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They really work that well? |
I have been sunk twice now in two days by Fubuki Destroyers using their torpedoes.
If you see one turn 90 degrees to his chase course turn quickly in the opposite direction and hope for the best. I have yet to see a trail left by their fish so they are hard to spot but after my last stike I cammed below the surface to see number 4 and 5 hit me. I just couldn't believe it. |
MUHAAAHAHAHAAAH eat that polyfiller they are killing ships now that feels great. maybe i should not implement submerged ai subs with that nasty torpedoes afterall or the game becomes a real killer. har har har laddies.
enjoy!:D |
Great mod, also useful when you play ship mods!:)
EDIT: More DDs for this mod: http://www.mediafire.com/download/37...doLauncher.zip Currently only tested in RFB2 with RSRD in single missions but should also work in the campaign! |
mighty niccce!
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I'd like to see more things like this.
The AI torpedo launching submarines would be a rather interesting addition to the set. Make it real or let go the wheel. Sometimes no matter how I play the game it can become to easy. The addition of Escorts launching torpedoes or AI submarines launching them I think relaly causes one ot adjust your battle tactics. MORE MORE MORE It is to bad we can not change the game in such a way as to allow al sides in the war to fight it out while the player simply does his job with a random but calculated outcome so that in some case either side might win the war. That would sure make for an interesting campaign. |
If you're talking about playing a sub, I think the torp launching enemy subs would be far more dangerous. You might not realize you are being attacked, until it's over. With a surface ship, the shells are more of a threat. Quote:
If you mean a fictional, randomized campaign, I agree totally. It is too easy to go to point X, at time Y, and get some capitol ships. No wonder tonnages are high. |
Added some allied DDs to the DL above!
I changed a bit the fire angel for the torps of all DDs! Btw: Would also be interested in AI subs with this mod! Thanks again for this launcher! |
isnt there a mission "submarine" for german quick missions in my mod? there should be a submerged ALFA AI, a surfaced Alfa AI and a(still to mod completely) surface permit AI.
add: i just checked the download, its the previous version, new mod with basic ai subs to do some modding on your own: http://www.gamefront.com/files/24410...dolauncher.rar ps Moin, how exactly did you change the firing angle and what did happen then? best regards JH |
Hi,
I only limited the fire angel of the torpedos! The torpedos itself running as before straight to the target! The reason was, that sometimes torpedos bounced off the hull at some of the new DDs! I dont want to move the launcher for some ships with a wider fuselage or edit your mod files! So I changed the fire angel for some to: left: 240-300 right: 60-120 For the Fletcher: left: 260-280 right: 80-100 |
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:yeah: keltos |
I just use CTRL+F11 in game
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I want to thank you guys for your hard work. After changing crew ratings, *.sns settings, and adding torpedo, we have really terrifying destroyers. Personally I also added 50% chance of escort presence by lone traveling ships. Now "Sonar Contact sir!" really rises heart beat.
When I was looking some info about Jap. destroyers I found this: Battle of Badung Strait. One of the most unbelievable (night) battle I ever heard of. 4 IJN destroyers defending 2 slow moving, damaged transport ships, against: 3 cruisers, 7 destroyers, 2 submarines and 20 aircrafts. Allied losses: 1 destroyer sunk(long lance), cruiser and destroyer damaged IJN losses: 3 damaged destroyers The first Allied vessels to engage were the submarines USS Seawolf and HMS Truant. Both attacked the Japanese convoy on 18 February, but did no damage and were driven off by depth charges from Japanese destroyers. Later that day, 20 planes of the United States Army Air Forces attacked the convoy but succeeded only in damaging the transport Sagami Maru. The Japanese were aware that their invasion convoy was likely to be attacked again, so they retreated north as soon as possible. The cruiser Nagara and the destroyers Wakaba, Hatsushimo and Nenohi were well away and took no part in the action. The last ships to leave were the two transports, each escorted by two destroyers. Sasago Maru was escorted by Asashio and Oshio; the heavily damaged Sagami Maru was escorted by Michishio and Arashio. The first Allied group—consisting of the cruisers HNLMS De Ruyter and Java and the destroyers USS John D. Ford, Pope, and HNLMS Piet Hein—sighted the Japanese in Badung Strait at about 22:00 and opened fire at 22:25 on 19 February. No damage was done in this exchange of fire, and the two Dutch cruisers continued through the strait to the northeast, to give the destroyers a free hand to engage with torpedoes. Then Piet Hein, Pope and John D. Ford came into range. At 22:40, a Long Lance torpedo from Asashio hit Piet Hein, sinking the Dutch destroyer immediately. Asashio and Oshio then exchanged gunfire with Pope and John D. Ford, forcing the two American destroyers to retire to the southeast instead of following the cruisers to the northeast. ... I believe, that IJN forces, are strongly underestimated in stock SH4. |
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That's pretty much what I thought when I read about the Battle of the Java Sea. The Allied forces were weak, inexperienced, and lacked coordination. 1942 was a very unhappy time for the Allies. Quote:
Agreed. |
Hi.
I put together and slightly improved (I like to believe so) mods of Keltos, jhapprich, and thedarkwraith Biggest problem was (I belive) targeting. Barrel pointed 1 [rad] right works when DD's firing port side, to target moving paralell. I tested it on mission with single BB Tennessee only, and result was poor. I added torpedo turret (4 tubes) in guns_radars. I pointed torpgunbarrel at 0° and added rotation controller to torpgunbarrel in guns_radars.dat (like the one in radar) with restricted rotations -/+ 12 deg, and rotation speed 1 [deg/sec] and inertia = 0. Now DD is shooting something similar to spread :-) US BB Tennessee (Early War) sinks after 4~6 minutes of fight. I'm not uploading since I didn't get (and didn't ask about) any permission from Authors of this brilliant mod, and maybe they want to make it in their own way? Just a hint from me. Greetings |
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