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-   -   LuftWolf and Amizaur's Weapons and Sensors Database Mod v3.072 --- Now Available!!! (https://www.subsim.com/radioroom/showthread.php?t=106444)

LuftWolf 03-02-07 08:53 AM

READ THE README!!! :)

Quote:

Originally Posted by LWAMI Readme
Sphere and Hull Arrays—The sensitivity of the Sphere and Hull arrays has been increased relative to the Towed Array (to be clear, the TA is still much more sensitive in terms of long range performance) to better simulate their reported real world specifications. Also, the stern facing baffle of the Sphere has been increased to 120 degrees for active and passive modes, including the FFG and all AI platforms. It is not uncommon for contacts to show up on the broadband sphere before they show up on the narrowband sphere, and loud contacts will also show up more clearly on the sphere array broadband than the towed array broadband once both arrays have detected the contact. Expect to use the Sphere and Hull arrays more now to track and identify surface traffic and build situational awareness utilizing DEMON and TMA, and reserve the TA for finding and tracking those quiet hostile submarines or distant warships on narrowband. NOTE: Known Issue. It will be possible to see and hear contacts on the Sphere array before you can assign a Broadband tracker to them. You can immediately assign a narrowband tracker to all contacts on the sphere with a narrowband signature, although it is intended that generally contacts will be detected on the sphere broadband first. The broadband tracker issue is not intended, although it is present in stock DW as well, and the mod does not make it any worse in game play terms.

Cheers,
David

Molon Labe 03-02-07 08:58 AM

Yeah, what he said!

We're going to need a new acronym: RTFRM :yep:

Bellman 03-02-07 09:37 AM

Well here's another one - we know about in stock but I leave others to interpret whether the feature has intensified in LwAmi.
I would label it Psychic NB Classification.

Facts - my SW 6 kts 492 ft other side layer and 14.4 nm from Collins at 3 knts and 147 ft. SA BB has no indications except a very infrequent spasmodic SNR 1 which would mostly be missed. NB 'Search' has no indication nor does a slow scan reveal any tonals BUT (as we know) the 'Ship classification window' attempts an incorrect classification which is adequate for attack purposes !

The TA had both BB and NB tonals so as has been claimed previously that for some reason the software is porting extra info. from the TA to the SA. OK we know, we know, but come on a Collins at 3 knts at 12.4 NM on SA ?? :o And what if this feature is not TA dependent !

Now I can live with that just but when I take the MH60 for testing I still get the very prescient 'Pschic classifications' reported above, mainly with the dipping sonar.:hmm:

Dr.Sid 03-02-07 09:44 AM

Somehow I don't understand what is the problem.

Molon Labe 03-02-07 09:56 AM

Definitely a stock issue.

Don't forget about the sonobuoy filters seeing one more dot than is displayed on the screen.

LuftWolf 03-02-07 10:02 AM

I love it, I release a new version of the mod, and everyone forgets what they've been experiencing for two years.

Forget "psychic classifications", I've got the Memory Erasing Mod here! :lol:

Cheers,
David

Bellman 03-02-07 10:02 AM

In the SW its merely inconvenient NP but in the MH60 it provides a cheat and if its present in non TA subs its a big cheat.

Sid: Simple there shouldnt be a line twitching 'ship classification ' attempt giving away a contacts position when there are no available tonals indicated on that sonar source.

LuftWolf 03-02-07 10:03 AM

Yes, it's absolutely all my fault, including the updates that have to be done to the NWP for the new version of FC, and the incompatibilities between SCX and the NCP version of SC.

It's all my fault... I need to fix it all right away. LOL :rotfl: :rotfl: :rotfl:

Cheers,
David

Edit: That's not directed at you Bellman, it's just a general statement. :)

Bellman 03-02-07 10:04 AM

LW: Accepted - I said known issue. The question is in tuning-up sonar sensitivities, as reported, has the impact of this 'cheat' increased ?

LuftWolf 03-02-07 10:06 AM

Beats me... I'm at the point with this sim where I just accept the problems and focus on the things I have control over.

At some point, someone else has to gain some kind of competancy with the basic workings of this sim.

Cheers,
David

Edit: Nevermind that last comment, plenty of people do, but few of them have the lack of sense to post to the message board every day and make a mod for public use. :p

LuftWolf 03-02-07 10:12 AM

Ok, I'm going to do the files for LWAMI 3.08 today... I hope no bugs have been missed because we've spent so much time focused on things like the TLAM. :know:

I've been pretty busy these past few days, so I haven't done much testing myself, my sincere hope is that 3.08 is going to last at least as long as a gallon of milk in an American grocery store.

Cheers,
David

Bellman 03-02-07 10:52 AM

My Kilo in LwAmi at 50m 3 knts Layer 200 m.

The following contacts were marked in NB SA by ctf (No visual indications) :

13.4 nm Trafalgar at 147 m 4 kts.
16.3 nm Type 206A at 46 m 2 kts.
18.7 nm Daphn at 75 m 2 kts.
22 nm Victor 111 at 150 m 5 kts.

I was really just admiring the new models BUT....

LuftWolf 03-02-07 10:54 AM

Just a quick question, I assume people don't mind if I hold off on the major readme changes and just do 3.08 as I had done before in terms of documentation?

I know there is at least one tournament on hold pending a stable version of LWAMI, so getting that out is my primary concern... then after that, I can release a separate guide and some charts and graphs.

I hope no one minds. :sunny:

Cheers,
David

LuftWolf 03-02-07 10:56 AM

Quote:

Originally Posted by Bellman
My Kilo in LwAmi at 50nm 3 knts Layer 200 m.

The following contacts were marked in NB SA by ctf (No visual indications) :

13.4 nm Trafalgar at 147 m 4 kts.
16.3 nm Type 206A at 46 m 2 kts.
18.7 nm Daphn at 75 m 2 kts.
22 nm Victor 111 at 150 m 5 kts.

I was really just admiring the new models BUT....

Sounds like people need to avoid cheating. :yep:

Hasn't this been around in DW since the beginning?

In any case, I can't control things in the engine that are obviously broken.

If I worried about these sorts of things, I wouldn't even play DW let alone spend time modding it. If people want to cheat, they can cheat, this is pretty much the case in any game.

Cheers,
David

Janus 03-02-07 10:57 AM

Quote:

Originally Posted by LuftWolf
READ THE README!!! :)

True.
I haven't meant to offend or blame anyone on hardcoded user interface bugs. I just had to ask my question, and I like the mod (although I am not experienced enough with (stock) DW to understand the importance of all the fixes that come with the mod :yep:)
So see it like this: you have taken me away from the fate of experiencing all the stock DW issues that are fixed by your mod :ping:

Bellman 03-02-07 11:38 AM

I thought this bug/cheat had been eliminated by SAS and am genuinely surprised to find that its still here. It is well enough documented to ensure that those who can read will I'm afraid use it.

But I am beeing diverted - further tests with a separate installation of stock have confirmed
1. That the bug(etc) is also present in Stock 1.04
2. That it is not TA dependent and
3. That the 'tuning-up' of LwAmi SA sonar sensitivity has increased the bug/fault/cheats impact.

Given the same scenario in stock the Daph was located at 18.7 nm but nothing beyond that range. Whereas LwAmi had the Victor 111 at 22 nm. I will determine the max range.

LuftWolf 03-02-07 11:49 AM

Thankfully, this falls into the catagory of "things that aren't my problem," since the only solution is to return the Sphere and Hull sonars to the state where they can't even detect civilian shipping at reasonable ranges.

It is unfortunate that SCS can only do threshold fixes for this, rather than a true recoding of the sonar interfaces to actually eliminate this problem at the source.

Fortunately, you can't accidently use this, it's squarely within the realm of "intentional cheats," and it's also fairly obvious when reviewing the replays.

Cheers,
David

Bellman 03-02-07 12:26 PM

Maximum range (to date) Kilo SA NB bug(etc) under LwAmi 44 nm
Maximum range (to date) Kilo SA NB bug(etc) under stock 19 nm.
So a ''modest'' 100% increase in range.

The ability to track neutrals at an increased range comes at a heavy price.

I dont agree that :
1. "things that aren't my problem," You have turned up the sensitivity and therefore the power of the bug/cheat.
2. Its obvious on 'replay' as many 'could' merely use it as a strong 'hint' - not firing down the bearing at an early stage.

But interpretation is not for me - I am just startled at what I've found.

LuftWolf 03-02-07 12:44 PM

I'll admit, that is pretty extreme. :-?

However, reversing one of the most important changes made in the mod (making 2/3's of the player sonars useful) is not on the table.

The cheat is not created by the mod, nor is the cheat altered in qualitative terms, therefore the increase in range is irrelevant, as far as I am concerned.

My advice regarding this remains what it has always been, only play DW with people you trust, because 2+ hours of your life is worth a lot. :up:

Cheers,
David

LuftWolf 03-02-07 12:50 PM

Bellman, be aware that the limitation on the stock sensor Click-to-Mark is because of the hardcap on the sonar, which also limits it's detection of exceptionally loud contacts to the same range.

So, what this means is that the stock Kilo sonar will suddenly get a huge spike contact at on it at 19nm for all loud contacts like tankers, etc. In fact, the hardcap on the stock Kilo Sphere array is 36575m, or 19nm.

So, this really all sucks doesn't? Really big range for the cheat, or ridiculous myopia? :-?

But again, the solution is far better than the problem, provided you aren't playing with people inclined to use an obvious exploit.

Cheers,
David


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