I am enjoying the game.
(It made me watch The Enemy Below again) ;) One query - the water in the tutorial seems incredibly pixelated. (Android) Is it me? |
umm is Crash Dive for PC's as well please?
hello y'all, just got a note from Onkel Neal about Crash Dive and came scurrying over to find out, and went on to Amazon - but can only find the game as available for apps - and I don't got no 'apps', no Kindle, no phone or iPad/Pod whatever, just a plain old upright tower PC... does that mean I can't play it??:wah:
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Unfortunately, no PC version.
Another player was wondering about Android emulators for the PC, http://www.subsim.com/radioroom/show...=1#post2240443 anyone know if there is one? Maybe this ? http://www.subsim.com/radioroom/showthread.php?t=215478 |
ohhhh, 'sniff', oh well.....thank you for looking (sighs and trudges back to SH4) :wah:
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thanks for the email/review Onkel Neal matey! :)
i posted a link to review on steam. the pc so needs a stable subsim (not looking at SH5 or anything! >:/ ) :D :arrgh!: |
Haven't had time for SHIV lately, so this is very appealing!
Question before I buy: Is it scaled or does it run well on smart phones? I don't own a tablet so I'd be running it on a Droid Maxx. |
GreatSim/App
I've been away from Sub Simming for awhile, all the modding required for Silent Hunter IV/V were just a little too much for me. I've been playing some race car games on my iPad Air and got an email fro Neal informing about Crash Dive.
Scott, IMHO this is a fantastic App. Played it most of yesterday, which was the first NFL Sunday, I had the NFL games on the TV as background while playing Crash Dive. I managed to get to all the levels; Sim and Hard seem to be about equal, wow there's a sh*t-load of escorts at those levels. To avoid the escorts , drop some decoys, and get out-of there. I noticed when diving, the level showing the depth changes color; I'm assuming that what it is ,... is a thermal layer, get just below that and run silent (no engines) seems to avoid contact also run slow when all of the escorts are aft to you, to move a little (Yes, I use the cheat) seems to avoid detection. Scott, also a big THANK YOU for not making this a "Free in-app purchase" App; I hate those, rather pay a full-price up front than get nickel & dimed for "upgrades". |
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Bad luck for me,can not run in my smartfone! Going to wait for the pc version!
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Thank you for a good game.
Greetings,
I got an email from this site telling me about Crash Dive. I saw it and bought it. I'm one of the few that actually have Silent Service on my iPad. I managed to get iDOS before it was yanked. I have to slow it down quite a bit since it'll run way too fast. But believe it or not I still love to play it. Crash Dive is a great game and I thank you for taking the time and effort to make this available. I've been playing it every day and think it's great. I'm really excited that you'll continue to provide updates and feature enhancements. Just a few comments that I have about the game; 1. Like other comments here I think the generic "Convoy Spotted" would be nice. 2. The ability to just fire torpedoes if we want to should also be an option. Even though I don;t have a good sight, I might be able to hit with a spread. It'd be cool to have some ability to track targets by sonar and such. Anyway, you're doing a great job and I hope you keep at it. I'll be a fan of this game as long as it's available. Good hunting! |
dIOS? Yanked? What's the story behind that?
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One slight spelling error.
In the introduction to the War Patrol, the word, 'material' is spelled, "materiel." |
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One possible solution would be to replace the full 3D models with markers when they're sonar-positioned; but I would probably only do that on Sim mode, because it would be a visual down-grade. Thanks for the feedback, and glad you're enjoying the game! -Scott |
The first thing I did when I heard of this game was to enter Google play and made a search for it
Incompatible with my smartphone...so I didn't read further about this new game. Markus |
Thanks for the game, I love it so much and I really, really hope it will evolve in the future. The game as of now is already very nice and thus I can't help hoping it will get better!
Please add voice SE (ship spotted, torpedo shot, gear etc and the famous "alaaaaarrrrm!" :oops:) someday.. I'm still living in the memories of how SH3 was exciting. By the way, how do you make a spread shot? I could only multiple shots manually quickly.. |
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To fire a spread, simply touch and hold the fire button for 3 secs |
I'd like a feature where by we can stop anywhere on the world map and just cruise the open water.
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Congrats on making your own game. I admire people who can cook up something like this own their own and I wish I could do the same but I only got as far as 'hello world' when I tried my hand at programming.
Try not to laugh too hard but do you think there's a chance Crash Dive could be made available on the Windows 8 Microsoft Store? I ask because I just got a Surface Pro 3 and I'm itchin' for some good touch screen games and given the positive feedback on your game I'd love to play it on my SP3 (don't have iPad or Android tablet). |
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How do you like your SP3? Is it fast and responsive? |
Just picked this up for IOS -iphone 5. Thanks! The wait for WOTA (wolves of the atlantic) has been painful (and still is).
I have been playing sub sims since about 1985. The first was GATO on the IBM PC Jr. I also had Silent Service around 1991-2 on a PC 286. Also have Silent Hunter on PC. Gaming is going to mobile with more powerful phones and processors so I do not game on my PC any more. The PC is dying off. I just gave this game a 5 star review at apps store because there is nothing like it on IOS. I don't count Silent Hunter on IOS because it never has been updated, and I never downloaded. I have a few comments. 1) a career path for U-boat captains 2) Don't know if the water graphics can be improved (appearance) 3) add a random rolling wave pattern - the waves seem to roll too fast 4) periscope too stationary - maybe bob slightly with waves with water splashing on lens 5) tweak AI for destroyers - when battle /patrol starts, the sub is at periscope depth with engines off. I fire 3 torpedoes and immediately dive to 50 feet (with engines still off, periscope down). When the torpedoes hit the target, the destroyers immediately converge on my location. I should have been undetectable or almost undetectable (engines off, submerged). In Silent Hunter, the destroyers would have spread out looking for a sonar signal - not gone straight to my location immediately. 6) It seems it takes a lot to die (sink sub). I have never been sunk with depth charges. So as a test, I surfaced 3 times with 2-3 destroyers, and it took a long time to be sunk. 7) not sure how the difficulty level is determined - I would increase accuracy of depth charge drops (higher chance of being hit) but not how fast you could be detected. It seems the higher level, the more escorts are with the convoys ( I would still have no escorts or a few escorts at higher difficulty level). 8) external camera view would be neat 9) sub sinking - when your sub sinks in Silent Hunter, the screen immediately cuts to a summary report. Boring. In the old 1985 GATO sub game, when you were sunk, the screen would crack as the hull would break and water would pour in and fill up the screen - a little more dramatic than a cut screen thanks! |
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