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-   -   NEW UNIT: Flottenbegleiter, new version!! (https://www.subsim.com/radioroom/showthread.php?t=85033)

mw2000 10-10-05 07:40 AM

Great Work! I love this new unit. I hope you will solve the second funnel smoke problem someday and release it as a final version. German units are very limited in this game and I needed this to protect my own convoys better.

I also like your Karlsruhe Light Cruiser unit but I cannot use it now because I am using the Southamption Light Cruiser unit from Serbuto. I hope someday you will continue to work on it so I can use both Cruisers in the game. (I am a computer newbie so I have no experience in modding). Keep up the good work and I will look forward to any future releases of your mods. :up:

Commander1980 10-10-05 09:47 AM

Quote:

Originally Posted by mw2000
I hope someday you will continue to work on it so I can use both Cruisers in the game. (I am a computer newbie so I have no experience in modding). Keep up the good work and I will look forward to any future releases of your mods. :up:

yes, it is the next project. I do not want only cloning the Southampton to have the Karlsruhe. I am working on a heavily altered model to resemble the Karlsruhe better. After doing the V2.0 Flottenbegleiter, i have some ideas and i think it can be done. Apart from this, a small german harbour defence vessel is in work an after that, i will try one or two american destroyer classes. Stay tuned :)

oRGy 10-10-05 12:48 PM

Aye, can't wait for the vorpostenboot and an accurate looking karlsruhe.

For the "Schwimmende Flakbatterien", maybe a sized down revenge class would do? It's the only ship in the game which has that "bulged" wwi-style bow.

Commander1980 10-10-05 12:54 PM

Quote:

Originally Posted by oRGy
Aye, can't wait for the vorpostenboot and an accurate looking karlsruhe.

For the "Schwimmende Flakbatterien", maybe a sized down revenge class would do? It's the only ship in the game which has that "bulged" wwi-style bow.

I thought of this, too. Unfortunately, may computer crashes when i try to downscale such large an object :cry:

oRGy 10-10-05 12:57 PM

!

What modeling program do you use? I have 3ds max 5 but can't import the .obj files, it seems.

Commander1980 10-10-05 01:15 PM

i use wings3D. I can import all files, but changing larger objects does not work.

Orgy, just try to open them with wings3d and convert them to the 3d studioM-format. Then it should work. ;)

Col7777 10-11-05 07:09 AM

@Commander1980,

I downloaded your new ship the other day but only got round to installing it last night and trying it out in the mission you very kindly supplied.

Fantastic job!

I went to external camera (ship cam) and your Flottenbegleiter looks great, and performs great too against the enemy.
Just wanted to say thank you and I look forward to any more models you may put our way in the future. :up:

Commander1980 10-11-05 02:03 PM

Thank you Col :)

Today i achieved my first success with a heavily altered model for the german light cruiser.

Quote:

Originally Posted by Col7777
@Commander1980,

... and trying it out in the mission you very kindly supplied.

Have you tried the mission with sergbutos PT-boats mod? That looks great and this is exact the task the Flottenbegleiter was intended for ;)

AG124 10-11-05 04:16 PM

Will you be posting pictures of your new cruiser, and will you be releasing it soon? Maybe you could also make the Emden, if you had time?

Commander1980 10-11-05 04:30 PM

Quote:

Originally Posted by AG124
Will you be posting pictures of your new cruiser, and will you be releasing it soon? Maybe you could also make the Emden, if you had time?

it looks very crude at this this time. My success was deleting the Fiji-Superstructure and putting together an alternate bridge and get the ship working. The next step is "modeling" the new bridge and adding alternate objects. I need about 1 hour for one object to be placed in the correct position, so it will take some time. :roll:

The Emden would be nice, too. But there is no 6 inch single gun. The Leipzig and Nuernberg would be much easier, they need only a new single funnel and some different objects. When the K-class is completed, i think about that. ;)

Rubini 10-12-05 01:07 AM

Commander1980,

I'm proud to say that the Flottenbegleiter Escort ship are already part of the HT mod! :sunny:

They are committed to a escort job (no more DDs) in german ports at Baltic Sea, Wilhelm and Kiel and docked at some places. I'm not sure about the french ports (after read some info in uboat.net i understood that they only appears on the North Atlantic/Baltic sea)

Rubini.

Commander1980 10-12-05 03:15 AM

Well, that is nice! :) :up:

You're right, the most Flottenbegleiter were in the baltic or in the northsea. One ship, the Flottenbegleiter F6 had a very exciting life:

"The Flottenbegleiter F6 was used in the 1st Geleitflotille after being commissioned. Put out of service in 28.10.1938 to be rebuild as a fleet tender. Renamed to Königin Louise the ship was recommissioned on 20.09.1939 and took part in Operation Rheinübung, where it was the command ship of Kriegsschiffgruppe 10, heading for the Danish Island of Fano. After that it was used in the 4th Escort Division, the 4th RFlottilla and the 6th UJ-Flottilla and was operation in the British Channel. Decommissioned after several engine breakdowns in October 1943. In autumn of 1944 the ship had to be evacuated from a shipyard in Rotterdam where it was for repairs and was towed to the island Borkum. Sunk on 30.03.1945 during a USAAF bombing attack of B-24s on Wilhelmshaven."

from ( http://www.german-navy.de/kriegsmari...6/history.html )

Maybe F6 was in Brest.

Similar ships were the captured french "SG" boats. Theses vessels were of nearly the same size for the same duties and operated on the french coast.
http://www.german-navy.de/kriegsmari...rts/index.html
As long they are not in the game ( i think about them), the Flottenbegleiter maybe can play their roles. Do it as you think :)

Syxx_Killer 10-12-05 08:04 AM

Quote:

Originally Posted by Rubini
I'm proud to say that the Flottenbegleiter Escort ship are already part of the HT mod!

That's great. I was hoping you'd put it in the HT mod. :|\

Rubini 10-12-05 09:08 AM

So, after read the info on the links above I will put them also in french coast but after late 1942. Great work. Now only the smoke on that 2nd. funnel.... Commander, What 3D object are? (I will take a look on that funnel...)

Thanks again,

Rubini.

jaxa 10-12-05 09:12 AM

Rubini, fantastic news!


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