SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [WIP] Ship Silhouettes - Modder's Resource (https://www.subsim.com/radioroom/showthread.php?t=245395)

Jeff-Groves 06-13-20 10:01 AM

Node 334 - NCV_Shinano_Deck
Go to linked 3d model above the viewer and move the bottom texture up.

Again. Another whacked Unit
Notice the Unifiedrendercontroler is not parented to anything!
:roll:

Jeff-Groves 06-13-20 10:07 AM

Quote:

Originally Posted by DanielCoffey (Post 2677487)

The following objects do not seem to have any UV mapping...

NCV_Shinano_boat01 to 06, _dir01 to 08, _dirBig01 to 02, _funnel, _struct01 to 02, _cablu01 to 02, _catarg


NCV_Shinano_rad01 to 06 are all at 0, 0, 0 in the middle of the model and therefore invisible.


Without these the model is useless and no silhouette can be created.


In the early days of SH3 modding, things could not be removed from a file as easily as todays tools allow.
Many Early Modder built Units had shrunken objects imported and moved to hide them.
I suspect this Unit is based on one of those.

DanielCoffey 06-13-20 10:09 AM

Your suggestion to move that deck texture allowed it to display in s3d. I will compare what I see in Blender with what is in the Museum. If your idea about the history of the model is correct they should match.

DanielCoffey 06-13-20 10:17 AM

You were completely correct, thanks. The Museum Model matches what is in S3D and Blender. If you move the camera inside the Shinano you can even see the parts that were moved into the center.

Jeff-Groves 06-13-20 11:46 AM

I'm pretty good at spotting issues.
:03:
Over 10 years messing with the files will do that to ya.

s7rikeback 06-13-20 02:01 PM

Quote:

Originally Posted by Jeff-Groves (Post 2677492)
Node 334 - NCV_Shinano_Deck
Go to linked 3d model above the viewer and move the bottom texture up.

Again. Another whacked Unit
Notice the Unifiedrendercontroler is not parented to anything!
:roll:

This is now fixed and will be included in the next update...

DanielCoffey 06-13-20 02:30 PM

Great.


I have done 18 of the CVs and CVEs. There are just 7 CVE and CVS carriers left then they will be released.

DanielCoffey 06-14-20 06:56 AM

I have found another vessel that uses the same nearly-black hull as the W-19 Minesweeper...

NCVS_Yoshino

It has the same black texture stretched over the hull in exactly the same way that the W-19 did. I suspect it is based on the same model. I will make a 100% black silhouette as a workaround until we can tear it down and find the issue.


EDIT : Does this image help diagnose the issue? It appears to have a shadow of the hull superimposed across the texture.
http://www.dcoffey.co.uk/images/sile...oshino_090.jpg

Jeff-Groves 06-14-20 07:58 AM

On your w-19 files, I had to flip the faces to get it to show as normal.
Try it on this one also.

DanielCoffey 06-14-20 08:00 AM

Hmm... I already have. I am setting Flip Coordinate and Reverse Face Winding before exporting as OBJ to Blender.


Do you think I am looking at the model "inside out"?

Jeff-Groves 06-14-20 08:07 AM

I exported the one above
with no checks in S3D
On import to max I flip normals.
I still have to flip them again after import.

Both ships are from the same modder

DanielCoffey 06-14-20 08:13 AM

Actually you may be able to help me here with the left-hand / right/hand coordinate system too...


If I export from S3D with neither box checked as OBJ then when I Import the object into Blender the x-axis is mirrored. You can see it most clearly on the carriers since they are not symmetrical. Port and Starboard are mirrored.



If I do check both boxes then the vessel is the correct symmetry and the X Y Z values are in the same order as S3D but the Y axis is negative. For example S3D has +X Starboard, +Y up, +Z forward but in Blender it is +X Starboard, negY up and +Z forward. It has been driving me mad!


What transforms do you have to do in order to get the X, Y and Z in the same order as S3D and also in the same direction?

Jeff-Groves 06-14-20 08:53 AM

I use Max which is +Z is up.
I set the import option to rotate the SH models to +Z up.
I don't use Blender so don't know it's XYZ

DanielCoffey 06-14-20 08:57 AM

You were correct about flipping the face son those two dark models (or NOT flipping them if they were flipped already). Both W-19 and NCVS_Yoshino now display correctly.


Misc Pack 05 has been updated with a new Silhouette for W-19.

DanielCoffey 06-14-20 09:09 AM

http://www.dcoffey.co.uk/images/sile...6_CVCVECVS.jpg


DOWNLOAD Carriers Pack 06 : http://www.dcoffey.co.uk/images/sile...sCarriers06.7z
File Size : 1.3Mb
Version : 2.0
Release Date : 26/06/2020

Included vessels : NCV_Akagi, NCV_Enterprise, NCV_Hiryu, NCV_Hiyo, NCV_Illustrious, NCV_Kaga, NCV_Saratoga, NCV_Shinano, NCV_Shokaku, NCV_Soryu, NCV_Taiho, NCV_Unryu, NCV_USEarlyWar, NCV_USSEssexCV9, NCVE_Akitsu, NCVE_Attacker, NCVE_Bogue, NCVE_Casablanca, NCVE_Kaiyo, NCVE_Ryuho, NCVE_Shoho, NCVE_Taiyo, NCVS_Chitose, NCVS_Nishin, NCVS_Yoshino


All times are GMT -5. The time now is 09:46 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.