SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] FIFI enhancements for Ccom12 (https://www.subsim.com/radioroom/showthread.php?t=248059)

Fifi 01-15-21 02:28 PM

Quote:

Originally Posted by Mad Mardigan (Post 2721630)
Soooo... what..?? Take a copy from the main mod of the loading screen & drop it into that folder in Cmdr then... I'm thinking... :hmmm:

No, give it up, i will make a new upload tomorrow with correct TGA for Rowi and 2 things i noticed in my Commands.cfg that need small correction :up:

ericlea 01-15-21 03:10 PM

Thanks for your great job Fifi !


Don't hurry !

We (players) need now a little time to test ccom12 with all your enhencements.
and we can write in this topic the details that still need to be corrected.


:Kaleun_Salute::Kaleun_Cheers::Kaleun_Applaud:

Mad Mardigan 01-15-21 03:48 PM

Re" ''In honor'' loading screen...
 
Quote:

Originally Posted by Fifi (Post 2721643)
No, give it up, i will make a new upload tomorrow with correct TGA for Rowi and 2 things i noticed in my Commands.cfg that need small correction :up:

No sweat, but.. was able to take a copy of the ''In honor of Rowi'' loading screen, then drop it into that folder in the Commander dates folder... & did a test run &... success.

It worked just fine.

You doing a reworked download for others, is still a good idea... & thanks for your work on this addition to the CCoM v12. :up:

On the other thing I noticed... after dropping your earlier add ons, before this 1... & deleting game save, the issue has sorted itself out... sooo...

All's well, that ends well.

M. M.

:Kaleun_Salute:

post edit...

Will keep a weather eye out for that update...

:Kaleun_Salute:

ericlea 01-15-21 04:35 PM

https://i.servimg.com/u/f36/19/84/56/02/sh3im135.jpg

a-kermit 01-15-21 05:15 PM

So, I think that's it ...
You can leave it like that ...


German:


https://www.mediafire.com/view/notai...Intro.jpg/filehttps://www.mediafire.com/view/notai...Intro.jpg/file

DL: https://www.mediafire.com/file/kdvdj...Intro.tga/file


English:


https://www.mediafire.com/view/a22n7...Intro.jpg/file


DL: https://www.mediafire.com/file/g9esb...Intro.tga/file


Is my Final Version.


...Kermit

Anvart 01-15-21 06:42 PM

Quote:

Originally Posted by Fifi (Post 2721463)
Thank you, i will check this.
Pennants were already included in Ccom12, i didn’t import them...always had problems seeing them :03:
...

:rotfl2:
Obviously, the crooked hands become a massive phenomenon in your region...
Or as say: "To the bad dancers eggs always get in the way..."
OK, jokes aside.
If you've never used my mod, what can you knows and to speak about it? I emphasize, my mod, not the rubbish that you are discussing.
Today I tested single missions with all Turms of the GWX_DFA_Flag&Pens_2010 mod.
Everything works better than a Swiss watch!.. for over ten years.
You can download the test video and readme from the link in the signature.
Good luck.
:haha:

Fifi 01-16-21 02:23 AM

Quote:

Originally Posted by Anvart (Post 2721719)
:rotfl2:
Obviously, the crooked hands become a massive phenomenon in your region...
Or as say: "To the bad dancers eggs always get in the way..."
OK, jokes aside.
If you've never used my mod, what can you knows and to speak about it? I emphasize, my mod, not the rubbish that you are discussing.
Today I tested single missions with all Turms of the GWX_DFA_Flag&Pens_2010 mod.
Everything works better than a Swiss watch!.. for over ten years.
You can download the test video and readme from the link in the signature.
Good luck.
:haha:

No need to be harsh here buddy, the pennants in Ccom12 are working great :haha:
Had to adjust the new commands cfg to make it work as intended, that all

a-kermit 01-16-21 03:11 AM

Commander Intro DE


https://www.mediafire.com/view/loddw...Intro.jpg/file


DL: https://www.mediafire.com/file/f6axt...Intro.tga/file




Commander Intro EN


https://www.mediafire.com/view/cc4n9...Intro.jpg/file


DL: https://www.mediafire.com/file/ahdq9...Intro.tga/file


Have a relaxing weekend ... Kermit

Fifi 01-16-21 03:39 AM

LAST VERSION FINAL UPDATED POST #1

- Negative Buoyancy adjusted for all subs
- No officer at helm station fixed when raising periscope
- In memory of ROWI added to Cmdr
- Adjustments of commands_En.cfg

Our German friends have to merge commands_En.Cfg to commands_Ge.Cfg, so all commands works as intended in German!

You can activate Kermit mods above, on top of all :up:
Thanks Kermit :yeah:

a-kermit 01-16-21 05:21 AM

Here the complete package ...


DL: https://www.mediafire.com/file/1lmi3..._DE-EN.7z/file


... Kermit

Fifi 01-16-21 05:56 AM

Quote:

Originally Posted by a-kermit (Post 2721795)
Here the "Carefree" complete package ...


DL: https://www.mediafire.com/file/1lmi3..._DE-EN.7z/file


... Kermit

:hmmm: What is the care free?

a-kermit 01-16-21 06:01 AM

Quote:

Originally Posted by Fifi (Post 2721799)
:hmmm: What is the care free?


Sorry is my "Google-english" ;)

Fifi 01-16-21 06:34 AM

Quote:

Originally Posted by a-kermit (Post 2721801)
Sorry is my "Google-english" ;)

No problem :03:
But is it your mods compilation all in one?

a-kermit 01-16-21 06:47 AM

Moin FIFI....
Yes, but only concerning the Rowi Intro for CCoM and Commander
Greeting kermit

Mad Mardigan 01-16-21 02:43 PM

Re: any update on the 'Tam+USC kombi mod...
 
With regards the TAM+USC kombi mod, any status update on it being upgraded to work with the enhancements that Fifi did.?

Brilliant work, by the way Fifi... kudos shipmate... :Kaleun_Cheers: :Kaleun_Thumbs_Up:

2 questions that come to mind, with updating or upgrading CCoM even further...

1. With this 1, is more in line with the work you put into enhancements Fifi...

With using the F1 key for info while in game on what button does what & such... was there any adjustments in the help menu that key pulls up, & if not, would you consider doing so... just asking...

2. with regards to upgrading/updating the uboat bases... know that with GWX primarily, there was work done to place Lorient that also included use of it for LSH3... which, as I understand it, Rowi was part of the team that worked on LSH3. Rowi did CCoM, as was his vision of what the direction that LSH3 should have taken, yet didn't. I know.. an agree to disagree case in point... I do like LSH3 & am also liking CCoM, as well... so anything that helps to improve them singly or together is for the better, the way I see it. :yep:

I know this thread is for CCoM & the enhancement that was done for it... so getting back on point, as it were....

Know that the New Lorient sub base for LSH3 took, haven't had much opportunity to check it out... but, is there any thoughts or plans to improve Lorient's placement base wise planned for CCoM, as well..

It is hoped that it will be...

M. M.

:Kaleun_Salute:


All times are GMT -5. The time now is 01:46 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.