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Mod updated, once yesterday and once today!
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Thanks for the update!
:haha: Last request(maybe) Can you make typhoon smaller? becaues now typhoon is very big so at 50ft use periscope typhoon`s bridge is out of the water AI will attack player immediately |
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Hi there I really like this mod. Do you think you will include the Seattle class sub mod? It is a fictional sub though so I'll be fine to just keep modding it in.
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but I'm afraid can`t change periscope depth because now all russian subs base on US SSN game core |
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welcome aboard firsttime poster!
captinjoehenry!:Kaleun_Salute:
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Just a thought..
HI, Great mod, saw it on a youtube channel (jive turkey) and came here to grab it from you.
Have you thought about getting this mod on Steam? |
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The mod is posted on a thread in the CW discussion forum. At this time, CW does not support Steam Workshop, but if and when it does, that's where the mod will be moved to. |
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Just so you know I have adjusted the values of the Sea Lance, P-500 and P-700 to their real world speed and payload weight if you want them.
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Just a note for the Alfa. Which is not fast enough, I find that it is too easy prey for the American submarines.:hmmm:
The Alfa is very fast, plunging deep, maneuvering quickly. Its purpose is to run at full speed on its prey.:arrgh!: |
The BQQ 10 on the 688i has a 130 degree span to either side compared to 150 of the BQQ 5 and most other sensors. Is that intentional?
SonarModel=usn_an_bqq_5 SonarType=ACTIVE/PASSIVE SonarFrequencies=L,M SonarActiveSensitivity=28 SonarPassiveSensitivity=40 SonarBaffle=150 SonarNoisePerKnot=1 SonarOutput=220 SonarModel=usn_an_bqq_10 SonarType=ACTIVE/PASSIVE SonarFrequencies=L,M SonarActiveSensitivity=38 SonarPassiveSensitivity=50 SonarBaffle=130 SonarNoisePerKnot=1 SonarOutput=280 Also, at least single player mission 8 is missing at least one ship from the signatures tab that can spawn. The Kresta 1. |
Hey CaptainX3 - FYI the Sierra class doesn't appear to have any Radar/ESM.
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