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-   -   (MOD) RPM Hydrophone Merchants 2.0 ||| two versions (https://www.subsim.com/radioroom/showthread.php?t=204151)

Macardigan 05-27-13 09:14 AM

http://img20.imageshack.us/img20/7118/darksheet.jpg

Macardigan 05-29-13 09:51 AM

I want to make a new version of the mod "RPM Hydrophone".

I'm thinking that the RPM of the propeller depends on the engine power, the weight of the vessel and the resistance of the water mass. Much more real than the actual mod.

To make it more real I would make the propellers rotate at the speed we hear by the hydrophone. Although not visible.

I accept suggestions.

(work in progress):rock:

Choum 05-29-13 11:08 AM

hello,

In your french chart can you change the

"AOTDM stormfly croisière moderne" line
(original name in name.cfg :
Grand navire de croisière moderne AOTDMadMax/Stormfly/SteelViking)

to "Grand navire de croisière moderne"

This modification have been made to my french translation of OH (in my French compilation mod now)

Like in english the "AOTDMadMax/Stormfly/SteelViking Big modern Passangership" and "Big modern Passangership" are physically identical in sh5.

And long name seems to cause some problem with automatic identification.

In your french chart, Passengers -> Passagers and
Oiltankers -> Pétroliers (vertical text)

:up:

Macardigan 05-29-13 11:37 AM

Quote:

Originally Posted by Choum (Post 2064664)
hello,

In your french chart can you change the

"AOTDM stormfly croisière moderne" line
(original name in name.cfg :
Grand navire de croisière moderne AOTDMadMax/Stormfly/SteelViking)

to "Grand navire de croisière moderne"

This modification have been made to my french translation of OH (in my French compilation mod now)

Like in english the "AOTDMadMax/Stormfly/SteelViking Big modern Passangership" and "Big modern Passangership" are physically identical in sh5.

And long name seems to cause some problem with automatic identification.

In your french chart, Passengers -> Passagers and
Oiltankers -> Pétroliers (vertical text)

:up:

Choum Thanks, I'll change it now.:up:



Choum, you can correct the translation of the entire table and put it in the post. So I can correct it and upload it again.

thanks.

that okay? (google translator sucks)

Choum 05-29-13 01:08 PM

here the file edit :

https://mega.co.nz/#!iVUF0JaL!JPDVBG...ywtMG9LNLoL7qg

It should be great to have a larger space for the Name (exept it cause some problem to people without large screen)

divingbluefrog 05-29-13 02:47 PM

Hi!
I post here because it's where I ended after following 2 links :smug:

Quote:

Originally Posted by Macardigan (Post 2044237)
Unfortunately, the problem with the sound of the hydrophone is because inside xxxxx.sim files > unit_ship > propulsion > eng_power= "if<1100~" hyd sounds dissapear.

for example:

Cimmaron Class Oiler, at 11 knots:
-my NOL_T03.sim-----------> max_force=240 | eng_power=30400 | eng_rpm=46 | -------->>> R.P.M. listening by hydrophone="69"
-shipInertia NOL_t03.sim---> max_force=240 | eng_power=1800 | eng_rpm=550| --------->>>> R.P.M. listening by hydrophone="no sound"

I don't really understand : you said eng_power must be superior to 1100 to be eared by hydro but in the above example shipInertia NOL_t03 IS > 1100!

Is there something I'm missing?

Macardigan 05-29-13 02:52 PM

Quote:

Originally Posted by divingbluefrog (Post 2064764)
Hi!
I post here because it's where I ended after following 2 links :smug:



I don't really understand : you said eng_power must be superior to 1100 to be eared by hydro but in the above example shipInertia NOL_t03 IS > 1100!

Is there something I'm missing?


(google translation)

Hi!

Sorry, not 1100. is my mistake. Depending on the ship: between 1000 and 2000.

Not is the same for all ships. Eng_rpm dependent too.

Macardigan 05-29-13 03:08 PM

Quote:

Originally Posted by divingbluefrog (Post 2064764)
Hi!
I post here because it's where I ended after following 2 links :smug:



I don't really understand : you said eng_power must be superior to 1100 to be eared by hydro but in the above example shipInertia NOL_t03 IS > 1100!

Is there something I'm missing?

How it works: Suppose a ship is heard by the hydrophone in all its speed range. From 1 knot to 15 knots. If your eng_power is 4000 and we started down this value, then start to lose sound in one knot. If we go down more its value will lose sound at 2 knots, more and lose sound down to 3 knots, ..., 4, 5 ... until it runs without sound.

divingbluefrog 05-29-13 03:22 PM

Crystal clear :up:

Macardigan 05-30-13 09:13 AM

Quote:

Originally Posted by Choum (Post 2064664)
hello,

In your french chart can you change the

"AOTDM stormfly croisière moderne" line
(original name in name.cfg :
Grand navire de croisière moderne AOTDMadMax/Stormfly/SteelViking)

to "Grand navire de croisière moderne"

This modification have been made to my french translation of OH (in my French compilation mod now)

Like in english the "AOTDMadMax/Stormfly/SteelViking Big modern Passangership" and "Big modern Passangership" are physically identical in sh5.

And long name seems to cause some problem with automatic identification.

In your french chart, Passengers -> Passagers and
Oiltankers -> Pétroliers (vertical text)

:up:

hi choum.

I need your data\names.cfg file. (français) to create new table in your lenguage.

:O:

divingbluefrog 05-30-13 11:21 AM

May I suppose that it is compatible with OHII v2.2 base+env as this combination doesn't add any ship in game?
On another hand, I found that the C2 SB1 cargo doesnot have any sound, animation linked to the propeller and thus can't be eared on hydro. Is this bug already identified, and more useful, corrected?

Quote:

Originally Posted by Macardigan (Post 2064623)
I want to make a new version of the mod "RPM Hydrophone".

I'm thinking that the RPM of the propeller depends on the engine power, the weight of the vessel and the resistance of the water mass. Much more real than the actual mod.

To make it more real I would make the propellers rotate at the speed we hear by the hydrophone. Although not visible.

I accept suggestions.

(work in progress):rock:

As far as I know, propellers animations are hardcoded, you should ask TDW for confirmation, and if it's right, as the player's sub propellers rotate accordingly with the rpm, we could hope that it's also true for the merchants.

Choum 05-30-13 11:26 AM

Quote:

Originally Posted by Macardigan (Post 2065055)
hi choum.

I need your data\names.cfg file. (français) to create new table in your lenguage.

:O:

it's here :
http://www.subsim.com/radioroom//dow...o=file&id=4078

Macardigan 05-30-13 11:46 AM

Quote:

Originally Posted by divingbluefrog (Post 2065121)
May I suppose that it is compatible with OHII v2.2 base+env as this combination doesn't add any ship in game?
On another hand, I found that the C2 SB1 cargo doesnot have any sound, animation linked to the propeller and thus can't be eared on hydro. Is this bug already identified, and more useful, corrected?



As far as I know, propellers animations are hardcoded, you should ask TDW for confirmation, and if it's right, as the player's sub propellers rotate accordingly with the rpm, we could hope that it's also true for the merchants.

hii

Not compatible with base + env because the mod also changes the values ​​of new merchants added by OHII + newships (ohII full).

All these new merchants are RPM table.

Exists a "light" version of the mod for OHII_light_v3. (first post)

-------------------------


The propeller animation never coincides with the rpm sound heard by the hydrophone.

Macardigan 05-30-13 11:57 AM

Quote:

In your french chart, Passengers -> Passagers and
Oiltankers -> Pétroliers (vertical text)
This I do not understand


O
I
L
T
A -----I HAVE TO CHANGE for this???--------> PÈTROLIERS
N
K
E
R

Choum 05-30-13 12:23 PM

exactly

all change are indicate here : https://mega.co.nz/#!iVUF0JaL!JPDVBG...ywtMG9LNLoL7qg


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