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-   -   *** The Patch 1.2 Discussion Thread *** (https://www.subsim.com/radioroom/showthread.php?t=112176)

Ostfriese 04-17-07 12:59 PM

Quote:

Originally Posted by Carve
The patch looks great!!! - Can't load any saved games - any advice?

Load autosaves from the bases, they should work.

sqk7744 04-17-07 01:12 PM

Target Speed
 
Quote:

Originally Posted by Egan
Seems like an ok patch so far although the change to proper res and FSAA has started to scare my system - running with everything maxed @ 16 x 12 with x4FSAA Boy, does the volumetric fog now make it cry! Still, it looks pretty. Changing the devedit stuff in the Main.cfg did have a positive effect this time though - I got an extra 8 - 10 fps after I switched that on. I'm going to mess with my Nivdia setting until I see a bit of an improvement. I might even just leave fsaa off altogether as it still looks pretty nice now without it.

I've only really played the torpedo training mission so far - managed 4 misses out of 4, lol, I can't believe it. The additon to the pos. keeper are nice but, unless i'm doing something wrong, the chronometer / speed readout is still broken. You do seem able to turn radar off now , though. I was getting bombarded by reports when I was leaving Midway so I turned it off - no more reports.

Does anyone know whether there was a 'detailed wave ripples' graphics option in 1.1? I don't remember it but that might just be me.

---------
Try 9knts for target speed and see what the PK says.

#3 Torpedo Attack:
Subs' Heading = 000 due north and speed 0
Target heading = 102.674
Target speed = 9knts

FooFighters 04-17-07 01:15 PM

New 1.2 patch bug found
 
Just stumbled on this new bug.. I dunno if it's nvidia cards, patch or just my pc related. But I sure did not have it before installing the 1.2 patch

I found it because I was testing my Balao skin with the new patch.
In first subschool mission Navigation.. the boat is pretty close to shore.
I saw that there was a white outline below the water.

http://www.oldsmobile1958.com/extra/SH12.gif

At first I thought this was related to my boat.. So I tried it with an original skin and voila same problem.. As soon as I am a few miles of shure the problems goes away.

http://www.oldsmobile1958.com/extra/SH13.gif

Anybody else has this problem ?

ccruner13 04-17-07 01:15 PM

http://i117.photobucket.com/albums/o...-4-2007_13.jpg

modless and unfamiliar to the uber depth charges. blah. i unloaded some fish at a shokaku and then got pinged so they all evasived and i let my other two go random and dove but got lit up. i got two medals as well. good to see.

Carve 04-17-07 01:21 PM

Thanks

Rilder 04-17-07 01:28 PM

Downloading, lets hope they fixed my TDC-international dateline bug.

That SD radar not detecting ships now will deffinatly lower tonnage I bet.

Calbeck 04-17-07 01:28 PM

[FlouderFromAnimalHouse]This is gonna be GREAT![/FlounderFromAnimalHouse]

maerean_m 04-17-07 01:33 PM

Quote:

Originally Posted by Gildor
Confirmed that pressing the "a" key does not initiate a CTD. Works beautifully.

I did a crash dive. Once I started to go under I hit the "a" key. A red arrow appeared on depth gauge showing the depth I was at when pressed. Of course momentum carried me deeper but the boys brought her up to the depth eventually.

The red "arrow" indicates periscope depth (for shallow water indicator) and maximum depth (for deep water indicator). You will notice that the red "arrow" is always displayed.

This red "arrow" existed on real submarines.

It was just an accident that you were at periscope depth at that moment when you pressed A. :D

Egan 04-17-07 01:37 PM

Quote:

Originally Posted by sqk7744
Quote:

Originally Posted by Egan
Seems like an ok patch so far although the change to proper res and FSAA has started to scare my system - running with everything maxed @ 16 x 12 with x4FSAA Boy, does the volumetric fog now make it cry! Still, it looks pretty. Changing the devedit stuff in the Main.cfg did have a positive effect this time though - I got an extra 8 - 10 fps after I switched that on. I'm going to mess with my Nivdia setting until I see a bit of an improvement. I might even just leave fsaa off altogether as it still looks pretty nice now without it.

I've only really played the torpedo training mission so far - managed 4 misses out of 4, lol, I can't believe it. The additon to the pos. keeper are nice but, unless i'm doing something wrong, the chronometer / speed readout is still broken. You do seem able to turn radar off now , though. I was getting bombarded by reports when I was leaving Midway so I turned it off - no more reports.

Does anyone know whether there was a 'detailed wave ripples' graphics option in 1.1? I don't remember it but that might just be me.

---------
Try 9knts for target speed and see what the PK says.

#3 Torpedo Attack:
Subs' Heading = 000 due north and speed 0
Target heading = 102.674
Target speed = 9knts

Yep, everything was set up as I normally do when I play this mission (i use it for testing various mods,) Usually I get 100% hits. It's no doubt a mistake on my part, though. I probably forgot to update the tdc with some information.

walsh2509 04-17-07 01:51 PM

Patch 1.02 ... Links At ...
 
http://www.bluesnews.com/

CCIP 04-17-07 01:52 PM

Quote:

Originally Posted by ParaB
After patching SH4 I can no longer use the SHIFT-F2 view while in outside view of my own sub or other ships to get a free camera that you could use for zooming in much closer than the standard F11-camera. I REALLY liked the outside-SHIFT-F2 view because you could take great screenies while "walking around" other ships, and I really miss it. After patching, SHIFT-F2 always takes you back to the "free cam" in the internal F2-view...

:nope:

:cry:

not an essential feature, but I agree, I'll miss it :-?

R3D 04-17-07 01:55 PM

Quote:

Originally Posted by FooFighters
Just stumbled on this new bug.. I dunno if it's nvidia cards, patch or just my pc related. But I sure did not have it before installing the 1.2 patch

I found it because I was testing my Balao skin with the new patch.
In first subschool mission Navigation.. the boat is pretty close to shore.
I saw that there was a white outline below the water.

http://www.oldsmobile1958.com/extra/SH12.gif

At first I thought this was related to my boat.. So I tried it with an original skin and voila same problem.. As soon as I am a few miles of shure the problems goes away.

http://www.oldsmobile1958.com/extra/SH13.gif

Anybody else has this problem ?

ive posted about this in the bug thread. im getting it on an ATI 1900xtx latest drivers (plus older).

maerean_m 04-17-07 02:04 PM

Quote:

Originally Posted by R3D
Quote:

Originally Posted by FooFighters
Just stumbled on this new bug.. I dunno if it's nvidia cards, patch or just my pc related. But I sure did not have it before installing the 1.2 patch

I found it because I was testing my Balao skin with the new patch.
In first subschool mission Navigation.. the boat is pretty close to shore.
I saw that there was a white outline below the water.

http://www.oldsmobile1958.com/extra/SH12.gif

At first I thought this was related to my boat.. So I tried it with an original skin and voila same problem.. As soon as I am a few miles of shure the problems goes away.



Anybody else has this problem ?

ive posted about this in the bug thread. im getting it on an ATI 1900xtx latest drivers (plus older).

It's an artifact when you combine the water transparency with FSAA. So its a problem with one of the pixel shaders.

BTW: very important for ATI video cards owners: only use symmetrical AA (4x, 8x, 16x). Never use asymmetric AA (6x etc). This will activate a bug in the driver and the fonts will look very bad. This happends also with other games, like World Of Warcraft etc.

FooFighters 04-17-07 02:06 PM

Quote:

Originally Posted by R3D
Quote:

Originally Posted by FooFighters
Just stumbled on this new bug.. I dunno if it's nvidia cards, patch or just my pc related. But I sure did not have it before installing the 1.2 patch

I found it because I was testing my Balao skin with the new patch.
In first subschool mission Navigation.. the boat is pretty close to shore.
I saw that there was a white outline below the water.

At first I thought this was related to my boat.. So I tried it with an original skin and voila same problem.. As soon as I am a few miles of shure the problems goes away.

Anybody else has this problem ?

ive posted about this in the bug thread. im getting it on an ATI 1900xtx latest drivers (plus older).

So it's not an nvidia or PC problem.. good to hear that I am not the only one..
But bad that it's there :down:

sqk7744 04-17-07 02:08 PM

Tube doors
 
Looks like multiple doors can be opened now :arrgh!:

See this great thread! --> http://www.subsim.com/radioroom/showthread.php?t=111616

and torp tracks are visible on the attack map again.

**** Correction: seems they still disappear past the IDL ****

minsc_tdp 04-17-07 02:08 PM

I'll work on sh4bugs.com tonight and start flagging bugs as fixed in 1.2 as needed. If anyone wants to help, dive in...

shad43 04-17-07 02:18 PM

Patch 1.2 *meh* whats the big deal? all this is, is patch 1.1 with a few small additions.
Don't get me wrong Im greatful for the fixes as such but theres really nothing big here.
back to modding I guess.

oritpro 04-17-07 02:24 PM

It just figures that my hard drive decided to flake out on me this last Saturday and it will be a day or two before the new one arrives from Newegg!

Looking forward to playing on the new patch later this week though!

ATR-42 04-17-07 02:32 PM

Quote:

Originally Posted by sqk7744
Looks like multiple doors can be opened now :arrgh!:

hummm not getting more than one to open using the straight patch, im still having to use the MOD to get that to work....

letterboy1 04-17-07 02:56 PM

What about radar losing contacts when travelling south? Is that fixed?


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