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-   -   Dolphins, a lot of them ... Take a look! (https://www.subsim.com/radioroom/showthread.php?t=84530)

Dowly 09-21-05 03:11 AM

Wow, good job Sergbuto!

Rubini 09-21-05 08:07 AM

As always, an excellent work!

Thanks Sergei! :up:

PS: I just receive the Serg's dolphins files. I will test a lot and post here later. ;)

Rubini.

ICBM 09-21-05 09:06 AM

Splashes and wakes? NICE, now it actually looks like they are swimming. :up: :up:

martes86 09-21-05 09:36 AM

Incredible. :D

Syxx_Killer 09-21-05 09:50 AM

That's just too cool! :cool:

Totenkopf 09-22-05 05:48 PM

Any update on making these fellows a random unit for campaign use? It would be great to add some life to the oceans. :know:

Charlie901 09-22-05 05:54 PM

Quote:

Originally Posted by sergbuto
Okay, I also succeeded to add a wake to the dolphins. It took some time to adjust things but it was useful since I learned quite a bit along the way.

http://usx218.fysik.uu.se/users/Serg...Dolphins01.jpg

http://usx218.fysik.uu.se/users/Serg...Dolphins02.jpg

http://usx218.fysik.uu.se/users/Serg...Dolphins03.jpg

EDIT: Forgot to add that unfortunately in the binocle the wake looks a bit weird as a combination of three things:
- wake is narrow
- dolphins jump all the time
- SH3 engine does not hanlde properly zoom view for particles/images with respect to the water surface. One can see similar things for the submerged U-boat orange mark.


:rock:

AlanSmithee 09-22-05 10:45 PM

Absolutely amazing. If this whole sinking Allied merchants thing doesn't work out, looks like I can rent out my uboat for dolphin-sighting tours.

"If you look off to port, you can see a pod of Sergbutis Delphis." :arrgh!:

Rubini 09-23-05 12:20 AM

Quote:

Absolutely amazing. If this whole sinking Allied merchants thing doesn't work out, looks like I can rent out my uboat for dolphin-sighting tours.
:rotfl: :rotfl: :rotfl: :rotfl:

If the dolphins will or will not appears at all don't matter; but this is the more funny thread in this forum! :lol:

Rubini.

Achtung Englander 09-23-05 06:37 AM

is there a link of this dolphin mod including wake ?

Rubini 09-23-05 08:10 AM

Not yet. The dolphins are still in test.
But soon, I hope, they will be available. :up:

Rubini.

Syxx_Killer 09-23-05 08:12 AM

I don't remember reading it, but do the dolphins move like fish or do they just statically glide gorward?

Rubini 09-23-05 08:55 AM

Syxx,

They have that tipical undulation movement with jumps. But until now they don't have the best movement effect for my taste. Needs a slight tweaks on the jumps frequency.

And speaking about the HT mod, now the AIuboats will only have crew on the deck while docked and I will merge permanently with the "new" Milk Cow mod. If the player don't want use the Milk Cow mod is just a matter of copy back their own Basic.cfg again. No other interferences. Or use the new SH3 Commander to adjust the days in base to 28 days again.

The new Milk Cow have now uboats for resupply duties, new ships types for milk (where they historically are used), alive Spanish ports, a full integrate radio messages calls for milk purposes and others slight tweaks. It's great.

Rubini.

999-Jay-999 09-23-05 09:01 AM

Well done...

*claps*

The support from the modding community for this game just blows me away .. :up:

sergbuto 09-23-05 09:03 AM

Quote:

Originally Posted by Rubini
now the AIuboats will only have crew on the deck while docked

I guess it should vice versa. They should not have crew while docked but with the crew on the bridge while on move.


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