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The next release will fix the issue that the sonarman, while following a contact, still sweeps 360 degrees, if REM is installed.
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Without REM, there is only one hydrophone sensor. With REM there are three, working at different depths. But only one of them is visualized (needle bearing) at the hydrophone station. Realistic_Hydrophone_1_0 controls the needle bearing of one hydrophone device only, while following a contact. That's ok, if there is only one installed, i.e. without REM. The fix is aware of the possibility, that there are multiple hydrophone sensors and sets the needle bearing of all of them.
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Beware that an hydrophone (I think it is the KDB) only got two SensorData controllers. One last note: usually the KDB was used together with the GHG. I have a vague idea of how to make it to happen when the KDB upgrade is selected, but I am not sure if/how the game will handle two hydrophone sensors with one station. If you like to test it, I can send some tweaked files your way :up: |
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Looking forward to update mate:yeah: |
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Version 1.1 released. See first post.
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Well done tcharlii :up:
I have enjoyed your videos and developped a true admiration for this Mr. Know-It-All. How can I enlist him aboard my boat? :D |
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So if i am using the rotating hydrophone , i have blind spots ? So you have to find away to link diffrent scripts with diffrent hydrophones ?
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