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No, but BdU did at times, though not as often as they wished since Doenitz/Goering hated each other and the Condor crews were never very good at the job. Sometimes a game/mod function can be used to represent something that occurred in reality, but isn't in the game. So the function is meant to represent something vs a literal interpretation. I tend to think this function fits well into that catagory vs. representing the act of a u-boat commander doing it. |
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download complete...danke
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Maybe in the future I will add it.
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KSD 1.1
Training mission Artillery school When I take over the gun and fire at the target ship, everytime when the target ship explodes the game crashes, forcing me to hard restart my pc. |
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I just checked out the Torpedo shooting mission in the submarine school section and it's the same as with the deck gun mission there. The first torpedo hits the ship just fine and the ship starts flooding, but when I fired a second one the ships explodes and the game crashes again.
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The submarine school missions seem to have issues in general and should be revised. I recommend to avoid them for now.
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Will look into it. Perhaps I will recreate SH3 naval academy missions.
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Look at the ship Type= and Class= lines for mis-matches with the mod's Roster.
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Maybe it is important, the ship used in both the torpedo and the deckgun mission is a paddle steamer, I couldn't find that ship in the recognition manual tho.
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Yeah I am pretty sure that propbeanie is right. We will check it :Kaleun_Salute:
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Kongo Otto, if you had a previous mod activated, and did not clear your Save folder after activating the new mod, you can also end up with that situation.
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