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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL]OpenHatch_V3_RH released (https://www.subsim.com/radioroom/showthread.php?t=104514)

Safe-Keeper 01-28-07 10:24 AM

It's as if I want to tell Ubisoft, "hey, hold SH4's release a year or two, can you? We're not done with this one yet!"

It's like having dessert get served before you're done having dinner:p.

GT182 01-28-07 10:57 AM

Quote:

Originally Posted by Safe-Keeper
It's as if I want to tell Ubisoft, "hey, hold SH4's release a year or two, can you? We're not done with this one yet!"

It's like having dessert get served before you're done having dinner:p.

If that were possible S-K. Tho I don't think they'd listen very much if at all. ;)

Actually dessert is sometimes better than dinner it's self. Depends on the cook tho. And I've seen dinner best not served at all. ;) LOL

Samwolf 01-28-07 11:09 AM

Quote:

Originally Posted by GT182

Actually dessert is sometimes better than dinner it's self. Depends on the cook tho. And I've seen dinner best not served at all. ;) LOL

I see you've met my ex-wife.:eek:

grafix7 01-28-07 11:20 AM

This is really awesome stuff! I cant wait to see it implemented!

GT182 01-28-07 11:31 AM

LMAO... No Sam, and thank God I haven't. I've seen too many cooks that can't cook at all, but think they're just wonderful. And that includes restaurants too. ;)

Tho the dessert that Urfisch is serving looks great. :yep:

Iron Budokan 01-28-07 11:53 AM

Funny, I was thinking just this morning how different the game was now from when it first came out. Heck, it's like SH3 today with the mods isn't even in the same league as stock.

I mean, I understand the pressures of business and time and all. But when you compare the two, well, the original SH3 kinda looks like a piece of cr*p. And that's not really fair because SH3 raised the bar on subsims to quite a high level. But, still, when you look at what the game was and what it is now....there's no comparison.

Scheisskopf 01-28-07 12:48 PM

Quote:

Originally Posted by Iron Budokan
Funny, I was thinking just this morning how different the game was now from when it first came out. Heck, it's like SH3 today with the mods isn't even in the same league as stock.

I mean, I understand the pressures of business and time and all. But when you compare the two, well, the original SH3 kinda looks like a piece of cr*p. And that's not really fair because SH3 raised the bar on subsims to quite a high level. But, still, when you look at what the game was and what it is now....there's no comparison.

i completely agree :yep:

Samwolf 01-28-07 12:59 PM

Quote:

Originally Posted by Iron Budokan
Funny, I was thinking just this morning how different the game was now from when it first came out. Heck, it's like SH3 today with the mods isn't even in the same league as stock.

I mean, I understand the pressures of business and time and all. But when you compare the two, well, the original SH3 kinda looks like a piece of cr*p. And that's not really fair because SH3 raised the bar on subsims to quite a high level. But, still, when you look at what the game was and what it is now....there's no comparison.

What really is a shame is that there are so many hints of things that went unimplemented in stock SH3. Look at all the voice files that are never used and there seem to be many "hooks" that modders were able to discover and build upon.

Imagine what could be done if Ubisoft ever releases to code.

CCIP 01-28-07 01:31 PM

The VII and the IX interiors actually AREN'T identical!

In the IX, the aft hatch would lead straight to the engine room, with quarters all the way in the back of the boat. The front is similar enough though...

urfisch 01-28-07 01:32 PM

:cry:

- PROBLEM -

i tried the last hours to find a way to pack the modded obj-file into the dat in comes from...no success. anyway got an idea? tried it with different versions of pack3d and the unpacker from timetraveller. pack3d always says "this object cant be imported" but it works with no *.obj file. even not the stock ones...

PLZ HELP!

DivingDuck 01-28-07 04:35 PM

Moin,

check my answer over in the German forum. Hope thatīs of any help.

Regards,
DD

ReallyDedPoet 01-29-07 08:33 AM

Have any companies ever released code before? What would it take?
Just think of the kind of petition you could accumulate just with this forum (subsim ) alone:rock::rock:

urfisch 01-29-07 12:12 PM

PLEASE

come back to topic! any ideas how these errors could happen? still havent found a way...please take a close look at the pics i uploaded. anybody had similar problems? ideas for a solution?

:shifty:

urfisch 01-29-07 04:12 PM

thanks for your reply - but not really helpful.

tomorrow ill post a link to the modded *.obj files. so anybody can try his best with them. so called multitasking. otherwise im not sure if this "mod" will be ever released. i asked so many people for help and none was able to give me successful hinds. disappointing...

:cry:

SquareSteelBar 01-29-07 04:14 PM

Hi urfisch,

I know these probs very well.
Try this: compare a copy of the .dat file before inserting the changed .obj file to the .dat file after inserting the changed .obj file in a hex comparer. The changed .obj file sequence should appear as one big block. Reset all non-related changed values outside this block/sequence to their original values.
Sometimes this worked for me.

SquareSteelBar

bigboywooly 01-29-07 04:21 PM

Yes Pack3d is well known for turning zones upside down too
Follow SSB advice and check out the differences before and after

Maybe no one could help you as no one knows :yep:

Hartmann 01-29-07 06:52 PM

I donīt know very much about modding, and i only know Sh3 files and what they do (more or less) so i canīt help in 3d modelling :88)

some time ago someone tried to add new compartments, but finally the proyect seems death.

http://www.subsim.com/radioroom/show...l+compartments

here a old thread about 3d modelling ...perhaps can help..

http://www.subsim.com/phpBB/viewtopi...d96c9e5bd33821

Madox58 01-29-07 07:21 PM

From that thread I saw a question I've run into

Quote:

java.lang.NumberFormatException: For input string ""
when working on a new model with no uv map, when exported
the file looks like this

.0009999//.000999

no coords in center.

Pack3d throws up!

I open in Hex, find and replace // with /

Now I can import for testing.

DivingDuck 01-29-07 09:27 PM

Moin Urfisch,

Iīve investigated and hex edited "a little". Iīve avoided the problem of Pack3D mixing up the coordinates/position data by hex editing the new compartment into the *.dat. And this is what Iīve got:

http://img264.imageshack.us/img264/7439/cr001lm9.jpg http://img264.imageshack.us/img264/9004/cr002cz6.jpg

http://img264.imageshack.us/img264/5576/cr003ys7.jpg http://img264.imageshack.us/img264/6051/cr004fa6.jpg

http://img264.imageshack.us/img264/1741/cr005tq1.jpg http://img264.imageshack.us/img264/2900/cr006ub3.jpg

As you see there is some light missing. Itīs kind of foggy. Found something already that makes me confident of beeing able to add an ambient light to the additional compartment. Iīll keep you informed.
BTW, actually you may even enter the newly created compartment to a certain degree before the camera "jumps" to the "real" radio room.

Regards,
DD

ReallyDedPoet 01-29-07 09:37 PM

Your efforts and tenacity are appreciated DD ( and others ), keep at it:up:


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