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oki but where is this mod ??? :cool:
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This is a TGA file witch correct a texture for U-boot IX B with 2, 3 tower type.
Unpack this file to \SilentHunterIII\data\Textures\TNormal\tex\ http://rapidshare.de/files/12689997/Turm9c.exe.html |
The typ VIIC skin looks awesome... any news on when its ready?
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SORRY GUYS my net was down
This splinter type camo is for the type IXB, are you all haveing this deck issue? On my setup this skin works fine but if you want I can upload the files so they are not inside there DAT files. Also when I have done the type VIIC which won't be to much longer do you want me to put the tga files in there DAT files or leave them as tga's. LukeFF the snorkel texture I will have a look at to see if we can add more detail. |
I prefer Tgas myself. Easier to quickly change skins that way, and easy access for editing...
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And despite isn“t modelled in the game, the sub is less visible in storm weather. i love this cleans skins, in 28 days in port there are enough time to paint a new layer of paint in the sub, and prevent hull corrosion. Extract the skin files of the dat and import again is easy with the DatTexExtract utility :88) |
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But the instant you have an IX/2 or IX/3 tower you get the deck problems. |
I've uploaded the type VIIC U552 skin at
http://u-boot.realsimulation.com/ http://hosted.filefront.com/fubar45 as Terrapin is back in action, the files are tga files so if you want to put them in there DAT files you will need Chessmaster 10 Dat textures extractor in this forum List of modifs. / mod tools / mod tips (UPDATED 08/11/2005) But you can just use the tga's if you wish but this means this skin will then be used for the type VIIB also anyway I hope you all like it heres a few pics http://img230.imageshack.us/img230/3633/sub3rh.jpg http://img230.imageshack.us/img230/9427/conning9vz.jpg |
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Fubar...again thank you for doing the VII/C U-552. It looks fantastic!! :rock:
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Mast |
I can't find it either :(
Looks fantastic! |
I can't find the Skin??? :doh:
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:damn: Best skin I have ever seen and I can't download it :damn:
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Mast |
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just open the dat file with the dattexextact.exe tool and open the files that will replace the old ones. Backup your old dat of course, and stick the new one in a mod folder for JSGME, with all the necessary sub-directories. here's a link to the tool: ftp://ftp.ubi.com/us/games/chessmast...TexExtract.zip |
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