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-   -   ATMOSPHERE MOD v2.0 (https://www.subsim.com/radioroom/showthread.php?t=86260)

rulle34 11-09-05 01:51 PM

It messed up for me, and when I removed that Terrain.cfg all went fine. (Actually there is two .cfg files packed in that mod. Probably one to much by mistake)
Maybe there was something else? Anyway It's worth trying

rulle34 11-09-05 02:37 PM

Just made a playtest with this new RUb 1.44-1.45 Amosphere mod and all looks fine for me. Using My own mix for RUb, Landscape mod (without the Terrain.cfg) and this RUb 1.44-1.45 Amosphere mod. Here are some screenshots:
http://usera.imagecave.com/rulle34/a.JPG
http://usera.imagecave.com/rulle34/b.JPG
http://usera.imagecave.com/rulle34/c.JPG

Must be something in your mods or configuration The Avon Lady that mess this up.
Have you tried to remove that Terrain.cfg file?

Marhkimov 11-09-05 02:40 PM

Could it be the camera zoom settings? Maybe The Avon Lady uses CCIP camera with the zoomed in feature?

rulle34 11-09-05 02:42 PM

I have that one too merged in to my RUb

Marhkimov 11-09-05 02:43 PM

Well, I guess she can try again later and post results... We've done all we can...

rulle34 11-09-05 03:02 PM

Quote:

Originally Posted by rulle34
I have that one too merged in to my RUb

Hey, you can have a piont there. I use CCIP camera fix with "normal" zoom-setting. Don't remember the value. I don't use this very close up zoomed camera.

The Avon Lady 11-09-05 03:29 PM

Yes, I use the Camera Mod, too.

Will, check later, when I have time.

Hartmann 11-10-05 06:10 PM

Edited and deleted by repetition. :oops:

Hartmann 11-10-05 06:11 PM

The 8 km mod version, changes sensor values or is the same of the stock game.?

because 8 km is the stock game values... :roll:

in this case only has the new reflections and eye candy mods ?

problably i will try the 8 km version in my next patrol
I want to see if the game has the same behaviour that in the 16 km version

thanksl

Marhkimov 11-10-05 06:39 PM

The 8km atmosphere mod is for people who want to update their files up from stock. If you plan on staying updated with every other mod that is out there, I would recommend at least upgrading to 8km, if not 16km.

All atmosphere mods include snorkel reflections (you still have to download the u-boat reflections by sergbuto), sun reflection, cloud fix, and RWR fixes.

It's a good idea to stay updated.

Harry Lyme 11-16-05 12:19 AM

Great Mod. . .
 
Great mod, but I have night skies during daylight hours.

I've installed and reinstalled a lot of water mods, so I'm sure the for fault for this lies somewhere with me and not the mod itself.

This problem seems to only crop up in campaign mode. The skies looked fine in a scenario I tested, but when I started a new campaign I still had the problem.

Other than eye candy stuff I'm using a pretty much a stock game, although I've installed the waves mod and Hollywood mod.

If anyone knows if there's a specific file I need to change, or has any advice, I'd greatly appreciate it.

I apologize if this problem has been addressed before, I looked around and couldn't find any comments concerning this thing specifically.

Thanks goes to the mod developers. I've been waiting a long time for this mod and I know you guys worked hard on it.

Marhkimov 11-16-05 12:22 AM

I suspect big wave mod is your problem. It is overriding one of the files (scene.dat) from atmosphere mod. If you want big waves, download one of timetraveller's tools and change the atmosphere files manually. Or use SH3Cmdr.

Cheers!
Marhkimov

tommyk 11-16-05 03:54 PM

Re: Great Mod. . .
 
Quote:

Originally Posted by Harry Lyme
Great mod, but I have night skies during daylight hours.

Jupp, I guess you overwrote your 'scene.dat' (the scene.dat holds the models for the vis-limits. If you dont use the scene.dat of the mod your sky is out of place :)

I you like to have big waves too then you can change it after the install with a hex-editor in the scene.dat... I use 'C0' instead of the default '80' which gives you 1.5x maxwaveheight...

Even better is to use JSGME all the time since it warn if mods intermix...

Seeadler 11-16-05 04:55 PM

Re: Great Mod. . .
 
Quote:

Originally Posted by tommyk
(the scene.dat holds the models for the vis-limits. If you dont use the scene.dat of the mod your sky is out of place :)

to illustrate this behavior
http://foto.arcor-online.net/palb/al...6532366266.jpg
The 3D model for the green skydome (used to display the cloud textures on it) is stored in the data/scene.dat. The 3D model for the red skydome (used to display the sky color values on it) is stored in the data/env/SkyColors_Atl.dat. Both DAT files must be from the same Atmosphere mod (8km or 16km). If other mods overwrites one or both of these DAT files, you will get abnormal effects.

tommyk 11-16-05 05:06 PM

Ah, that picture makes it perfectly clear. great!

I realy like the 16km bubble. With all the mods I installed I sometimes have to sit back and send a toast to all the modders. Of course the DEVS made a great job in setting the base that allows all that.


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