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-   -   Sonar sounds from all sh3 supermods (https://www.subsim.com/radioroom/showthread.php?t=248335)

John Pancoast 02-05-21 05:28 AM

Quote:

Originally Posted by ivanov.ruslan (Post 2727480)
Message "i hear death rattle of a sinking ship" is not accompanied by sound default :salute:

Sorry not sure what you mean here ? In AOD it is; do you mean if you use it in SH3 ?

ivanov.ruslan 02-05-21 05:33 AM

Yes, but as we have already noted, this involves working with sdl,dsd, etc

John Pancoast 02-05-21 05:39 AM

Quote:

Originally Posted by ivanov.ruslan (Post 2727496)
Yes, but as we have already noted, this involves working with sdl,dsd, etc

Right. Sometimes the act file(s) too I think. I've been looking at other sound files and see how a sound controller, etc. is needed but haven't yet figured out how to do that in S3D yet.

John Pancoast 02-07-21 02:42 PM

Be great to have the AOD "Boat is surfaced, now running on diesels" voice file added to SH3, say linked to when the WO gets put on the bridge via H.sie's patch, i.e.

ivanov.ruslan 10-18-21 03:06 AM

I'm sorry to write about this topic, but it also applies to some of the voice reports in AOD. When we set a new course in SH3, a voice report is heard, but when the boat is really on that course, then?

John Pancoast 10-18-21 04:10 AM

Quote:

Originally Posted by ivanov.ruslan (Post 2774856)
I'm sorry to write about this topic, but it also applies to some of the voice reports in AOD. When we set a new course in SH3, a voice report is heard, but when the boat is really on that course, then?


The AOD files have that, along with when at periscope depth and others. But along with all that is needed to add a new sound to SH3 via sdl, dsd, etc. it may require working with the .exe file too.

ivanov.ruslan 10-18-21 04:12 AM

In fact, yes, it is certain that the exe needs to be corrected

John Pancoast 10-18-21 04:55 AM

On a related note, it'd also be nice to have the AOD patrol briefings before each patrol in SH3 vs. the world news events in SH3.
The AOD briefings are much better at relaying sub/Battle of the Atlantic info. that is actually relevant and useful on the patrol.
But that too would require hex editing, as they're tied to patrol dates, starts, etc.
Let alone the work getting them from AOD as they're not in any sort of text file format and one would have to play through a lot of patrol starts to get them, and probably miss some even then.

submaringer 06-17-22 03:41 AM

greetings, I havent download any of the sounds for ping.. on that I cant feedback if its close to reality. I made a synthetic sound myself of ping its mp3 and on six pinging interval but its kinda loop maybe in-game. Neither have I tried changing or modding sounds too. I got account on soundcloud look for soundmaker account my ping sound is there,, comments would be good.:Kaleun_Salute:

Anvar1061 06-17-22 06:41 AM

Quote:

Originally Posted by submaringer (Post 2814281)
greetings, I havent download any of the sounds for ping.. on that I cant feedback if its close to reality. I made a synthetic sound myself of ping its mp3 and on six pinging interval but its kinda loop maybe in-game. Neither have I tried changing or modding sounds too. I got account on soundcloud look for soundmaker account my ping sound is there,, comments would be good.:Kaleun_Salute:

https://www.subsim.com/radioroom/ima...n_Confused.gif
Find something I don't know what. Link please.


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