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-   -   [REL] Advanced Shift Keys for SH5 (https://www.subsim.com/radioroom/showthread.php?t=162891)

Magic1111 04-16-11 02:26 PM

Quote:

Originally Posted by ddrgn (Post 1644403)
Will add it next version.....

Yes, please......!!!! ;)

bobgold 09-30-11 06:40 AM

Excuse me if theres another way of doing this but is it possible to make a keybinding to "Report nearest sound contact" ? Where you get hydrophone report "Nearest sound contact: Moving slow! closing! bearing xx! long range!"

I saw a tutorial on the 4 bearings method and he had it on the Z key but that doesnt work for me. Im also unfortunately using the steam version currently..

Thanks for any help!

lonewulph 11-10-11 11:43 AM

Quote:

Originally Posted by ddrgn (Post 1644403)
No I haven't added that yet.... Will add it next version.....

Thank you sir for your work on this.
Is the F1 support available somewhere yet, or is there at least a printable list of all the commands or does the readme in the latest version list all of them?

Maki4444 12-26-11 04:58 PM

Ahoy everybody!!

I have a quick question concerning the advanced shift keys mod.
In what units of measure is the SHIFT+C - Range to target calculated??

TheDarkWraith 12-26-11 05:00 PM

Quote:

Originally Posted by Maki4444 (Post 1810839)
Ahoy everybody!!

I have a quick question concerning the advanced shift keys mod.
In what units of measure is the SHIFT+C - Range to target calculated??

Should be units you selected in game options

Maki4444 12-26-11 05:13 PM

Quote:

Originally Posted by TheDarkWraith (Post 1810841)
Should be units you selected in game options

The problem is I have a single ship in sight, I use SHIFT - P (nearest visual contact), the XO says: nearest visual contact is ex. 8800 meters.

Then I target the contact with the UZO or Periscope, press SHIFT - C (estimated range to contact) and it throws out a number 4030 (just for example)

I tried converting this number into meters, thinking it was yards, but I don't get the same number, I have tried calculating a ratio, but the ratio constantly changes.

iron-igb 06-17-12 01:37 PM

thx!!!

Pexorn 08-09-12 04:08 AM

Guys, any way to bind a command to mouse button 4-5, or middle? For example, I'd like to bind mouse key 4 to increment time compress, or shift+mouse4 for max time compress. How can I do this?

Magic1111 08-09-12 05:33 AM

Quote:

Originally Posted by iron-igb (Post 1898604)
thx!!!

Quote:

Originally Posted by Pexorn (Post 1919602)
Guys, any way to bind a command to mouse button 4-5, or middle? For example, I'd like to bind mouse key 4 to increment time compress, or shift+mouse4 for max time compress. How can I do this?

:sunny::sunny:Welcome aboard both!!:sunny::sunny:

TheDarkWraith 08-09-12 07:16 AM

Quote:

Originally Posted by Pexorn (Post 1919602)
Guys, any way to bind a command to mouse button 4-5, or middle? For example, I'd like to bind mouse key 4 to increment time compress, or shift+mouse4 for max time compress. How can I do this?

Currently you can't. My TDWMouse.dll file in my UIs mod would allow something like this but I would have to enable it first (the only buttons enabled currently are left, right, and mousewheel)

Pexorn 08-09-12 08:56 AM

Quote:

Originally Posted by TheDarkWraith (Post 1919639)
Currently you can't. My TDWMouse.dll file in my UIs mod would allow something like this but I would have to enable it first (the only buttons enabled currently are left, right, and mousewheel)

It would be very cool IMO if we can set timings with extra mouse buttons (if have of course) and - let's say - with shift for max/min time comp. There are several situation when you do things only with mouse and you have to set time compress more frequent. Note us please if your .dll can do this job and we CAN set this in commands config file.

salamanderrake 09-30-12 12:21 PM

Is there any way to modify the the F1 help menu to reflect the changes to the shift commands. Im asking because it would be nice to look at the keys while in game.

postalbyke 01-10-13 07:53 PM

Just got SH5 to work on my dinosaur, this mod is a G_dsend! Thank you for your hard work.

As an SH3 player, though I have to wonder, I used the SH3 keyboard remapper on my SH4 install, and it worked swimmingly! I was wondering if that program might make your job easier? Or even other people here able to make their own keyboard mods!

Lemme find the link...Okay no link forthcoming, except the one in subsim SH3 downloads under GWXSetkeys, but that should do the trick.
When I'm not on mission, I'll see if it works at all. (The name of the program is Setkeys)


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