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-   -   Taking damage for no reason (https://www.subsim.com/radioroom/showthread.php?t=113483)

ccruner13 05-02-07 01:55 PM

Quote:

Originally Posted by Redwine
Quote:

Originally Posted by CaptainHaplo

One thing I have seen that I dont understand is the "no damage but my engines dont work" issue. Anyone got a clue as to whats causing this? I havent been ably to replicate it - but my thoughts are that any piece of equipment over 50% damage - is inop? If so - the code is doing some really horrible rounding off of damage - but this would also explain why "50%" is the death dive mark for hull damage as well.......

Good Hunting!
Captain Haplo

Yes i had that issue, more than one time.

No visible damage of any kind, all items repaired, and no propulsion, no engine damaged, no proppellers damage.... nothing. And no diesel propulsion, no battery recharge.

I was looking to set diferential hitpoints to the engines, so when a depth charge explodes and damage them, not equal damage must be taken by the engines, and you can preseve almost some of them working.

Into the .cfg the engines has hitpoints for port and straboard, but seems to NOT works, the hitpoint seems to be now into the .upc files, and there... there is only one entry for all diesel or electric engines. :dead:

this happend to me twice actually...the first time one of my diesals didnt take any damage at all so i easily should have been able to make power even while the other was damaged. so i repaired all up and still couldnt go so i checked the battle stations thing but that wasnt it and then i hit starboard evasive for some reason and i went down to 110 feet and was moving but my batteries were low so i surface and still nothing and no charging so i try periscope depth to burn out the rest of my batts and i sink like a stone. i have no explanation for that

gg5056 05-02-07 02:40 PM

Crashes For No Reason.
 
This Happen To Me. I Think I Had Damage That I Forgot About.
Was At 90 Ft. Tried To Go To 120ft. Died.

Redwine 05-02-07 03:00 PM

Quote:

Originally Posted by Snuffy
Quote:

Originally Posted by Redwine
... May be your crash speed is too low... wich value are you using ?

It's all stock.

I have not idea then... very strange ! :huh:

U-Bones 05-02-07 10:37 PM

I actually has a patrol last night where DC worked great. I got too close to TF air cover and caught a couple bombs as I was diving. I was in 190' water in the Java sea, just after daybreak. I am using .02 crash speed, .000001 floodingspeed. (no change here - I always use these)

Battlestations & I saved as soon as I realized I had taken damage. Data below.

I immediately lost most of my propulsion, flank gave me about 1kt, and that was not enough to keep the heavy tail from settling to the bottom. So we shut her down, all stop. If we were not in shallows it would have been over. It was shallow enough for the hull to survive extended hours also.

Flooding was heavy looked like we were going to lose. For a while the angle was so steep, the nose was out of the water. I noticed that the swarming planes kept bombing the area nerby where I went down originally. They seemed to not notice the nose of the sub sticking out...

Finally one, then both bulkheads were repaired and we started pumping dry. Gradually, we regained bouyancy, and the nose submerged and the tail lifted off the bottom.

When we got decent trim, and a couple electrics working, we started making about .5 kts towards shallower water.

By nightfall, everything was repaired, and we surfaces and skeddaled back to port.

Four observations.
1. Water is way too heavy in the game. I have my subs configured for the slowest possible flooding in the game, but there is no way to keep a flooding boat from hitting bottom fast without strong and noisy propulsion. Deep water removes any chance for the gameplay above. There is a lot of deep water in the Pacific.

2. Bulkheads take the same percentage of damge as the compartment, even with only half the HP. They seem to be closely linked.

3. Engines damage always damages port and stb pairs, never both on one side. (well, as far as I have seen - I never recall getting one side running)

4. When DC works, its big fun.

Snapshot of save file right after taking damage. Final hull damage was .463003

Porpoise
Damage = 0.459085 ;;this is the only place hull damage is exposed
StartUserPlayerUnitMissionDateTime = 1942-06-10 16:00:00

After Torpedo Room
Hitpoints = 200.000000
Damage = 0.173015

DamageHitpointsConsumed = 34.602928
RemainingRepairTime = 0000-00-00 00:06:05
FloodingLevel = 0.466497
FloodingTime = 0000-00-00 00:18:30
FloodingSpeed = 0.000001
After Torpedo Room Bulkhead
Bulkhead
Hitpoints = 100.000000
Damage = 0.173015

DamageHitpointsConsumed = 17.301464
RemainingRepairTime = 0000-00-00 00:03:01
Decoy Launcher
Hitpoints = 100.000000
Damage = 0.352575
DamageHitpointsConsumed = 35.257545
RemainingRepairTime = 0000-00-00 01:54:20

Engine Rooms
Hitpoints = 200.000000
Damage = 0.476254
DamageHitpointsConsumed = 95.250740
RemainingRepairTime = 0000-00-00 00:24:07
FloodingLevel = 0.261502
FloodingTime = 0000-00-00 00:22:13
FloodingSpeed = 0.000001
Engine Rooms Bulkhead
Bulkhead
Hitpoints = 100.000000
Damage = 0.476254
DamageHitpointsConsumed = 47.625370
RemainingRepairTime = 0000-00-00 00:27:39
No 1 Main Engine
Diesel Engine
Hitpoints = 100.000000
Damage = 0.685687
DamageHitpointsConsumed = 68.568680
RemainingRepairTime = 0000-00-00 07:43:14
No 2 Main Engine
Diesel Engine
Hitpoints = 100.000000
Damage = 0.639093
DamageHitpointsConsumed = 63.909306
RemainingRepairTime = 0000-00-00 08:13:37
No 3 Main Engine
Diesel Engine
Hitpoints = 100.000000
DamageHitpointsConsumed = 6.909811
RemainingRepairTime = 0000--88--70 23:57:33
No 4 Main Engine
Diesel Engine
Hitpoints = 100.000000
DamageHitpointsConsumed = 6.239801
RemainingRepairTime = 0000--88--70 23:58:01
No 1 Electric Engine
Electric Engine
Hitpoints = 100.000000
Damage = 0.747539
DamageHitpointsConsumed = 74.753860
RemainingRepairTime = 0000-00-00 07:22:42
No 2 Electric Engine
Electric Engine
Hitpoints = 100.000000
Damage = 0.690765
DamageHitpointsConsumed = 69.076508
RemainingRepairTime = 0000-00-00 05:59:12
No 3 Electric Engine
Electric Engine
Hitpoints = 100.000000
Damage = 0.057515
DamageHitpointsConsumed = 7.778815
RemainingRepairTime = 0000-00-00 00:20:31
No 4 Electric Engine
Electric Engine
Hitpoints = 100.000000
Damage = 0.027737
DamageHitpointsConsumed = 5.611081
RemainingRepairTime = 0000-00-00 00:07:04
Aft Battery
Batteries (Stern)
Hitpoints = 100.000000
Damage = 0.066386
DamageHitpointsConsumed = 6.638633
RemainingRepairTime = 0000-00-00 00:09:57

Aft Gun Deck
Hitpoints = 200.000000
Damage = 0.114795
DamageHitpointsConsumed = 22.958920
RemainingRepairTime = 0000-00-00 00:01:06
FloodingSpeed = 0.000001
Aft Deck Gun Mount
3"/50 Caliber Cannon
Hitpoints = 100.000000
Damage = 0.001436
DamageHitpointsConsumed = 0.143553

Dustyboats 05-03-07 12:00 PM

Taking Damage for no reason
 
I may have this all "up the toot"....However, I have been playing with one convoy all morning in Career Mode. Sunk all 7 merch. only leaving the odd 3 DD's each time. Dived deep, 200ft got clear (as I thought!) upted the TC to 16 and immediately had massive damage, spiralling out to beyond crush depth and .... whamo....deaded!
I'd saved the initial approach, so went at it again. Repeated this several times using different TC settings to escape. If I went above TC 8 I was seriously damaged and deaded. Below this figure (TC8) however I took damage but it was under control, not as severe.
It struck me that there may be a built in " Don't cheat by getting away using TC" item in the game????? It still does not solve my occasional "We are taking damage sir" in harbour though!
Is it possible that DC is perhaps coded up in this way...."To deter the use of TC for escape" ???

Snuffy 05-03-07 12:09 PM

Interesting thought Dusty ...

I don't recall uppin the TC on my "escape" though I may have. It's been a couple days now and I've forgotten the finality other than sinkin.

U-Bones 05-03-07 12:34 PM

Quote:

Originally Posted by Dustyboats
I may have this all "up the toot"....However, I have been playing with one convoy all morning in Career Mode. Sunk all 7 merch. only leaving the odd 3 DD's each time. Dived deep, 200ft got clear (as I thought!) upted the TC to 16 and immediately had massive damage, spiralling out to beyond crush depth and .... whamo....deaded!
I'd saved the initial approach, so went at it again. Repeated this several times using different TC settings to escape. If I went above TC 8 I was seriously damaged and deaded. Below this figure (TC8) however I took damage but it was under control, not as severe.
It struck me that there may be a built in " Don't cheat by getting away using TC" item in the game????? It still does not solve my occasional "We are taking damage sir" in harbour though!
Is it possible that DC is perhaps coded up in this way...."To deter the use of TC for escape" ???

I have always thought that TC was "noisy" or something. Not long ago, when escorts were breaking away (high speed - 180 away from me) - I went into TC 64 or so too early, and the next thing I knew, the DD had peeled back at me. I had the same paranoia (and experiences) in SH3.

ccruner13 05-03-07 02:20 PM

Quote:

Originally Posted by U-Bones
Quote:

Originally Posted by Dustyboats
I may have this all "up the toot"....However, I have been playing with one convoy all morning in Career Mode. Sunk all 7 merch. only leaving the odd 3 DD's each time. Dived deep, 200ft got clear (as I thought!) upted the TC to 16 and immediately had massive damage, spiralling out to beyond crush depth and .... whamo....deaded!
I'd saved the initial approach, so went at it again. Repeated this several times using different TC settings to escape. If I went above TC 8 I was seriously damaged and deaded. Below this figure (TC8) however I took damage but it was under control, not as severe.
It struck me that there may be a built in " Don't cheat by getting away using TC" item in the game????? It still does not solve my occasional "We are taking damage sir" in harbour though!
Is it possible that DC is perhaps coded up in this way...."To deter the use of TC for escape" ???

I have always thought that TC was "noisy" or something. Not long ago, when escorts were breaking away (high speed - 180 away from me) - I went into TC 64 or so too early, and the next thing I knew, the DD had peeled back at me. I had the same paranoia (and experiences) in SH3.

i have had the same experience several times as well...i never attributed it to tc just to something else random...but i think its happend too many times for it to not somehow be related?

Dustyboats 05-03-07 05:42 PM

Taking Damage for no reason
 
Quote:

Originally Posted by Dustyboats
I may have this all "up the toot"....However, I have been playing with one convoy all morning in Career Mode. Sunk all 7 merch. only leaving the odd 3 DD's each time. Dived deep, 200ft got clear (as I thought!) upted the TC to 16 and immediately had massive damage, spiralling out to beyond crush depth and .... whamo....deaded!
I'd saved the initial approach, so went at it again. Repeated this several times using different TC settings to escape. If I went above TC 8 I was seriously damaged and deaded. Below this figure (TC8) however I took damage but it was under control, not as severe.
It struck me that there may be a built in " Don't cheat by getting away using TC" item in the game????? It still does not solve my occasional "We are taking damage sir" in harbour though!
Is it possible that DC is perhaps coded up in this way...."To deter the use of TC for escape" ???

Thanks for the interest chaps. Perhaps someone else might like to give this a whirl (if you have time), just to "Prove a Point????"


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