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I do not have that X-1 Seawolves. I am referring to the upcoming Mediterranean. Not sure why they would have those same names but be different ships but they are in this one.
Wulfmann |
Funny. In that X-1 Seawolves release they did not even bother to change the dates of file creation for files from my mods. I do not even need to check the content of the files. And I also know that they could not make multi-skinned ships at least until Dec 23, 2005 because that is when they contacted me asking for conversion of their two ships to multi-skinned.
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Typical!
Unfortunately it does sort of prove that mod-making tends to be a mugs game; a modder has very few rights unless they create a lot of 100% new material (eg new skins, sounds,etc) and are willing to pay a lawyer to go after people. And obviously in this case Ubisoft is quite willing to tolerate X-1, presumably because they want the "MS Flight Sim" effect, where add on packs, even if low quality, increase the stature and hence sales of the original game. Solution: Make your own game, or go open-source. In this day and age, I reccommend the latter. |
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If there had been any thought on my part to purchase Seawolves (I SAID IF PEOPLE :lol: ) my mind would have been made up after the horrible posts sent by members of X1. I would NEVER purchase anything from a company that talks to or towards consumers or prospective consumers the way they have.
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All of this post is my opinion.
With UBI Soft not wanting to patch nor expand on SH3, the copyright protection issues with Starfore and the poor attention paid to a devoted community leaves me baffled. Why do we keep supporting them? Is it because UBI is the only company that has produced a somewhat decent submarine simulation? I say that we all lobby to another gaming software publisher to look into the sub simulation genera. After all, Activision is the second largest gaming software company in the world. They have proven that they can find a great development team and produce some stellar titles like the “Call of Duty” and “Total War” series. Why wouldn’t they tap into the world of Naval simulation games? If most of us who play these types of games band together worldwide as one voice, how can company like Activision ignore us and loose out on a potential profit? |
Simple answer; Money
If SH3 reaches the 100K sales mark it will be considered a success for such nitch games and seems to justify SH4 being made but that also seemed to be barely. Most companies will not consider games that only promise to maybe hit 100K as that is not a big deal for games, not even close. If CoD was only projected to sell 100K there would not have been a CoD2. What is nice about SH3 is the mod community keeps the sales trickling in and even the dreaded pay add ons help a bit with the non modder. But, they know we are lucky they bother at all so don't pay us much attention when we whine. Don't mean to be cruel, to a community that's true :rotfl: But that's the facts Jack! Wulfmann |
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If SH3 garnered the "100K" sales minimum to warrant a follow-up SH4, wouldn't that indicate that there's a market in the Naval Simulation genera? You bet it would, and why would rival companies like EA and Activison ignore a potential profit if UBI has proven that a market exists? Producing products for human consumption or for human use brings the risk of failure. That's basic economics in the world market. So when a gaming publisher releases a product it's either high quality, mediocre or a flat out failure. To me there's no real gray area. When EA released the Medal of Honor, it was a success because it was high-quality at the time. Then Activision came along, scooped up a lot of the MoH developers that was Infinaty Ward and boxed up a product called Call of Duty. It destroyed MoH on the virtual battlefield and turned it from high quality to mediocre. What would stop a company like Activision from doing the same with a naval simulation like SH3 (that's borderline high-quality to begin with)? That's why I say, stop putting up with all the baggage that follows UBI and petition to another gaming developer to at least look into this possibility. If they pull another feat like CoD again with Silent Hunter III, then we all win and UBI will learn a valuable lesson. |
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Ahhh. If only the now defunct Dynamix/Sierra Online were still about. Going by the nostalgia around here for a certain decade old subsim they'd probably still be getting a flood of e-mails every week to create an Aces of the Deep II. :hmm: |
While all of you are bickering back and forth, I still cannot find a Ruben sandwich maker simulator anywhere on the net. :hulk:
Die, Seawolves, die! :down: |
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Well at this point I don't care what 'Seawolves' says. I still have a BIGGER penis than all them MOFOs combined and I'd rather play with and massage that baby anyday than to buy anything from them. :rock:
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Does anyone know what the sales of SH3 were? I know Call of duty is big business. The FPS market is obviously far beyond the sim market. But if SH3 did actually hit 100k in sales, that would have generated Ubi about $5mil. I would guess and say the production of these games costs less than that, and therefore they would be profitting, which would make it worth it to them to continue making these games.
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When EA released the Medal of Honor, it was a success because it was high-quality at the time. Then Activision came along, scooped up a lot of the MoH developers that was Infinaty Ward and boxed up a product called Call of Duty. It destroyed MoH on the virtual battlefield and turned it from high quality to mediocre. .[/quote] If MoH had sold 100K copies Activision would never have bothered making CoD. If SH3 had sold 500K they might give it a look. At 1,000K they would have already bought the Romanian company that made SH3 and is making SH4 Wulfmann |
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It was already released in the US. It sold out during lunch hour The add on is Ruben sandwich "on Rye" and it is doing so well they will be making a Pumpernickle expansion package. I had a copy of the beta but mistook it for lunch. pretty good! :sunny: Wulfmann |
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