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From The Fleet Type Submarine NAVPERS 16160, June 1946, Page 177
(Available on-line at http://www.maritime.org/doc/fleetsub/) Quote:
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Thankyou for all the info. Basically my boat constantly leaks so I have to run the pumps all the time to maintain a set depth. Which means I'll always make a noise when underwater. So if I sit on the bottom at say 160m, rigged for silent running will my boat slowly fill with water? :rolleyes:
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Thanks steve! Can i hell get your loading screens to work... :(
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I cant recall....
Is there a flooding level indicator in SH3 or SH4? |
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Such behavior is not modeled under the standard GWX mod. Additionally, in real life, should a U-boat lose power or go all stop it would not sink but rather rise slowly to the surface. Forward motion is required not to keep the boat from sinking but to keep the boat from rising. |
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Whether the boat is trimmed positive or negative depends on the situation. Generally, a slight positive bouyancy is preferred as a safety measure. In the event the boat loses all power, it will slowly rise to the surface. In combat, when periscope observations were planned, it was safer to carry some negative bouyancy. The boat would have less chance of broaching, breaking the surface and exposing the periscope shears and the sail. This topic is treated in NAVPERS 16160., and discussed in many of the first-person accounts, including Werner. In-game, NYGM builds in negative bouyancy, GWX positive bouyancy, and stock SH3 lets you hover like a hummingbird. There is a parameter in a text file that you can change to adjust both amount and direction. I don't recall which file, but it has been discussed on this forum. |
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My personal experience, with GWX, is that when I set the depth for 25 meters and run silent I typically hover around 24 meters and never reach the 25 meter depth.
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http://www.subsim.com/radioroom//arc.../t-201357.html The relevant post is one up from the end, by VanJast. The file is Data/Zones.cfg, section PumpsXXI, parameter Flotability. VanJast says that he reduced the value from .15 to .005 and got a very slow settling. (50 m in 12 hours). Although VanJast is a very reliable source, I was a little concerned because, when I checked the relevant file in GWX3 expecting to see positive bouyancy, the Flotability value was zero. If the positive bouyancy has been removed from GWX3, a zero value would be expected. I haven't tried tweaking the Flotability (and don't plan to), but for those who want to, Van certainly has shown us how. |
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I always assumed, (probably wrongly), that it was due to sea density. The differing viewpoints in this thread, have obviously sunk that assumption. :hmmm: I can't remember what it was like in the stock version, as I have only used GWX for the past 5 years or so. |
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As you do, I run GWX and I run it from the day one. I don't know how the stock game is except for the one time I opened it and immediately closed it. I knew GWX by then and even the ships seemed ugly in the stock game after knowing how they looked in GWX. |
Thanks Aras, that's the way I have been doing it.:up:
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