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Crashes For No Reason.
This Happen To Me. I Think I Had Damage That I Forgot About.
Was At 90 Ft. Tried To Go To 120ft. Died. |
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I actually has a patrol last night where DC worked great. I got too close to TF air cover and caught a couple bombs as I was diving. I was in 190' water in the Java sea, just after daybreak. I am using .02 crash speed, .000001 floodingspeed. (no change here - I always use these)
Battlestations & I saved as soon as I realized I had taken damage. Data below. I immediately lost most of my propulsion, flank gave me about 1kt, and that was not enough to keep the heavy tail from settling to the bottom. So we shut her down, all stop. If we were not in shallows it would have been over. It was shallow enough for the hull to survive extended hours also. Flooding was heavy looked like we were going to lose. For a while the angle was so steep, the nose was out of the water. I noticed that the swarming planes kept bombing the area nerby where I went down originally. They seemed to not notice the nose of the sub sticking out... Finally one, then both bulkheads were repaired and we started pumping dry. Gradually, we regained bouyancy, and the nose submerged and the tail lifted off the bottom. When we got decent trim, and a couple electrics working, we started making about .5 kts towards shallower water. By nightfall, everything was repaired, and we surfaces and skeddaled back to port. Four observations. 1. Water is way too heavy in the game. I have my subs configured for the slowest possible flooding in the game, but there is no way to keep a flooding boat from hitting bottom fast without strong and noisy propulsion. Deep water removes any chance for the gameplay above. There is a lot of deep water in the Pacific. 2. Bulkheads take the same percentage of damge as the compartment, even with only half the HP. They seem to be closely linked. 3. Engines damage always damages port and stb pairs, never both on one side. (well, as far as I have seen - I never recall getting one side running) 4. When DC works, its big fun. Snapshot of save file right after taking damage. Final hull damage was .463003 Porpoise Damage = 0.459085 ;;this is the only place hull damage is exposed StartUserPlayerUnitMissionDateTime = 1942-06-10 16:00:00 After Torpedo Room Hitpoints = 200.000000 Damage = 0.173015 DamageHitpointsConsumed = 34.602928 RemainingRepairTime = 0000-00-00 00:06:05 FloodingLevel = 0.466497 FloodingTime = 0000-00-00 00:18:30 FloodingSpeed = 0.000001 After Torpedo Room Bulkhead Bulkhead Hitpoints = 100.000000 Damage = 0.173015 DamageHitpointsConsumed = 17.301464 RemainingRepairTime = 0000-00-00 00:03:01 Decoy Launcher Hitpoints = 100.000000 Damage = 0.352575 DamageHitpointsConsumed = 35.257545 RemainingRepairTime = 0000-00-00 01:54:20 Engine Rooms Hitpoints = 200.000000 Damage = 0.476254 DamageHitpointsConsumed = 95.250740 RemainingRepairTime = 0000-00-00 00:24:07 FloodingLevel = 0.261502 FloodingTime = 0000-00-00 00:22:13 FloodingSpeed = 0.000001 Engine Rooms Bulkhead Bulkhead Hitpoints = 100.000000 Damage = 0.476254 DamageHitpointsConsumed = 47.625370 RemainingRepairTime = 0000-00-00 00:27:39 No 1 Main Engine Diesel Engine Hitpoints = 100.000000 Damage = 0.685687 DamageHitpointsConsumed = 68.568680 RemainingRepairTime = 0000-00-00 07:43:14 No 2 Main Engine Diesel Engine Hitpoints = 100.000000 Damage = 0.639093 DamageHitpointsConsumed = 63.909306 RemainingRepairTime = 0000-00-00 08:13:37 No 3 Main Engine Diesel Engine Hitpoints = 100.000000 DamageHitpointsConsumed = 6.909811 RemainingRepairTime = 0000--88--70 23:57:33 No 4 Main Engine Diesel Engine Hitpoints = 100.000000 DamageHitpointsConsumed = 6.239801 RemainingRepairTime = 0000--88--70 23:58:01 No 1 Electric Engine Electric Engine Hitpoints = 100.000000 Damage = 0.747539 DamageHitpointsConsumed = 74.753860 RemainingRepairTime = 0000-00-00 07:22:42 No 2 Electric Engine Electric Engine Hitpoints = 100.000000 Damage = 0.690765 DamageHitpointsConsumed = 69.076508 RemainingRepairTime = 0000-00-00 05:59:12 No 3 Electric Engine Electric Engine Hitpoints = 100.000000 Damage = 0.057515 DamageHitpointsConsumed = 7.778815 RemainingRepairTime = 0000-00-00 00:20:31 No 4 Electric Engine Electric Engine Hitpoints = 100.000000 Damage = 0.027737 DamageHitpointsConsumed = 5.611081 RemainingRepairTime = 0000-00-00 00:07:04 Aft Battery Batteries (Stern) Hitpoints = 100.000000 Damage = 0.066386 DamageHitpointsConsumed = 6.638633 RemainingRepairTime = 0000-00-00 00:09:57 Aft Gun Deck Hitpoints = 200.000000 Damage = 0.114795 DamageHitpointsConsumed = 22.958920 RemainingRepairTime = 0000-00-00 00:01:06 FloodingSpeed = 0.000001 Aft Deck Gun Mount 3"/50 Caliber Cannon Hitpoints = 100.000000 Damage = 0.001436 DamageHitpointsConsumed = 0.143553 |
Taking Damage for no reason
I may have this all "up the toot"....However, I have been playing with one convoy all morning in Career Mode. Sunk all 7 merch. only leaving the odd 3 DD's each time. Dived deep, 200ft got clear (as I thought!) upted the TC to 16 and immediately had massive damage, spiralling out to beyond crush depth and .... whamo....deaded!
I'd saved the initial approach, so went at it again. Repeated this several times using different TC settings to escape. If I went above TC 8 I was seriously damaged and deaded. Below this figure (TC8) however I took damage but it was under control, not as severe. It struck me that there may be a built in " Don't cheat by getting away using TC" item in the game????? It still does not solve my occasional "We are taking damage sir" in harbour though! Is it possible that DC is perhaps coded up in this way...."To deter the use of TC for escape" ??? |
Interesting thought Dusty ...
I don't recall uppin the TC on my "escape" though I may have. It's been a couple days now and I've forgotten the finality other than sinkin. |
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Taking Damage for no reason
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