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-   -   X Rebirth (https://www.subsim.com/radioroom/showthread.php?t=206818)

Skybird 12-10-13 09:21 PM

Me too is in pause and observation mode currently. But they definitely are working on it, and have released 8 patches so far, two them major. Two more are planned before christmas. For many people performance has gone upwards, and major issues that were bugged, have been solved. It still is far from perfect, but progress is being made. really, they seem to be heavily engaged in getting things fixed, changed, changed for the better.

Patience, guys! No need to hurry with buying it. But do not scratch it off your wishlists prematurely. Already now it is in a better state than in release week. Major bugs squashed, performance for most people going upwards - wins in frames of up to 60% have been reported by some.

Modders also have come over it, in hordes.

GT182 12-20-13 10:10 PM

After reaading all 5 pages I'm very glad I haven't purchased this one yet.... if at all.

I got really deep into X3TC and the patches and it's mods. Loved the sim... then my conputer crashed ahd lost it all. Haven't reinstalled TC yet as I've decided to wait until I figure out what OS I want... Win7 or 8.

Skybird 12-21-13 05:28 AM

Patch status is now 1.21, with 1.22 in Beta, so one cannot accuse them of sitting on their hands. The bugs will be sorted out, I am confident on that. Whether the quesitonable deails in game design and mechanisms will get sorted by them, or by modders, and when, remains to be seen.

I still recommend not to give it up already, but to wait with buying nevertheless. The balancing issues need serious tackling first.

Myself, I'm currently not playing it, since it is recommended with every new patch so far to start a new game, because saved games cannot take advantage of repaired game mechanisms too often.
But then, I'm currently all Assetto Corsa and the new reserve in The Hunter, so I hardly have any spare time left anyway. :D

Skybird 02-26-14 06:04 PM

Thought I give this a bump-up.

I took a break from the game since December, and are about to restart with it again. There have been several patches, at least two being quite big one, while the war between haters and hopers and lovers went along all the time. :D Latest chnages, fixes and improvements arrived just today, in the form of patch 1.25. I give the readme and a link to an official announcment of their plans and projects for the forseeable months. It is good to see that although recently changes went slow, they obviously are constantly working on it, and even seem to have listened to some of those complaints demanding some deep-rooting changes in gameplay and menu-structure, with changes there being announced for the future in around 1-2 months.

This game has a terribole start, but it is not dead. And as they say in German "Totgesagte leben lδnger" (those said to be dead live longer).

Interesting to read that they work on changing the 32bit-exe into a true 64bit-exe. :yeah: More usable memory could solve a whole lot of issues.

Video: features 1.25 explained
https://www.youtube.com/watch?v=E4fPnSnBbrI

http://forum.egosoft.com/viewtopic.p...350464#4350464
Quote:

Egosoft is pleased to announce the availability of patch 1.25 for X Rebirth, along with a preview of several projects to be released in the near term. This update is comprised of two sections. Section one is a quick overview of the progress of the last couple of patches, and an explanation of their main features. Section two gives a quick outlook on what is currently being worked on, and what can be expected over the next few months.

1. Patch 1.24 and 1.25

As always you can find the detailed changelog here. I have also prepared a short video explaining some of the changes to gameplay. Namely the new target locking and the trade agent, including the change to how smalltalk achievements work.

http://i1.ytimg.com/vi/E4fPnSnBbrI/mqdefault.jpg
X Rebirth - Patch 1.25 New features explained

- Smalltalk used to unlock a random reward if you managed to convince an NPC on a platform that you had something interesting to say about a topic. With 1.25, the smalltalk mini-game still works the same way, but rather than getting a random reward, the NPC will now offer the player a choice. For example, if the NPC is a dealer of some kind, you can ask him to give you a discount, or you can ask him if he knows a qualified NPC for a certain job, and he will tell you where to find the best one in your vicinity. For example, the next time the player needs a good pilot, locating the best pilot on a station will be much easier.

- Another new feature is the ability to hire agents on stations which will make sure that you are always kept up to date on all trade offers from that station. This feature can be combined with the trade computer extension to minimize the need to collect trade offers on stations manually. There is also a new feature that allows the player to see all trade offers per station from the station's info menu.

- The target locking update introduces a secondary method of setting a target object which is very similar to the targeting functionality seen in the X3 games. You can now press Shift F to get a lock on the object closest to your crosshair, or Shift E to get a lock on the nearest enemy by distance. Once this targeting mode is activated, the player can press page up and page down to cycle through more objects of the same category in clockwise/counter-clockwise order (or in case of enemies: closer/farther-away target). The other methods of dealing with target locks still work in parallel, but before the event monitor can show environment objects again, the player must first release the last explicit target object - by clicking in empty space, for example.

2. The Near Future

Now let me list a few projects we are currently working on, and which will be released in some form over the coming months. Note that this is FAR from a complete list. The following are a few examples of the different areas being worked on, and they are vaguely sorted in the order they may be released:

- Support for Steam Workshop integration: We will soon start releasing a number of tools on Steam to help modders work on X Rebirth. We are also working on full support for the Steam Workshop in order to make it possible for everybody to easily install mods by merely subscribing to them, and by making it easy for mod developers to distribute their work through Steam.

- Map on event monitor: This was already mentioned before. The first step will be to enable the map rendering on the event monitor whenever it currently shows no signal. We will then introduce some configuration options so the player can decide whether to view the map zone map on the monitor or the current text information.

- Improved support for joysticks and other input devices: We are working on improving the input mapping menu and the general support for input devices. There have been numerous individual requests in this area, and we are trying to keep this as flexible as possible so X Rebirth can be configured to make best use of all kinds of input devices.

- Improvements to menus: Improving our menu system is a big task, but some features that we've heard requested often could materialize within the next one or two months. A good example of this is a more powerful text based filtering system for menus akin to the trade menu. After we have added text input menus for renaming your ship, the next step will be to enable this functionality in live menus allowing the player to filter quickly with their keyboard.

- 64bit EXE: Right now X Rebirth only runs on 64bit Windows because of the amount of memory required, but it is still a 32bit executable. We are experimenting with a new 64bit executable that could potentially improve several issues. Rolling out the 64bit EXE will probably happen as a beta in parallel to the 32bit EXE. Depending on the feedback, we will then gradually move away from a 32bit EXE.

- Providing interaction functionality with NPCs from space to minimize forced landing: I know many people do not like being forced to land on stations for frequently repeated tasks. The first step to address this will be to have a list of all NPCs on a station available from the station info menu, and to then make some activities possible remotely. You will still probably need to be in the vicinity of the station - so that drones can take over the transport of acquired goods for example - but you only have to land to play missions and to pick up or deliver people.

- Highway redesign: We've heard a lot of criticism on the way the highways behaves, so we are experimenting with radically different gameplay inside the highways. It's still too early to provide details, but as soon as we have a prototype, we will probably make this available as a beta. How soon this will then be rolled out for public release will then depend on feedback we receive.

Again: There are many other things we are working on. We will continue to add features and of course fix bugs. Please stay tuned!

- Bernd Lehahn, Managing Director, Egosoft

http://steamcommunity.com/games/2870...37426173575483

Quote:


X Rebirth 1.25 and News Update

26. Februar - Egosoft
This week we have several new things for you. Our 1.25 update introduces a couple of important new features. We also have a video explaining some of the things we've added recently to X Rebirth and a news update telling you more about our plans for the next few months.

Patch 1.25 Release Notes

• New Feature: Player-owned ships and stations can now be renamed.
• New Feature: Smalltalk reward allowing you to receive trade offer updates for a station remotely.
• Added logbook entries for refuelling, trade and building.
• Added call from manager when a station is low on credits.
• Added ship name when player gets a call requiring a response from a player owned ship.
• Fixed a cause of occasional crashes when loading savegame.
• Fixed a cause of occasional crashes during large battles.
• Fixed several other causes of occasional crashes.
• Fixed another cause of the game hanging after Alt-Tab.
• Added prices for small ships so that these can now be sold.
• Cargo value is now taken into account when selling a ship; you get roughly half it's value.
• Fixed price calculations for intermediate wares.
• Fixed two causes of disappearing ships and one of ships ending up in strange places.
• Fixed certain station elements being rotated incorrectly after loading a savegame.
• Fixed problem with random station elements being built and preventing further building.
• Fixed problem with small ships preventing building.
• Fixed problem with drones not being able to dock at certain mining ships.
• Fixed incorrect container amount being dropped from cargo drones.
• Fixed another issue with cargo collection.
• Fixed buy offers for more wares than can be stored.
• Fixed player being able to start multiple boarding operations on the same ship.
• Fixed abort button for boarding operations.
• Fixed info and comm options for externally docked ships.
• Fixed issue with operational range settings resulting in ships looking for trades in the wrong places.
• Improved station-owned mining ship AI to prevent station from filling with more resources than it wants.
• Improved shooting logic for NPC ships (more improvements to come).
• Fixed a problem resulting in inactive patrol ships.
• Fixed a problem with NPC beam weapons not firing correctly.
• Fixed tag darts occasionally tagging something other than their intended target.
• Added inter-system traders to DeVries.
• Fixed station scan mode remaining active when it shouldn't.
• Fixed rare case resulting in missing info points and dock icons.
• Fixed subordinate count in orders menu.
• Fixed incorrect trade status in ship menu.
• Fixed "+" button not working in map menu under certain circumstances.
• Fixed sold ships and collected drones being displayed as destroyed in the logbook.
• Added missing descriptions for systems to encyclopedia.
• Improved rewards after successful smalltalk on platforms, including trade subscriptions.
• Improved dialog structure to find people on platforms.
• Fixed missing architect on plot builder ship.
• Fixed player being sent to a hostile NPC when asking for directions.
• Fixed ships not in player squad requesting player input when out of fuel.
• Fixed visual flicker when returning to the cockpit from a platform.
• Fixed location of visor/glasses on certain NPCs.
• Fixed missing physics data when loading a savegame.
• Added graphics settings for SSAO, Glow and Distortion.
• Fixed incorrect display of certain options in graphics menu.
• Fixed incorrect resolutions when changing displays in borderless mode.
• Improved stability of job system and patch code with modified games.
• Added support for catalog files in mods.
• Added Korean localisation (text only).
• Added Spanish localisation (text only, incomplete but included to enable feedback to translators).
• Further optimisations resulting in small performance improvements, particularly on lower-end graphics hardware.

McBeck 03-09-14 03:57 AM

Got it for my birthday and started playing.
Its easier to get into than the olders ones, but still some things that are not explained, like that when you buy something, you have to wait for your cargo ship to pick it up.
This could have been solved easily by a voice stating that orders have been given to the cargoship to pick up the goods.

Its get laggy, so the engine does not seem to be that well optimized.

zachanscom 03-10-14 10:53 PM

X rebirth is what happens when devs sell their soul for the almighty casual/mainstream dollar

Skybird 03-11-14 06:05 AM

Quote:

Originally Posted by McBeck (Post 2183625)
Got it for my birthday and started playing.
Its easier to get into than the olders ones, but still some things that are not explained, like that when you buy something, you have to wait for your cargo ship to pick it up.
This could have been solved easily by a voice stating that orders have been given to the cargoship to pick up the goods.

Its get laggy, so the engine does not seem to be that well optimized.

For the medium term, substantial changes to menu structure and trading have been announced, I think.

CaptainHaplo 03-11-14 06:56 AM

As much as I hate to say it - X Rebirth really lost me.

I will wait until they get the true 64bit exe out there and make a few more changes before I start playing it again.

Skybird 03-11-14 07:36 AM

I played it intensely when it came out, and so my hunger for it currently is fed. I will wait even longer before returning to it once again, maybe next autumn when the days become shorter again. Should have given them the time needed to fix it even further than they already did.

Currently, I'm all in Assetto Corsa mode anyway.

McBeck 03-11-14 03:00 PM

Well...I need a space sim...until Star Citizen comes out :D

CaptainHaplo 03-30-14 08:01 PM

X has always been a:
Trade, Fight, Build, Think game

Sadly - as one Egosoft poster put it - X Rebirth gives a whole new meaning to this:

Quote:

Trade - insults with other community members, or tips how to improve performance
Fight - with steam for refund, or the overwhelming feeling of hopelessness
Build - your patience and knowledge of xml save editing.
Think - before you preorder next time

NeonSamurai 03-30-14 10:17 PM

Quote:

Originally Posted by McBeck (Post 2184602)
Well...I need a space sim...until Star Citizen comes out :D

I would go with one of the previous games from the series (or the mega X pack).

I'm glad though I listened to my instincts and stayed away from this game once Egosoft described what they were doing because they were taking the game in a direction that I think almost no one in the community wanted at all, which is almost always an idiotic move for a developer to do this, as they rarely end up with the revolutionary game they envision, and will alienate their fan base.

Skybird 04-15-14 11:07 AM

Udate 1.30 currently gets downloaded, 86 MB.

New Feature: Steam Workshop support.
• Improved support for joysticks and multiple input devices.
• Improved mining behaviour for all sizes of ships.
• Improved trade ship behaviour to favour profitable, non-empty runs.
• Improved station scan mode which no longer highlights objects that are not relevant.
• Improved attack and evasive maneuvers and AI.
• Improved flight pathing during normal flight, when following other ships, and when docking.
• Improved collector drone flight behaviour near large objects.
• Improved map handling of ship command hierarchies.
• Improved trade menu, including text search, sorting and colours.
• Improved appearance of small ships flying in lanes around stations.
• Enabled comm/info interactions with player property that is more than 10 km away.
• Added missions relating to the upkeep of ships and stations.
• Added new ship types to DeVries.
• Added list of platform NPCs to station menu (only available if you're in the same zone).
• Added more information and command hierarchy to player property menu.
• Added information to encyclopedia about stations/ships that can be built.
• Added option to stop displaying steering mode message.
• Fixed missing manager comm option.
• Fixed wrong mouse-steering mode being entered in some cases incorrectly when leaving a menu.
• Fixed several other incorrect or inconvenient menu behaviours.
• Fixed calculations for gathering certain resources out-of-sector.
• Fixed player being sent to NPCs on ships or on hostile stations when asking for directions.
• Fixed some objects left in construction state after building finished (still at least one rare case remaining).
• Fixed trade missions not completing if the station storage was full, notably the food trade plot mission.
• Fixed trade ships not stopping their current order after clearing their shopping list.
• Fixed trade orders for selling items using ships in player squad.
• Fixed ships blocking docking bays after having docking interrupted.
• Fixed incorrect docking icons under certain circumstances.
• Fixed not being able to unlock skills of defence officers on platforms.
• Fixed displayed total counts of stored units.
• Fixed drones that should have a commander appearing in property owned menu.
• Fixed destroyed drones not being properly removed from drone storage.
• Fixed incorrect ship position after leaving a highway with a menu open.
• Fixed stations creating trade offers with higher value than it can afford.
• Fixed building and production remaining paused after modules having been hacked.
• Fixed ships assigned to stations being incorrectly assigned mining jobs.
• Fixed outdated trade offer information appearing on event monitor.
• Fixed trade ships assigned to player stations sometimes not updating their range.
• Fixed object menu not restoring after closing station trade offers.
• Fixed production menu information not updating correctly.
• Fixed production showing very long production times in certain cases.
• Fixed production stalling due to stations filling up with intermediate wares.
• Fixed several pathfinding problems, which should prevent ships from flying through stations.
• Fixed ships equiping drones or ammo getting stuck in the shipyard.
• Fixed problem that could cause following ships to get stuck when the target changes zones.
• Fixed most cases of dropped containers being stuck inside each other (can still happen occasionally).
• Fixed architect destroying drones in storage without adding them to the station.
• Fixed issue with parking ships when manager (stations) or pilot (construction vessel) are not present.
• Fixed trade ships waiting too long for a free parking location when intended trade is no longer possible.
• Fixed calculation of required funds when trading with other player property.
• Fixed pilot not being placed on ship's platform.
• Fixed ships trying to go to the same coordinates by default.
• Fixed mining for medium size ships.
• Fixed incorrect mining order for ships which can't transport the mining wares.
• Fixed blocked trades involving discounts if there is only enough money for the discounted amount not the full amount.
• Fixed built ships not leaving the shipyard after shipyard construction module has been destroyed and subsequently repaired.
• Fixed several other cases of ships getting stuck, not moving when they should.
• Fixed owner of fuel station in Gemstone Manufacture.
• Fixed incorrect lasers being used by medium ice collector ships.
• Fixed problem with accuracy of time data in savegames with long play time.
• Fixed rotation of construction ships after flying to build location.
• Fixed visual glitch on map when targeting/entering/leaving highways.
• Fixed animation problem with highways in games with long play time.
• Fixed stalls when entering highways in savegames that have been saved/loaded many times.
• Fixed another cause of the game stalling for a short time.
• Fixed crash when loading certain savegames.
• Fixed several causes of apparently random crashes.
• Various optimisations resulting in performance improvements.
• Significant performance improvements on some AMD graphics cards, particularly R9.

Localisations for text relating to the new Joystick Deadzone option are not yet included. These will be added as soon as possible.

CaptainHaplo 05-18-14 10:09 AM

I am using the 2.0 (rc9) beta - and I can tell you the game is VASTLY different and MUCH improved.

As much as X:R disappointed me, the work Ego has done on 2.0 has gone a long way to assuage that. It still isn't what I "expected" - but it is becoming a game worth having.

Either sign up for the beta or wait till 2.0 is released, and you will be a happy X player again.

I will add this. Rebirth will actually be worth the purchase when 2.0 comes out. It won't be simply X TC/AP with better graphics, but it will an X game again. When you see it is out - then buy it!

CaptainHaplo 05-20-14 04:48 PM

2.0 has been released to the public - and its WELL worth revisiting if you already own the game. It still has flaws, but you can see we are now at least heading in the right direction.


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