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-   -   First imported model: Vosper (https://www.subsim.com/radioroom/showthread.php?t=84892)

AG124 10-01-05 09:02 AM

Those poly counts from the Dev team do not seem reasonable to me - If a Battleship can have 35000, then shouldn't a freighter work with the same amount. They probably had different reasons fot those limits. I would prefer more detailed models, as long as they don't slow down my computer (the models in SH2 were not really detailed enough). Of course, I might not know what I'm talking about at all... :doh:

There were a couple of models from SH2, that I did like a little, such as the Troop Transport, Slow Cargo, and Oil Tanker. Can these be imported with Sansal's tool? Also, some of the others could have more details added and then be imported.

Sansal 10-01-05 09:57 AM

Quote:

Originally Posted by AG124
There were a couple of models from SH2, that I did like a little, such as the Troop Transport, Slow Cargo, and Oil Tanker. Can these be imported with Sansal's tool? Also, some of the others could have more details added and then be imported.

I think that is best make new ships with externals obj. There are a lot of 3d modelers here (Cdr G¡bs have finished a Gato) and this SH2 models have poor quality. It's only my opinion.

This Gato :o
http://www.git.com.au/~voyager_tek/Gato.jpg

Schultzy 10-01-05 10:03 AM

Think you've opened the flood gates mate!!

Absolutely brilliant work!

Hut ab!

oRGy 10-01-05 10:05 AM

35,000 polygons is more than enough to make a detailed model. Not everyone has high-powered systems.

You can rubbish me all you want, of course.

sergbuto 10-01-05 10:11 AM

Quote:

Originally Posted by oRGy
35,000 polygons is more than enough to make a detailed model.

Yes, I agree. Just do it. No point to complain.

oRGy 10-01-05 10:22 AM

I'm not complaining - I'm suggesting. I have a full time game development job and keeping IuB updated is quite enough work for me.

And I'm also issuing a friendly warning - the detailed model might be great but if drags down the framerate you'll get howls of complaints from all and sundry.

oRGy 10-01-05 10:28 AM

Quote:

Originally Posted by AG124
Those poly counts from the Dev team do not seem reasonable to me - If a Battleship can have 35000, then shouldn't a freighter work with the same amount. They probably had different reasons fot those limits. I would prefer more detailed models, as long as they don't slow down my computer (the models in SH2 were not really detailed enough). Of course, I might not know what I'm talking about at all... :doh:

The reason a BB has more polygons allotted is for a couple of reasons I think. The first is that the superstructure is bigger and more complicated than your average merchant. The other reason is that you only see a couple of BB's at any one time (or even throughout the game), whereas you can see a lot of merchants, for example in convoy.

On my system - an AMD 3200+ with a GeForce 6600 - just looking at a battleship full with wake particles visible slows the framerate noticeably, whereas doing the same with a merchant does not.

AG124 10-01-05 10:56 AM

Yeah, we probably don't need SH2 models, but I thought some of them could be used as stopgap measures while others were being made. Of course, there are probably a lot of models out there which are ready to import already - does anybody have a list of their completed 3d models? I suspect there are not many merchants which are ready to import however, but hopefully I an wrong (I probably am).

This poly count issue has me concerned - I have a good system which has perfromed fine thus far, but I don't know how it would perform with the new high-poly models:

Processor: P4, 2.4 Ghz
Motherboard: DFI PM12-TL
RAM - PC 3200 400Mhz, 1.6GB
Video Card - ATI Radeon 9250, 256MB
Sound Card - Onboard.

Of course, some other people may have an even worse system. However, maybe there will be no problems - someone should run some tests on completed ships first before we all panic.

sergbuto 10-01-05 11:01 AM

Quote:

Originally Posted by oRGy
I'm not complaining - I'm suggesting. I have a full time game development job and keeping IuB updated is quite enough work for me.

And I'm also issuing a friendly warning - the detailed model might be great but if drags down the framerate you'll get howls of complaints from all and sundry.

Certainly, it did not sound to me as a suggestion but a lecture. And before issuing a friendly warning, it helps to at least ask what testing was done in this respect and what specs the computer had.

sergbuto 10-01-05 11:17 AM

Quote:

Originally Posted by AG124
Yeah, we probably don't need SH2 models, but I thought some of them could be used as stopgap measures while others were being made. Of course, there are probably a lot of models out there which are ready to import already - does anybody have a list of their completed 3d models? I suspect there are not many merchants which are ready to import however, but hopefully I an wrong (I probably am).

This poly count issue has me concerned - I have a good system which has perfromed fine thus far, but I don't know how it would perform with the new high-poly models:

Processor: P4, 2.4 Ghz
Motherboard: DFI PM12-TL
RAM - PC 3200 400Mhz, 1.6GB
Video Card - ATI Radeon 9250, 256MB
Sound Card - Onboard.

Of course, some other people may have an even worse system. However, maybe there will be no problems - someone should run some tests on completed ships first before we all panic.

Do not let scare yourself before even any of new models came in. :) I have much worse specs but not very worried. I think there will be enough models around to choose from which would suit your specs better.

AG124 10-01-05 11:29 AM

Sergbuto wrote
Quote:

Do not let scare yourself before even any of new models came in. I have much worse specs but not very worried. I think there will be enough models around to choose from which would suit your specs better.
Sounds good to me - I will try out new ships before making any judgements. There probably won't be any problams anyway.

Sergbuto, when will the Vosper be ready for 'launching', and what other new models do you have? I realize that it will take time to get everything right though - I'm just wondering.

sergbuto 10-02-05 04:04 PM

Vosper was rather a test. Unfortunately, the model does not have appropriate UV mapping, so I guess it'll take time to finish it.

I can't type in here all the model available for import to SH3 because the list is relatively long. It will take long time to import them all so I have to make some choices.

I hope that Seacondor who has made many models of German warships and guys from Betasom with quite a number of Italian models will soon start porting those models to SH3.

Kpt. Lehmann 10-02-05 05:44 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by Kpt. Lehmann
Does this tool allow you to fix or substitute a reflection for the Type II sub?

Maybe. I do not know exactly. I have not looked at that.

Sergbuto, if you find a way to fix that and release it as a mod... I will swim to Sweden and mow your grass with scissors. :yep:

Looks like I'll be swimming to Sweden... How short do you like your grass Sergbuto?

sergbuto 10-02-05 05:58 PM

Quote:

Originally Posted by Kpt. Lehmann
Looks like I'll be swimming to Sweden... How short do you like your grass Sergbuto?

Iam afraid you are getting away with this for now. I do not have grass in my yard which is unfortunate. But I hope to buy nicer house with a garden so hopefully you will get plenty work to do. :D

Kpt. Lehmann 10-02-05 06:06 PM

Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by Kpt. Lehmann
Looks like I'll be swimming to Sweden... How short do you like your grass Sergbuto?

Iam afraid you are getting away with this for now. I do not have grass in my yard which is unfortunate. But I hope to buy nicer house with a garden so hopefully you will get plenty work to do. :D

Well sir I wish I could buy you a cup of coffee just the same. :sunny:

I sent you a PM with something neat.

Way to go man! Way to go! U-Boat party at Kpt. Lehmann's house. :arrgh!:


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