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-   -   [REL] Surface Mod v 1.0 (https://www.subsim.com/radioroom/showthread.php?t=246907)

itadriver 11-11-20 03:12 AM

Today I will check.

itadriver 11-11-20 12:33 PM

This is the best I can do.



It's based on "Thomsen's No Instant DeathScreen Mod V1.1".


https://i.postimg.cc/7b8QdzbZ/SH3-Im...-25-25-884.jpg

https://i.postimg.cc/xjwfnFzc/SH3-Im...-26-39-200.jpg

https://i.postimg.cc/L6jHXBtv/SH3-Im...-26-48-284.jpg

https://i.postimg.cc/NG9GhwL3/SH3-Im...8-26-4-886.jpg

itadriver 11-12-20 07:35 AM

This should be what you asked for :)


http://www.mediafire.com/file/wcj6tg...IXIII.rar/file




https://i.postimg.cc/rybWgJc2/SH3-Im...-24-23-260.jpg

https://i.postimg.cc/rwGrV24q/SH3-Im...3-25-2-410.jpg

https://i.postimg.cc/FHXSXH7P/SH3-Im...-25-47-144.jpg

https://i.postimg.cc/Dz2bmpQL/SH3-Im...-26-28-644.jpg

If yes, I'll prepare Surface Mod v.2.0.1 with some other news

MrVlexKati 11-13-20 03:22 PM

seems be cool! i waiting for the news :D i just download it now and play it myself :)

MrVlexKati 11-23-20 11:15 AM


Hey hey, how is it going ? :D

Cmdr. Lennox 11-23-20 11:25 AM

Is there any possibility to make this work with GWX and/or LSH3?:Kaleun_Salute:

itadriver 11-23-20 12:57 PM

They are different mods. I would have to create a completely new mod to make it compatible but right now I don't have the time.
If the new LSH is stable I might someday do it.:up:
Now I'm workin on ver 2.1.

Cmdr. Lennox 11-23-20 01:41 PM

Understandable, I wrote this before trying out this mod. Just realized its something of a supermod itself :D Amazing work! Finally I can take the Scharnhorst to sea!

itadriver 11-23-20 02:34 PM

Thanks 🍻

Cmdr. Lennox 11-24-20 04:28 AM

Ok, after playing this mod for a couple of hours yesterday, I have questions :D

1. Is the gun caliber modeled correctly? Because the impacts look a lot like the 8.8cm shells. Or is this just a visual thing?

2. Any chances to improve the speed on the Scharnhorst?(only ship I tested) I have full crew on all compartments. According to data, Scharnhorst should reach ~36 knots on full power. I just reach 25. Could you point me into a direction how to change it myself maybe? (Just for private use)

Also, do you mind if I edit the campaign file a bit (also, just for my private use)? Or may it even be possible to use the campaign files from lsh? I mean just the .rnd, .scr and maybe .lnd files, although the .lnd may not be that important for me. I just want the realistic shipping, or did you actually include the historic correct ships and events? I red above that you didnt include much merchant shipping. Does this includes big convoys?

MrVlexKati 11-24-20 06:57 AM

Quote:

Originally Posted by itadriver (Post 2708871)
They are different mods. I would have to create a completely new mod to make it compatible but right now I don't have the time.
If the new LSH is stable I might someday do it.:up:
Now I'm workin on ver 2.1.

Hey, is it possible to get a sneak peak on what are u working in v2.1 ?:)

MrVlexKati 11-24-20 06:59 AM

Quote:

Originally Posted by Cmdr. Lennox (Post 2708955)
Ok, after playing this mod for a couple of hours yesterday, I have questions :D

1. Is the gun caliber modeled correctly? Because the impacts look a lot like the 8.8cm shells. Or is this just a visual thing?

2. Any chances to improve the speed on the Scharnhorst?(only ship I tested) I have full crew on all compartments. According to data, Scharnhorst should reach ~36 knots on full power. I just reach 25. Could you point me into a direction how to change it myself maybe? (Just for private use)

Also, do you mind if I edit the campaign file a bit (also, just for my private use)? Or may it even be possible to use the campaign files from lsh? I mean just the .rnd, .scr and maybe .lnd files, although the .lnd may not be that important for me. I just want the realistic shipping, or did you actually include the historic correct ships and events? I red above that you didnt include much merchant shipping. Does this includes big convoys?

yeah i would also like the campaign that there are large convoys or more merchant ships like in GWX or LSH.

itadriver 11-24-20 08:18 AM

speed (fixed on v.2.1): open NSS_Uboat9c.sim
- unit_submarine
- unit_Ship
-propulsion and change:


max speed 31.65
max force 0
eng_power 163000
eng_rpm 700


Wikipedia. Scharnhorst = 31.65kn

itadriver 11-24-20 08:36 AM

On v.2.1

- changed ships structures (add Fuel Tank 2)
- sink by flooding (see pics above)
- add "VD_guns.dat" (kriegsmarine)
- add new VonDos models
- fix the maximum speed of playable ships

====



On v 2.0 the campaign files are a mix of all the mega mods. I don't know how much they reflect history.

If someone wants to change them (and share them) using the editor, remember that:
- COFlower = CA Baltimore
- DDHuntI = CA London
- DDHuntII = CA York
- DDJClass = CL Belfast
- DDTribal = BB Anson
- DEBuckley = CL Brooklin
- DEEvarts = BB N.Carolina
- DEJButler = CL Omaha
- DERiver = CA Pensacola
- FFBlackSwan = BB Kongo
- FishingBoat = CL Town Class
- FishingBoat1 = CL Naka
- FishingBoat2 = CA Myoko
- PCTrawler = CL CLeveland
- PTElco = CL Arethusa
- PTSchnellboot = CL Munchen
- TugBoat = BB N.Mexico

itadriver 11-24-20 08:38 AM

Quote:

Originally Posted by MrVlexKati (Post 2708979)
yeah i would also like the campaign that there are large convoys or more merchant ships like in GWX or LSH.


there are big convoys especially on late war


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