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DarkFolle 07-06-06 03:27 PM

Quote:

Originally Posted by rman214
Enemy submarines to duel with

mm...this is a real problem, just because the only nations having subs were german and USA, excluding Deutchland, and in Jap water the only enemy subs were Germans, and so few...

Drebbel 07-06-06 04:04 PM

Quote:

mm...this is a real problem, just because the only nations having subs were german and USA, excluding Deutchland, and in Jap water the only enemy subs were Germans, and so few...
I think you are forgetting a few.

AFAIK there where the following nations present in the Pacific area

Allied subs:
  • Dutch (Netherlands)
  • Britisch
  • American
Axis subs:
  • - German (but very very few, imho not worth modelling, but they could simply take SHIII models)
  • - Japanese

DarkFolle 07-07-06 10:57 AM

Quote:

Originally Posted by Drebbel
Quote:

mm...this is a real problem, just because the only nations having subs were german and USA, excluding Deutchland, and in Jap water the only enemy subs were Germans, and so few...
I think you are forgetting a few.

AFAIK there where the following nations present in the Pacific area

Allied subs:
  • Dutch (Netherlands)
  • Britisch
  • American
Axis subs:
  • - German (but very very few, imho not worth modelling, but they could simply take SHIII models)
  • - Japanese

yeah u are right:damn:

LiveGoat 07-16-06 12:10 AM

I wanna be able to have my torp crew futz with the torpedoes when they malfunction. The skill and experience level of the crew can determine the percentage improvement to the torp's performance. Also factor in time of the war, available knowledge of torpedo problems at that time, etc... Or, as an option a fix it yourself minigame like Oblivion's lock picking option.

Also, after reading "The Bravest Man", I like the idea of trying to get the boys in the yard to customize my boat. It shouldn't be easy to do this, however, but once you hit ace status you should have more input on modifications, with the elusive ice cream maker as the ultimate morale booster!

Add some minigames for downtime like cribbage and poker and we've got a sim!

---LG

Justin Prince 07-16-06 02:55 PM

Quote:

Originally Posted by LiveGoat
Add some minigames for downtime like cribbage and poker and we've got a sim!

---LG

Actually, that would be kinda fun, and not to hard to do. Be able to walk to the wardroom, and with off duty officers (i.e. those you move into the ward room to rest fatigue, albeit at a slower rate than officers quarters), be able to click on them and play Acey Ducey, Poker, Cribbage, Checkers, or maybe Chess. Granted, don't spend a terrible amount of time in doing it, but it would be there for the fun, neat, and immersion factor.


One thing I want to see, or rather hear, is klaxons. You should be able to click on the watch officer, and have four buttons, Man Battlestations Torpedo (akin to the Torpedo attack button on the SH3 damage screen), Man Battlestations Surface, Man Anti Aircraft Guns, Battle Surface (this should actually be next to the Surface/Dive buttons).

When you click Battlestations Torpedo, a klaxon sounds and you hear "Man Battlestations Torpedo. All Hands, Man Battlestations Torpedo." over the 1MC. All availble crew are moved to both Torpedo Rooms and a Damage Control Team is created.

You should hear "Man Battlestations Surface" in the same manner, and all necessary crew are moved to the Deck Gun(s) and Antiaircraft Guns as well as a damage control party.

Man Anitaircraft Guns is similar, but the deck gun isn't manned.

For Battle Surface, (availble only when the submarine is submerged), the submarine surfaces as normal (though instead of the normal "Surface, Surface, Surface" being passed along the 1MC, the command should be "Battle Surface, Gun crews to the conning tower, all hands stand by. Surface, Surface, Surface".

The primary thing I am hitting on are realistic GQ situations, and a Klaxon. I don't think German U boats had klaxons for these situations, but I know US Fleet Boats (although maybe not the S boats) did.


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