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Nimrod, Merlin Mk1, Lynx, Sea King...
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I think I'd like to change my answer to, Sovremennyy.
After all I do like Typhoons, but a Typhoon would have a tiny impact on game play, when compared to a Russian destroyer. Of course then the Americans would need a destroyer, as I can't really see an OHP FFG standing up to a Sovremennyy destroyer... <edit> Oh and the yy is intentional, as y is Chinese, and yy is the Russian version. </edit> |
True. I think if they would include any new Russian or Chinese DDG's, they would also have to include an American Cruiser or Destroyer for balance. The FFG-7 is underpowered compared to a Sovremenny or a Udaloy. |
I would really give my vote for some Aircraft Carrier classes like could be Kitty Hawk class,Nimitz and Invincible.Of course,the way to implement more birds should be discovered in order to give them all its Air Wing.
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We can always have a Neu. Sure, there's only one of them, but it can still be fun (there aren't exactly dozens of Akula IIs or Seawolves either) - make up one or two more for hypotheticals and we've got a nice platform.
For extra fun value, this website got an unique view on the armament of a Neustrashimy. It does explain why the Russians didn't strip the Kh-35 stands off some patrol craft and paste them onto the Neustrashimy for its antiship capability (the stands don't look that expensive in any rate)... It'd also make for some interesting (and different) tactics. This would mean ironically that the Neu actually has better bow sensitivity than the Perry, while having an inferior towed array (Russians use VDS, but VDS can have towed arrays like the SQR-18 threaded through them, so...). |
If you're that into carrier ops, Harpoon is probably the best way to go. Carrier stuff beyond something very simple doesn't play well in DW. There's a lot more to aircraft carriers than just the ship themselves. They're really the centerpiece for a whole fleet of warships and because of that the captain of the aircraft carrier is really just a tiny piece of things. He really just drives the ship, the fight is really controlled by someone above him. The commander air group (CAG), for example, controls the air wing, but he's not UNDER the captain of the aircraft carrier. Hence, the captain of the carrier, giving rudder orders doesn't decide when to launch aircraft or when not to. That's the responsibility of someone above both him and the CAG, who coordinates the air and sea operations as a unified whole. As a result, I don't think carriers would play well in DW which is best for one-on-one or small groups of warships. By the time you get into fighting aircraft carriers you're into some pretty substantial scale fleet tactics, where a single engagement might be better as a DW scenario.
I've come to think of CVs, gators and CLF ships, as basically just targets in a DW scenario because their offensive power is on an operational scale. They might motivate a scenario and provide the underlying logic for what's going on, but in themselves, they don't typically add a lot of combat power. That's more for destroyers, cruisers, MPA, helos and submarines to add on the scale DW is concerned with. Aircraft carriers, amphibs and logistics are a step or two above what's going on. Aboard a carrier or large-deck gator there's a whole staff of planners and what not concerned with things are are totally abstract to a DW scenario. Quote:
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At this point - I'll be happy with ANY addition to this wonderful simulation! :-) Heck, even news that the SCS is working on anything related to DW would be make happy :-) happy, happy, happy
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Last week Frying tiger (SCS man) posted this:
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Frying Tiger also mentioned on the main Sonalysts site that they have approached some publishers to no avail. Well, at least that's what it sounded like to me. I'm wondering what they approached a potential publisher for. DW add-ons? FC2? I guess we'll never know.
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What a bummer. So do they need $$$ straight up from a publisher in order to make anything in the first place? If not, why not just go the digital distribution route instead? How about Matrix Games? Sure, we'll have to pay $69.99 but it sure beats not having anything at all!
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SCS should approach the Australian Navy and see if they would be willing to underwrite additional development on the game. Indonesia has a demonstrated submarine threat, and the Aussie Navy is putting $$$ into ASW platforms and training. Before you laugh at the idea of a govt subsidizing a video game, note that Battlefront.com did this with Combat Mission: Afrika Korps. The Australian Government, Department of Defence licensed it to aid Officers in historical education. http://www.battlefront.com/news_cmak.html
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SCS already has a contract with a goverment (US) ... so development isn't an issue. The problem is transfering the stuff into the Commercial Edition which according to some comments from Jamie back when is different to some extend.
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I agree with the digital distrubution idea, the way of the future for most games I think. And im sure that if sonalysts were to put out anything, be it FC2 or a DW expansion/sequel, we'd all happily get out our credit cards.
as for future platforms, I agree with those who have voted for a western diesel. Collins, Victoria, Scorpene or Gotland. |
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