It's as if I want to tell Ubisoft, "hey, hold SH4's release a year or two, can you? We're not done with this one yet!"
It's like having dessert get served before you're done having dinner:p. |
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Actually dessert is sometimes better than dinner it's self. Depends on the cook tho. And I've seen dinner best not served at all. ;) LOL |
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This is really awesome stuff! I cant wait to see it implemented!
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LMAO... No Sam, and thank God I haven't. I've seen too many cooks that can't cook at all, but think they're just wonderful. And that includes restaurants too. ;)
Tho the dessert that Urfisch is serving looks great. :yep: |
Funny, I was thinking just this morning how different the game was now from when it first came out. Heck, it's like SH3 today with the mods isn't even in the same league as stock.
I mean, I understand the pressures of business and time and all. But when you compare the two, well, the original SH3 kinda looks like a piece of cr*p. And that's not really fair because SH3 raised the bar on subsims to quite a high level. But, still, when you look at what the game was and what it is now....there's no comparison. |
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Imagine what could be done if Ubisoft ever releases to code. |
The VII and the IX interiors actually AREN'T identical!
In the IX, the aft hatch would lead straight to the engine room, with quarters all the way in the back of the boat. The front is similar enough though... |
:cry:
- PROBLEM - i tried the last hours to find a way to pack the modded obj-file into the dat in comes from...no success. anyway got an idea? tried it with different versions of pack3d and the unpacker from timetraveller. pack3d always says "this object cant be imported" but it works with no *.obj file. even not the stock ones... PLZ HELP! |
Moin,
check my answer over in the German forum. Hope thatīs of any help. Regards, DD |
Have any companies ever released code before? What would it take?
Just think of the kind of petition you could accumulate just with this forum (subsim ) alone:rock::rock: |
PLEASE
come back to topic! any ideas how these errors could happen? still havent found a way...please take a close look at the pics i uploaded. anybody had similar problems? ideas for a solution? :shifty: |
thanks for your reply - but not really helpful.
tomorrow ill post a link to the modded *.obj files. so anybody can try his best with them. so called multitasking. otherwise im not sure if this "mod" will be ever released. i asked so many people for help and none was able to give me successful hinds. disappointing... :cry: |
Hi urfisch,
I know these probs very well. Try this: compare a copy of the .dat file before inserting the changed .obj file to the .dat file after inserting the changed .obj file in a hex comparer. The changed .obj file sequence should appear as one big block. Reset all non-related changed values outside this block/sequence to their original values. Sometimes this worked for me. SquareSteelBar |
Yes Pack3d is well known for turning zones upside down too
Follow SSB advice and check out the differences before and after Maybe no one could help you as no one knows :yep: |
I donīt know very much about modding, and i only know Sh3 files and what they do (more or less) so i canīt help in 3d modelling :88)
some time ago someone tried to add new compartments, but finally the proyect seems death. http://www.subsim.com/radioroom/show...l+compartments here a old thread about 3d modelling ...perhaps can help.. http://www.subsim.com/phpBB/viewtopi...d96c9e5bd33821 |
From that thread I saw a question I've run into
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the file looks like this .0009999//.000999 no coords in center. Pack3d throws up! I open in Hex, find and replace // with / Now I can import for testing. |
Moin Urfisch,
Iīve investigated and hex edited "a little". Iīve avoided the problem of Pack3D mixing up the coordinates/position data by hex editing the new compartment into the *.dat. And this is what Iīve got: http://img264.imageshack.us/img264/7439/cr001lm9.jpg http://img264.imageshack.us/img264/9004/cr002cz6.jpg http://img264.imageshack.us/img264/5576/cr003ys7.jpg http://img264.imageshack.us/img264/6051/cr004fa6.jpg http://img264.imageshack.us/img264/1741/cr005tq1.jpg http://img264.imageshack.us/img264/2900/cr006ub3.jpg As you see there is some light missing. Itīs kind of foggy. Found something already that makes me confident of beeing able to add an ambient light to the additional compartment. Iīll keep you informed. BTW, actually you may even enter the newly created compartment to a certain degree before the camera "jumps" to the "real" radio room. Regards, DD |
Your efforts and tenacity are appreciated DD ( and others ), keep at it:up:
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