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-   -   IuB 1.03 beta, PATCH 1.1 available! (20-03-06) (https://www.subsim.com/radioroom/showthread.php?t=90510)

Herr Karl 03-15-06 01:28 AM

Well, I'm presently in my first patrol with the new IUB. I was not able to install with the JSGME. I did a fresh install of SHII; 1.4b patch; SH3 Commander rollback and I just couldn't get it to work. So, I opened up the unzipped IUB folder and drop the data and cfg files into /shIII root folder. Then I dropped the mods into the JSGME. And thank God it worked! :D

The new intro screen came up and I said, "YES!!". Awesome! Then I started my patrol and went to the Nav Map and noticed all the accesories...Awesome!...

Looking really great guys and this is greatly appreciated.

BTW...I dropped the SH3 commander add-on into the SH3 Commander root folder...I hope I did that part right?

Anyway, everything seems to be in working order and I'm heading back to my patrol with my new game. Will report any issues that come up.

Thanks again! Two Big Thumbs Up! :up: :up:

JonZ 03-15-06 01:34 AM

Quote:

Originally Posted by Herr Karl
Well, I'm presently in my first patrol with the new IUB. I was not able to install with the JSGME. I did a fresh install of SHII; 1.4b patch; SH3 Commander rollback and I just couldn't get it to work. So, I opened up the unzipped IUB folder and drop the data and cfg files into /shIII root folder. Then I dropped the mods into the JSGME. And thank God it worked! :D

The new intro screen came up and I said, "YES!!". Awesome! Then I started my patrol and went to the Nav Map and noticed all the accesories...Awesome!...

Looking really great guys and this is greatly appreciated.

BTW...I dropped the SH3 commander add-on into the SH3 Commander root folder...I hope I did that part right?

Anyway, everything seems to be in working order and I'm heading back to my patrol with my new game. Will report any issues that come up.

Thanks again! Two Big Thumbs Up! :up: :up:


The JSGME problem, it like the third time I hear of this :nope:

As for the SH3 Commander file, you have to drop Cfg folder over the Cfg folder of SH3 Commander. If you did right, you will have Hollywood Advanced fatigue model available in the Fatigues model option.

JoNZ

Roger 03-15-06 01:35 AM

Quote:

Originally Posted by JonZ
Quote:

Originally Posted by Roger
Hi JonZ! My name is Roger from Sweden.

Great work, but i have one question: Does this mod include the historical operations, bypassing the stock SH3 bug with dates and grids in the career mode from HT 47? I know you have included HT 47, but I must ask you. it´s very importent for me.

Thanks for this great mod! :up:

This is more a question for Rubini, he's the man behind the Campaign scenarios file. He largely contribute for merging the IuB/RuB campaign files with his HT1.47 campaign files. He also added little bonuses.

He may hold the answer of your question.

ok, thanks for your answer.

Rubini: Is your historical operations from HT 47 included in IUB 103, like the Norway campaign in april 1940?

Roger 03-15-06 01:44 AM

oh ****, I´m stupid:

Quote:

Features at a Glance:
Upgrades most ingame graphics – from fire and smoke to terrain, ships and the interior of your U-boat.
Enhances usability and aesthetics of the interface.
New ships, planes, ports, historically correct convoys, and historical operations like the invasion of Norway and the sinking of the Bismarck.Visibility now extends out to the horizon – this means you can see 3 times further away than in the original version of the game.
No more empty harbours – many ports are now bustling with historically accurate traffic! Radio traffic is also expanded and historically correct.
Milk-cows (resupply boats) are now present.
Many other tweaks and enhancements – the uncompressed size of IUB is over 600mb
Sorry :oops:

Roger 03-15-06 02:44 AM

I love this mod!!! maybe it´s the best one ever, but which uniform mod is the best one...Pascals or Totenkopfs? :-?

Herr Karl 03-15-06 04:08 AM

I had to hyper space back to port because my crew would not recover from their fatigue. Could be because I didn't put the SH3 Commander fix in the right place. I'll fix that and let you know.

This game has never ran this smooth before for me. The graphix glitches I have expeienced in the past are practically non-existent.

Getting late here, so I'll let you know about that fatigue fix then.

:D

Easty 03-15-06 08:20 AM

Problems With The Install
 
Hi

It seems this has happened to a few guys but after I downloaded IUB and installed it on JSGME it would not load only it seeemed the original SH3 loaded I didn't see any IUB screen like in the previous version. though maybe I have had too many mods running so I did a clean install and tried again but to no avail I did notice though that when downloading to the mods folder in SH3 IUB also goes into its own folder in the SH3 root directory.

Any help here would be greatly appreciated.

Cheers
Easty

Floyd 03-15-06 08:34 AM

Re: Problems With The Install
 
Quote:

Originally Posted by Easty
Hi
Any help here would be greatly appreciated.

I had a CTD with version 1.02 and an 'old' version of JSGME. Installed the newest version and no problems any more. Now with 1.03 i've updated JSGME again and no problems.

Easty 03-15-06 09:48 AM

JSGME
 
Thanks Floyd

I'll give it a try

Cheers
Easty

Hitch 03-15-06 09:59 AM

JonZ,

AAHH!! My emblems have disapeared :o!! Seriously, I'm starting a new career and the mod that let you have an emblem right from the start without a certain amount of reknown seems to be missing.

Also, the crew efficiency per compartment seems a lot lower than I remember. Is that part of the "Hollywood" mod (I'm using 'No fatigue Holl' through JSGME)?

Thanks!

Hitch

JonZ 03-15-06 10:14 AM

Quote:

Originally Posted by Herr Karl
I had to hyper space back to port because my crew would not recover from their fatigue.

Sounds like a RuB Fatigue system. Have you installed RuB Full or selected RuB Fatigue in SH3 Commander?

JonZ

JonZ 03-15-06 10:17 AM

Quote:

Originally Posted by Roger
I love this mod!!! maybe it´s the best one ever, but which uniform mod is the best one...Pascals or Totenkopfs? :-?

I love the Totenkopf versions because textures looked less cartoonish than the Pascal. I am however not sure about the colors. I could easily fix the color with Photoshop.

I think I will use the RuB Color shemes in the next release.

JonZ 03-15-06 10:20 AM

Quote:

Originally Posted by Hitch
JonZ,

AAHH!! My emblems have disapeared :o!! Seriously, I'm starting a new career and the mod that let you have an emblem right from the start without a certain amount of reknown seems to be missing.

Also, the crew efficiency per compartment seems a lot lower than I remember. Is that part of the "Hollywood" mod (I'm using 'No fatigue Holl' through JSGME)?

Thanks!

Hitch

Was that part of IuB 1.02? I seriously never paid attention to the emblems, but I know where to fix that. All I know is I lowered the number of days spent on base for selecting an emblem (1day instead of 14).

JonZ

Hitch 03-15-06 10:48 AM

JonZ,

I assumed the emblem mod was part of IUB :hmm:
As far as the crew compartment effectiveness, it seems to only occur with the the Type IIA/D's Torpedo Room...I can never get it to full strength no matter how experienced the crew members are. This MIGHT be related to SH3 Cmdr...does that program alter this?

Thanks Again,

Hitch

JonZ 03-15-06 10:55 AM

Quote:

Originally Posted by Hitch
JonZ,

I assumed the emblem mod was part of IUB :hmm:
As far as the crew compartment effectiveness, it seems to only occur with the the Type IIA/D's Torpedo Room...I can never get it to full strength no matter how experienced the crew members are. This MIGHT be related to SH3 Cmdr...does that program alter this?

Thanks Again,

Hitch

Rollback and run the game without Cmdr, post the results. if the problem still there I will have to check this evening when I'll come back home.

JonZ


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