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-   -   [REL] We Dive at Dawn (https://www.subsim.com/radioroom/showthread.php?t=170639)

raymond6751 06-20-10 06:58 PM

I do have a problem
 
I have tried to get this to work without luck. I first thought it was JSGME that was choking on the size. It stopped responding. I have two installs on different drives, same. So I tried just copy/paste of the data folder without the installer. The game failed to respond within seconds, wouldn't load. I had to use task manager to shut it down.

This is a vista, 4 gigs ram, has been running the game with other mods and no troubles. I had no other mods in play for the attempted install.

God Save the King!

keltos01 06-21-10 02:41 AM

[QUOTE=lurker_hlb3;1423970]I just love it.

First I have people telling me that there are "to many" aircraft in RSRDC and now I get there not enough in WDAD.
there are enough aircrafts in WDAD don't worry ! the only thing was that I only got attacked once on my way to Singapore, and I was on the surface nearly the whole time, and I saw a bunch of them flying near me on the map, so I was just wondering, maybe it's that Dazzle scheme of mine ;)

The funny thing is that both mods are using the "same files" for aircraft generation.
ok
It should be noted that as far ships and convoys are concerned I have used the "historically accurate" data from a number of sites i.e.

http://www.combinedfleet.com/kaigun.htm
http://home.cogeco.ca/~gchalcraft/sm/

and a number of others.
this I don't dispute, I know your work is accurate :yeah:

Convoy generations is based on Senji Yuso Sendan Shi (Wartime Transportation Convoys History), by Shinshichiro Komamiya.

Now if you people have other sources of information then pass it on
I don't get much time to play it but I really love this campaign !

regards

keltos

keltos01 06-21-10 03:10 AM

T class WWII account: M. Smith, torpedoman
 
http://www.subsim.com/radioroom/images/icons/icon1.gif T class WWII account: M. Smith, torpedoman
http://herne.tripod.com/WWII.html

quite interresting :)

Schroeder 06-21-10 04:17 AM

Interesting. Thanks for sharing.:salute:

Schroeder 06-22-10 11:55 AM

There is one more thing that I've just noticed. The dive angles in the command room and the conning tower are interchanged.
http://foto.arcor-online.net/palb/al...3463663333.jpg
This picture was taken while diving. As you can see the stern is down and the bow is up.

peabody 06-22-10 08:18 PM

WDAD deletes the intro movies permanently, at least on my computer. Windows XP SP2 and JSGME 2.4.0.145. They are not restored after I disable the mod.

The Data/Movies/Into folder for the MOD contains 4 files:

1. Intro.wmv 0KB
2. Logo.wmv 0KB
3. Intro.wmv-remove 0KB
4. Logo.wmv-remove 0KB

If you delete the first two and leave only the two files containing "-remove" then it works correctly and the Intro Movies will be restored. (Not that I want them anyway:03:)

Peabody

lurker_hlb3 06-23-10 09:03 AM

Quote:

Originally Posted by peabody (Post 1425907)
WDAD deletes the intro movies permanently, at least on my computer. Windows XP SP2 and JSGME 2.4.0.145. They are not restored after I disable the mod.

The Data/Movies/Into folder for the MOD contains 4 files:

1. Intro.wmv 0KB
2. Logo.wmv 0KB
3. Intro.wmv-remove 0KB
4. Logo.wmv-remove 0KB

If you delete the first two and leave only the two files containing "-remove" then it works correctly and the Intro Movies will be restored. (Not that I want them anyway:03:)

Peabody

You need to report this to JSCones

JScones 06-24-10 03:14 AM

Quote:

Originally Posted by lurker_hlb3 (Post 1426252)
You need to report this to JSCones

No, you need to decide whether you want to replace or remove the files - you can't do both. ;)

Either replace the files with the 0 byte files or remove the files with the -remove feature. Remember, one file, one action.

lurker_hlb3 06-24-10 06:46 AM

Quote:

Originally Posted by JScones (Post 1427013)
No, you need to decide whether you want to replace or remove the files - you can't do both. ;)

Either replace the files with the 0 byte files or remove the files with the -remove feature. Remember, one file, one action.

I screwed that up, there was supposed to be one set of file with the -remove option.

keltos01 06-24-10 03:37 PM

planes
 
spotted planes 4000 yards away :

http://img717.imageshack.us/img717/4225/85962149.jpg

Uploaded with ImageShack.us
they flew right past us, again !

it's ok sometimes but everytime it gets frustrating

going on crash dive strike !

keltos

keltos01 06-24-10 04:02 PM

http://img535.imageshack.us/img535/5093/40457994.jpg

Uploaded with ImageShack.us

love the sinking mechanics thought ! :D

this is one hit by a mark VIII** on a coastal freighter !

http://img257.imageshack.us/img257/7918/heroism.jpg

Uploaded with ImageShack.us:D


keltos

vickers03 06-24-10 04:03 PM

Quote:

Originally Posted by Schroeder
There is one more thing that I've just noticed. The dive angles in the command room and the conning tower are interchanged.

the new TMO interiors should work with this mod.
http://www.subsim.com/radioroom/showthread.php?t=158706

Kaleun 06-24-10 04:34 PM

hi vickers,

you're mod indeed works well with this (default interior Salmon class), but i've changed the interior of the t-class from the Salmon to the S-class and get no dials (although xmas tree, all ok) showing after installing the s-class interior, any ideas??

peabody 06-24-10 04:34 PM

Quote:

Originally Posted by keltos01 (Post 1427447)
spotted planes 4000 yards away :

they flew right past us, again !

it's ok sometimes but everytime it gets frustrating

going on crash dive strike !

keltos

I'm glad you are not captain of my sub....:har:

"They didn't attack us sir"
"Darn, well next time try sending up a flare, maybe that will get their attention"
":o Ahhhh.....Yes, Sir????"
"Captain, an Enemy Destroyed bearing 135"
"All hands, man the flare guns. Deck crew jump up and down and wave."

Peabody

lurker_hlb3 06-24-10 07:57 PM

Quote:

Originally Posted by peabody (Post 1427500)
I'm glad you are not captain of my sub....:har:

"They didn't attack us sir"
"Darn, well next time try sending up a flare, maybe that will get their attention"
":o Ahhhh.....Yes, Sir????"
"Captain, an Enemy Destroyed bearing 135"
"All hands, man the flare guns. Deck crew jump up and down and wave."

Peabody


WIP WDAD_V100_patch2

1. Adjust air coverage to Bay of Biscay levels in 1943

2. Adjust airborne visual sensor to detect subs at a depth of 120 meters

3. increase airborne depth chargers by 500%

peabody 06-24-10 09:17 PM

Quote:

Originally Posted by lurker_hlb3 (Post 1427590)
WIP WDAD_V100_patch2

1. Adjust air coverage to Bay of Biscay levels in 1943

2. Adjust airborne visual sensor to detect subs at a depth of 120 meters

3. increase airborne depth chargers by 500%

That should keep them happy. :har:

Peabody

keltos01 06-25-10 01:34 AM

Quote:

Originally Posted by peabody (Post 1427628)
That should keep them happy. :har:

Peabody

:o

G.. No !! yet another Duci's plane on the horizon ! abandon ship !!!

:rotfl2:

keltos

Schroeder 06-26-10 05:10 AM

Quote:

Originally Posted by vickers03 (Post 1427473)
the new TMO interiors should work with this mod.
http://www.subsim.com/radioroom/showthread.php?t=158706

Thanks, I'll give it a try.:salute:

sergei 06-26-10 06:06 AM

Quote:

Originally Posted by peabody (Post 1427500)
"All hands, man the flare guns. Deck crew jump up and down and wave."

. . . :D

Bubblehead1980 06-26-10 12:47 PM

Any British voice patches forthcoming? :arrgh!:


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