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Hi BIGREG,
thank you for all your efforts in disclosing the experience you have made with GR2 Editor in the last months. What you are doing is priceless! :up: I have to admit that I didn't get much time to fiddle with the game and to read your tutorials lately, but I promise I will as soon as possible... Talking about it, I have a question: is it possible to remap meshes/controllers' IDs of GR2 files, as we do with other files using s3d? Being able to do so would allow us to clone some files, and to use them as base for adding new GR2 items to the game :hmm2: |
Hello GAP :salute:
Yes,you can change the IDs,for that change the name of the meshes/bones in .GR2 editor other with an Hex editor :03: Ps: Actualy ,i do a little break 1-2 weeks ...:O: |
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btw, I remember TDW was talking about it somewhere in his post, in regards that Goblin changes the IDs back somehow.. How does that affect the editing exactly? Enjoy your break! :) |
Hi Targor :salute:
I don't know "how" that change the IDs :hmmm:,But i have see that after ,i have renaming meshes ... If you use an hex editor ,you need to change one letter and after import in .GR2 editor ,one letter ! not more ,other that cause an error (CRC ,i think) and if you delete a letter ,replace it wit a "." |
Thank you Bigreg and Targor :)
resuming the above information: - meshes/bones names can be modified with GR2 Editor - ID's can be only modified with an Hex Editor (with the limitations remarked by you) Is this correct? Does anyone know how to look for the adresses that I should look for in order to edit IDs? |
ID's are changed when you change the names found in the GR2 files.
So to clone a ship you would change all the names in the GR2 file then adjust the ID's in the support files like sim, zon etc. Use Goblin to see the ID's. :03: |
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Because I believe there is few people who want a dedicated IX in multiple versions without having to sacrafice any other boats. Right now working on something that kind of prepares me for the big task :) :sunny: Quote:
Thank you! Now I'll hav eto do lots of tests :) |
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See this post by Sergbuto. hthttp://www.subsim.com/radioroom/showpost.php?p=1862424&postcount=57tp:// :up: |
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1) there is still lots I need to figure out. Above definately help in huge way, thank you, sir! 2) WHY THE HECK am I at work! Want to be home and figuring this out, LOL |
Hi Privateer :03:
For GAP/Targor : The name do the the ID :yep: and you can see the ID with Goblin ,but the ID is inversed Eg:in goblin : 10000-99999 = in S3D : 99999-10000 :03: |
It would be nice to know what Sergbuto has figured out (without re-doing all his hard work) to maybe create a program that would do the cloneing.
:hmmm: My time is just eaten up with real life work at this point. I rarely even get home for more then 2 or 3 days before I'm off to another job site. :o |
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well, not complaining, really. Just saying there isn't enough time in a day. :o Will run some tests to get an idea and more feel for this topic when I get home today. |
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...but how do I see IDs in Goblin Editor? :hmmm: |
Select a bone and click edit,in the upper corner of the "edit" windows ,you can see the ID :03:
https://dl.dropbox.com/u/99234496/IdGoblin.jpg |
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Thank you very much BIGREG... you never finish learning! :salute: |
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