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Me too is in pause and observation mode currently. But they definitely are working on it, and have released 8 patches so far, two them major. Two more are planned before christmas. For many people performance has gone upwards, and major issues that were bugged, have been solved. It still is far from perfect, but progress is being made. really, they seem to be heavily engaged in getting things fixed, changed, changed for the better.
Patience, guys! No need to hurry with buying it. But do not scratch it off your wishlists prematurely. Already now it is in a better state than in release week. Major bugs squashed, performance for most people going upwards - wins in frames of up to 60% have been reported by some. Modders also have come over it, in hordes. |
After reaading all 5 pages I'm very glad I haven't purchased this one yet.... if at all.
I got really deep into X3TC and the patches and it's mods. Loved the sim... then my conputer crashed ahd lost it all. Haven't reinstalled TC yet as I've decided to wait until I figure out what OS I want... Win7 or 8. |
Patch status is now 1.21, with 1.22 in Beta, so one cannot accuse them of sitting on their hands. The bugs will be sorted out, I am confident on that. Whether the quesitonable deails in game design and mechanisms will get sorted by them, or by modders, and when, remains to be seen.
I still recommend not to give it up already, but to wait with buying nevertheless. The balancing issues need serious tackling first. Myself, I'm currently not playing it, since it is recommended with every new patch so far to start a new game, because saved games cannot take advantage of repaired game mechanisms too often. But then, I'm currently all Assetto Corsa and the new reserve in The Hunter, so I hardly have any spare time left anyway. :D |
Thought I give this a bump-up.
I took a break from the game since December, and are about to restart with it again. There have been several patches, at least two being quite big one, while the war between haters and hopers and lovers went along all the time. :D Latest chnages, fixes and improvements arrived just today, in the form of patch 1.25. I give the readme and a link to an official announcment of their plans and projects for the forseeable months. It is good to see that although recently changes went slow, they obviously are constantly working on it, and even seem to have listened to some of those complaints demanding some deep-rooting changes in gameplay and menu-structure, with changes there being announced for the future in around 1-2 months. This game has a terribole start, but it is not dead. And as they say in German "Totgesagte leben lδnger" (those said to be dead live longer). Interesting to read that they work on changing the 32bit-exe into a true 64bit-exe. :yeah: More usable memory could solve a whole lot of issues. Video: features 1.25 explained https://www.youtube.com/watch?v=E4fPnSnBbrI http://forum.egosoft.com/viewtopic.p...350464#4350464 Quote:
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Got it for my birthday and started playing.
Its easier to get into than the olders ones, but still some things that are not explained, like that when you buy something, you have to wait for your cargo ship to pick it up. This could have been solved easily by a voice stating that orders have been given to the cargoship to pick up the goods. Its get laggy, so the engine does not seem to be that well optimized. |
X rebirth is what happens when devs sell their soul for the almighty casual/mainstream dollar
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As much as I hate to say it - X Rebirth really lost me.
I will wait until they get the true 64bit exe out there and make a few more changes before I start playing it again. |
I played it intensely when it came out, and so my hunger for it currently is fed. I will wait even longer before returning to it once again, maybe next autumn when the days become shorter again. Should have given them the time needed to fix it even further than they already did.
Currently, I'm all in Assetto Corsa mode anyway. |
Well...I need a space sim...until Star Citizen comes out :D
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X has always been a:
Trade, Fight, Build, Think game Sadly - as one Egosoft poster put it - X Rebirth gives a whole new meaning to this: Quote:
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I'm glad though I listened to my instincts and stayed away from this game once Egosoft described what they were doing because they were taking the game in a direction that I think almost no one in the community wanted at all, which is almost always an idiotic move for a developer to do this, as they rarely end up with the revolutionary game they envision, and will alienate their fan base. |
Udate 1.30 currently gets downloaded, 86 MB.
• New Feature: Steam Workshop support. • Improved support for joysticks and multiple input devices. • Improved mining behaviour for all sizes of ships. • Improved trade ship behaviour to favour profitable, non-empty runs. • Improved station scan mode which no longer highlights objects that are not relevant. • Improved attack and evasive maneuvers and AI. • Improved flight pathing during normal flight, when following other ships, and when docking. • Improved collector drone flight behaviour near large objects. • Improved map handling of ship command hierarchies. • Improved trade menu, including text search, sorting and colours. • Improved appearance of small ships flying in lanes around stations. • Enabled comm/info interactions with player property that is more than 10 km away. • Added missions relating to the upkeep of ships and stations. • Added new ship types to DeVries. • Added list of platform NPCs to station menu (only available if you're in the same zone). • Added more information and command hierarchy to player property menu. • Added information to encyclopedia about stations/ships that can be built. • Added option to stop displaying steering mode message. • Fixed missing manager comm option. • Fixed wrong mouse-steering mode being entered in some cases incorrectly when leaving a menu. • Fixed several other incorrect or inconvenient menu behaviours. • Fixed calculations for gathering certain resources out-of-sector. • Fixed player being sent to NPCs on ships or on hostile stations when asking for directions. • Fixed some objects left in construction state after building finished (still at least one rare case remaining). • Fixed trade missions not completing if the station storage was full, notably the food trade plot mission. • Fixed trade ships not stopping their current order after clearing their shopping list. • Fixed trade orders for selling items using ships in player squad. • Fixed ships blocking docking bays after having docking interrupted. • Fixed incorrect docking icons under certain circumstances. • Fixed not being able to unlock skills of defence officers on platforms. • Fixed displayed total counts of stored units. • Fixed drones that should have a commander appearing in property owned menu. • Fixed destroyed drones not being properly removed from drone storage. • Fixed incorrect ship position after leaving a highway with a menu open. • Fixed stations creating trade offers with higher value than it can afford. • Fixed building and production remaining paused after modules having been hacked. • Fixed ships assigned to stations being incorrectly assigned mining jobs. • Fixed outdated trade offer information appearing on event monitor. • Fixed trade ships assigned to player stations sometimes not updating their range. • Fixed object menu not restoring after closing station trade offers. • Fixed production menu information not updating correctly. • Fixed production showing very long production times in certain cases. • Fixed production stalling due to stations filling up with intermediate wares. • Fixed several pathfinding problems, which should prevent ships from flying through stations. • Fixed ships equiping drones or ammo getting stuck in the shipyard. • Fixed problem that could cause following ships to get stuck when the target changes zones. • Fixed most cases of dropped containers being stuck inside each other (can still happen occasionally). • Fixed architect destroying drones in storage without adding them to the station. • Fixed issue with parking ships when manager (stations) or pilot (construction vessel) are not present. • Fixed trade ships waiting too long for a free parking location when intended trade is no longer possible. • Fixed calculation of required funds when trading with other player property. • Fixed pilot not being placed on ship's platform. • Fixed ships trying to go to the same coordinates by default. • Fixed mining for medium size ships. • Fixed incorrect mining order for ships which can't transport the mining wares. • Fixed blocked trades involving discounts if there is only enough money for the discounted amount not the full amount. • Fixed built ships not leaving the shipyard after shipyard construction module has been destroyed and subsequently repaired. • Fixed several other cases of ships getting stuck, not moving when they should. • Fixed owner of fuel station in Gemstone Manufacture. • Fixed incorrect lasers being used by medium ice collector ships. • Fixed problem with accuracy of time data in savegames with long play time. • Fixed rotation of construction ships after flying to build location. • Fixed visual glitch on map when targeting/entering/leaving highways. • Fixed animation problem with highways in games with long play time. • Fixed stalls when entering highways in savegames that have been saved/loaded many times. • Fixed another cause of the game stalling for a short time. • Fixed crash when loading certain savegames. • Fixed several causes of apparently random crashes. • Various optimisations resulting in performance improvements. • Significant performance improvements on some AMD graphics cards, particularly R9. Localisations for text relating to the new Joystick Deadzone option are not yet included. These will be added as soon as possible. |
I am using the 2.0 (rc9) beta - and I can tell you the game is VASTLY different and MUCH improved.
As much as X:R disappointed me, the work Ego has done on 2.0 has gone a long way to assuage that. It still isn't what I "expected" - but it is becoming a game worth having. Either sign up for the beta or wait till 2.0 is released, and you will be a happy X player again. I will add this. Rebirth will actually be worth the purchase when 2.0 comes out. It won't be simply X TC/AP with better graphics, but it will an X game again. When you see it is out - then buy it! |
2.0 has been released to the public - and its WELL worth revisiting if you already own the game. It still has flaws, but you can see we are now at least heading in the right direction.
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