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RDP |
Will this mod cause problems with WernerSobe's 'Realistic Sinking Mod'?
Is it possible to just get the sub's tweaks? |
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Die Slowly rised up the flooding times and hit points, but at a level at wich with a reasonable quantity of torps you can have an "instant" kill. In example... if you hit a determined ship with 2 torps, it will sink by flooding after half hour or oine hour depending damage, but if you hit it with 3, it will killed inmediatelly. Random game factors still present, so you never can know how many torps are needed for a ship, same kind of ship, into same mission and into same convoy... can take a single torp or may need 3 or 4. Prsent tweked files, not released, attempt to increase the quentity of torps for alll the ships, but critical factor is still present, so it is common to kill a ship with a single torp. Plus Die Slowly tweaks amany opther things, not only the ships. About the sub tweaks, you can pick up them from the mod and use them as stand alone... tehy are all related to the sub damage, upc files, depth charge files... the corresponding sub part of zones.cfg file... but stage 16 do not contains the last tweaks and it is not for v1.3. |
Redwine,
in your experiments what have you learned about CREW damage? Even on the surface with MG and 20/25mm cannon fire spraying my sub, wounded crew is remarkably rare. Is this somehow in the zones? tater |
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But after patch V1.2 i never have a dead crew anymore. :up: |
I WANT dead crew, lol. I want it to be possible, anyway. I can park next to a ship armed with just AAA and it does nothing other than make someone scream "we're taking damage!"
Apparently nicking the paint is "damage." tater |
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But deck crew do not suffer any damage... http://img171.imageshack.us/img171/6...8296zj0.th.jpg http://img356.imageshack.us/img356/6...8453xq5.th.jpg Are you refering to "outside/deck" crew ? |
tater the files you need to adjust for that are not
being used in Die slowly that is in the crew config files in the upc section of the data you can adjust everything about the crew from sleeping times exaustion rate and so forth
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Yeah, I want the deck crew to be vulnerable---not to DD main guns but to AAA guns like 25mm.
tater |
Tater - it might be possible to change the armor factor of the Deck Gun compartment, although that could skew DC damage... On the other hand, in the upc file for each sub is also a CrewExposure= x.x field - for guns this is set at 0.7 (using TMaru so I dont know if stock was different) - internal crew are set at 0.1 - so I suspect you could change that field and reload and get a different result. However, do so on a new career (or use a test mission) as save files may be used instead of data files when you load a game. I would bet 1.0 would be fully exposed, which really is an accurate depiction of guys huddled around a gun trying to load and fire. Give it a go and see what you get. This may not be so much of an "exposure" variable as much as it is a multiplier for damage actually done. If its a multiplier - a small boost to ammo damage would also fix it - but a setting of 1.0 would more likely be easiest and more balanced if all you want is crew damage without hull impact. The value might even allow us to go over 1.0 as needed to get the effect your looking for. Then again - it might be one of them things that is in the file - but isnt used for some reason. Can't hurt trying though. Luck!
*** Edit*** After looking thru the upc file - I noted at the end that the deck guns are assigned ExternalDamageZoneTypeID3D= -1 but in the compartment design the same guns are set to other values... could be that -1 means they are somehow unable to be damaged under direct fire? Might have to play with that.... |
Good find, -1 usually means that, like contact reports, -1 is "never."
tater |
Can I use it in 1.4v ?
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Maybe try this, it is by WernerSobe and is very well done :yep: As well, a new version has just been released. http://www.subsim.com/radioroom/showthread.php?t=120269 RDP |
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RDP |
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