SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP] Realistic Hydrophone (https://www.subsim.com/radioroom/showthread.php?t=208473)

tscharlii 10-30-13 07:51 AM

The next release will fix the issue that the sonarman, while following a contact, still sweeps 360 degrees, if REM is installed.

lodebeard 10-30-13 08:46 PM

Quote:

Originally Posted by tscharlii (Post 2135278)
The next release will fix the issue that the sonarman, while following a contact, still sweeps 360 degrees, if REM is installed.

Awesome! Care to share what was causing it?

gap 10-31-13 06:14 AM

Quote:

Originally Posted by tscharlii (Post 2135278)
The next release will fix the issue that the sonarman, while following a contact, still sweeps 360 degrees, if REM is installed.

:yeah:

Quote:

Originally Posted by lodebeard (Post 2135546)
Awesome! Care to share what was causing it?

Yep, I too am curious :)

tscharlii 10-31-13 07:53 AM

Without REM, there is only one hydrophone sensor. With REM there are three, working at different depths. But only one of them is visualized (needle bearing) at the hydrophone station. Realistic_Hydrophone_1_0 controls the needle bearing of one hydrophone device only, while following a contact. That's ok, if there is only one installed, i.e. without REM. The fix is aware of the possibility, that there are multiple hydrophone sensors and sets the needle bearing of all of them.

gap 10-31-13 02:01 PM

Quote:

Originally Posted by tscharlii (Post 2135683)
Without REM, there is only one hydrophone sensor. With REM there are three, working at different depths. But only one of them is visualized (needle bearing) at the hydrophone station. Realistic_Hydrophone_1_0 controls the needle bearing of one hydrophone device only, while following a contact. That's ok, if there is only one installed, i.e. without REM. The fix is aware of the possibility, that there are multiple hydrophone sensors and sets the needle bearing of all of them.

That's exactly what I was guessing :up:

Beware that an hydrophone (I think it is the KDB) only got two SensorData controllers.

One last note: usually the KDB was used together with the GHG. I have a vague idea of how to make it to happen when the KDB upgrade is selected, but I am not sure if/how the game will handle two hydrophone sensors with one station. If you like to test it, I can send some tweaked files your way :up:

Husksubsky 10-31-13 07:27 PM

Quote:

Originally Posted by tscharlii (Post 2135683)
Without REM, there is only one hydrophone sensor. With REM there are three, working at different depths. But only one of them is visualized (needle bearing) at the hydrophone station. Realistic_Hydrophone_1_0 controls the needle bearing of one hydrophone device only, while following a contact. That's ok, if there is only one installed, i.e. without REM. The fix is aware of the possibility, that there are multiple hydrophone sensors and sets the needle bearing of all of them.

But you must also tell us why it worked for Sober ;)
Looking forward to update mate:yeah:

THE_MASK 10-31-13 09:31 PM

Quote:

Originally Posted by Husksubsky (Post 2136058)
But you must also tell us why it worked for Sober ;)
Looking forward to update mate:yeah:

I was using the rotating hydrophone and probably at about 35mts depth . Weird how it is working on my game . Not in every situation though .

gap 11-01-13 04:38 AM

Quote:

Originally Posted by sober (Post 2136103)
I was using the rotating hydrophone and probably at about 35mts depth . Weird how it is working on my game . Not in every situation though .

Dunno how relevant, but the rotating hydrophone has "only" two controllers instead of three.

Husksubsky 11-01-13 09:42 PM

Quote:

Originally Posted by sober (Post 2136103)
I was using the rotating hydrophone and probably at about 35mts depth . Weird how it is working on my game . Not in every situation though .

It worked for me too Sober using the rotating one. I was at 18 m. And true as you said the rotating doesn t work above 16 m. I updated my autoscript btw taking your suggestions in regard.

tscharlii 11-03-13 11:22 PM

Version 1.1 released. See first post.

vdr1981 11-04-13 06:45 AM

Quote:

Originally Posted by tscharlii (Post 2137296)
Version 1.1 released. See first post.

You're doing great job with hydrophones tscharlii! :up:

gap 11-05-13 01:13 PM

Well done tcharlii :up:

I have enjoyed your videos and developped a true admiration for this Mr. Know-It-All. How can I enlist him aboard my boat? :D

tscharlii 11-06-13 04:17 PM

Quote:

Originally Posted by gap (Post 2137868)
...developped a true admiration for this Mr. Know-It-All. How can I enlist him aboard my boat? :D

This guy.... Turned out, he is a british spy. His fate is no longer in my hands. I should have been suspicious in the first place, given his strange name.

THE_MASK 11-06-13 08:50 PM

So if i am using the rotating hydrophone , i have blind spots ? So you have to find away to link diffrent scripts with diffrent hydrophones ?

gap 11-07-13 05:37 AM

Quote:

Originally Posted by sober (Post 2138447)
So if i am using the rotating hydrophone , i have blind spots ? So you have to find away to link diffrent scripts with diffrent hydrophones ?

aren't blind spots stored separately for each hydrophone in its own SensorData controller? :hmm2:


All times are GMT -5. The time now is 03:43 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.