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Today I will check.
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This is the best I can do.
It's based on "Thomsen's No Instant DeathScreen Mod V1.1". https://i.postimg.cc/7b8QdzbZ/SH3-Im...-25-25-884.jpg https://i.postimg.cc/xjwfnFzc/SH3-Im...-26-39-200.jpg https://i.postimg.cc/L6jHXBtv/SH3-Im...-26-48-284.jpg https://i.postimg.cc/NG9GhwL3/SH3-Im...8-26-4-886.jpg |
This should be what you asked for :)
http://www.mediafire.com/file/wcj6tg...IXIII.rar/file https://i.postimg.cc/rybWgJc2/SH3-Im...-24-23-260.jpg https://i.postimg.cc/rwGrV24q/SH3-Im...3-25-2-410.jpg https://i.postimg.cc/FHXSXH7P/SH3-Im...-25-47-144.jpg https://i.postimg.cc/Dz2bmpQL/SH3-Im...-26-28-644.jpg If yes, I'll prepare Surface Mod v.2.0.1 with some other news |
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Hey hey, how is it going ? :D |
Is there any possibility to make this work with GWX and/or LSH3?:Kaleun_Salute:
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They are different mods. I would have to create a completely new mod to make it compatible but right now I don't have the time.
If the new LSH is stable I might someday do it.:up: Now I'm workin on ver 2.1. |
Understandable, I wrote this before trying out this mod. Just realized its something of a supermod itself :D Amazing work! Finally I can take the Scharnhorst to sea!
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Thanks 🍻
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Ok, after playing this mod for a couple of hours yesterday, I have questions :D
1. Is the gun caliber modeled correctly? Because the impacts look a lot like the 8.8cm shells. Or is this just a visual thing? 2. Any chances to improve the speed on the Scharnhorst?(only ship I tested) I have full crew on all compartments. According to data, Scharnhorst should reach ~36 knots on full power. I just reach 25. Could you point me into a direction how to change it myself maybe? (Just for private use) Also, do you mind if I edit the campaign file a bit (also, just for my private use)? Or may it even be possible to use the campaign files from lsh? I mean just the .rnd, .scr and maybe .lnd files, although the .lnd may not be that important for me. I just want the realistic shipping, or did you actually include the historic correct ships and events? I red above that you didnt include much merchant shipping. Does this includes big convoys? |
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speed (fixed on v.2.1): open NSS_Uboat9c.sim
- unit_submarine - unit_Ship -propulsion and change: max speed 31.65 max force 0 eng_power 163000 eng_rpm 700 Wikipedia. Scharnhorst = 31.65kn |
On v.2.1
- changed ships structures (add Fuel Tank 2) - sink by flooding (see pics above) - add "VD_guns.dat" (kriegsmarine) - add new VonDos models - fix the maximum speed of playable ships ==== On v 2.0 the campaign files are a mix of all the mega mods. I don't know how much they reflect history. If someone wants to change them (and share them) using the editor, remember that: - COFlower = CA Baltimore - DDHuntI = CA London - DDHuntII = CA York - DDJClass = CL Belfast - DDTribal = BB Anson - DEBuckley = CL Brooklin - DEEvarts = BB N.Carolina - DEJButler = CL Omaha - DERiver = CA Pensacola - FFBlackSwan = BB Kongo - FishingBoat = CL Town Class - FishingBoat1 = CL Naka - FishingBoat2 = CA Myoko - PCTrawler = CL CLeveland - PTElco = CL Arethusa - PTSchnellboot = CL Munchen - TugBoat = BB N.Mexico |
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there are big convoys especially on late war |
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