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-   -   [WIP] New custom Emblems (https://www.subsim.com/radioroom/showthread.php?t=197774)

BIGREG 08-27-12 03:27 PM

Hi

Just finnished :O: , i can not make the all surface you wanted :-?
But i have make the maximum :O:
(i have try to optimize the surface used of the texture)

Here : https://dl.dropbox.com/u/99234496/VIIbEmblemsTEST03.zip

https://dl.dropbox.com/u/99234496/EmblemsSize02.jpg
https://dl.dropbox.com/u/99234496/EmblemsSize03.jpg

TheBeast for add a bump map,i don't know,i need to test ...

Ps:UV map (jpeg) is in the texture folder :03:

gap 08-27-12 04:27 PM

Quote:

Originally Posted by BIGREG (Post 1926978)
Hi

Just finnished :O: , i can not make the all surface you wanted :-?
But i have make the maximum :O:
(i have try to optimize the surface used of the texture)

Very well done! :yeah:

TheBeast 08-27-12 04:49 PM

Much better!:rock:

Not sure if it is worth bothering to do but maybe area around running light needs to be cut. I marked areas in red boxes below.
http://img694.imageshack.us/img694/5416/newemblems2.png

BIGREG 08-27-12 04:54 PM

Here a better UV Map : https://dl.dropbox.com/u/99234496/7bEmblemsUVW.jpg

TheBeast:Yes, i can cut the mesh :yep: other move the pieces for an other "emblems/labels) :03:

gap 08-27-12 04:56 PM

Quote:

Originally Posted by TheBeast (Post 1927008)
Much better!:rock:

Not sure if it is worth bothering to do but maybe area around running light needs to be cut.

Why? Can't we just avoid to paint anything big around that area, instead of removing it at all? :hmmm:

TheBeast 08-27-12 05:05 PM

Quote:

Originally Posted by gap (Post 1927015)
Why? Can't we just avoid to paint anything big around that area, instead of removing it at all? :hmmm:

:agree:

BIGREG 08-27-12 06:03 PM

Ok,i have try to add a bump map,but that don't work :shifty:
(the opacity map is no more transparent )

TheBeast 08-28-12 03:51 PM

Quote:

Originally Posted by BIGREG (Post 1927051)
Ok,i have try to add a bump map,but that don't work :shifty:
(the opacity map is no more transparent )

OK, it may not have looked good anyway.

Right now it is working very good with exception of Kill Count area. I think that maybe this area should be its own Texture and is not stored in memory.
That would make it very easy to update this texture without editing everything else while in Bunker.
Also, if not stored in memory, the texture should read from file on every game load or exiting from bunker.

When this MOD is [REL], I thnk it will be one of the coolest MOD's for SH5.
I never could under stand why UbiSoft placed the Emblem is static position where a Equipment Upgrade (FuMO-29 GEMA Radar Antenna) can cover the Emblem.

I think that what you are doing is how it should have been done in the first place to allow flexabilty and some Historical or Custom Tower Art.
http://img196.imageshack.us/img196/600/newemblems3.jpghttp://img831.imageshack.us/img831/5188/grimreaper1.png

Regards!:salute:
TheBeast

BIGREG 08-28-12 05:05 PM

Quote:

Originally Posted by TheBeast (Post 1927436)
OK, it may not have looked good anyway.

Right now it is working very good with exception of Kill Count area. I think that maybe this area should be its own Texture and is not stored in memory.
That would make it very easy to update this texture without editing everything else while in Bunker.
Also, if not stored in memory, the texture should read from file on every game load or exiting from bunker.

When this MOD is [REL], I thnk it will be one of the coolest MOD's for SH5.
I never could under stand why UbiSoft placed the Emblem is static position where a Equipment Upgrade (FuMO-29 GEMA Radar Antenna) can cover the Emblem.

I think that what you are doing is how it should have been done in the first place to allow flexabilty and some Historical or Custom Tower Art.

Regards!
TheBeast

Hi TheBeast:salute:

Yes, I think also,the numbers, and the hunting board must be separated :yep:
I have pretty cut the mesh in two subsets and assign an other material on one
(and i can change the subset as a mesh with a bone to test with the menu...)
But the only problem for me to try, is that I have to play the game to have a type VIIb :03:
I just changed my computer (I just finished the adjustment) and I did not save my game .... and backups in the "clouds" are gone ! (with the wind ...:haha:)
or I have to begin to redo the emblems for types VIIa tower :O:

Ps: I7 3770K+GTX670 :yeah: 3DMark11= ~+ 10000 points :/\\k:

Edit :Yes,people must and can use this change, for release a mod :yep:
I think I'm going to keep the texture with the same locations :hmmm: (if that don't work with multi-textures ...)

TheBeast : you can try to change the material paramaters (with TDW .GR2 editor)
( maybe a little less opaque ?) :hmmm:

Sepp von Ch. 08-28-12 05:50 PM

Love this turm with few emblems! And the kill count is simply great The Beast:Kaleun_Applaud:

These kills can I add easy myself? Can you make please a template with little aircafts? So as by U-262, only minor (there to fit more of them:arrgh!:).


http://s14.postimage.org/bg4b1fc8d/U_262.jpg

Magic1111 08-29-12 06:21 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1927473)
Love this turm with few emblems! And the kill count is simply great The Beast

Hi Josef!

Do you have historical Sources/Pictures with Subs have these Hull-Number and/or Kill Counts?! :06:

In this context I think these both features are not historical correct, no Sub (only pre-war subs until 1939) have these big Numbers (only Tanks have these big Numbers on tower:haha:), and the Kill-counts are from the german airplanes! :03:

Example for Tanks with big numbers:

LINK

Example for Kill-counts on a ME 109:

LINK

In my opinion no one of these two things is in regarding to german WWII sub historical correct, only a eye-candy for the game!

Best regards,
Magic

gap 08-29-12 09:26 AM

Quote:

Originally Posted by Magic1111 (Post 1927605)
no Sub (only pre-war subs until 1939) have these big Numbers (only Tanks have these big Numbers on tower:haha:)

agree :yep:
see my post #8 in this thread, where I posted a link about U-boat markings of WWII.

Quote:

Originally Posted by Magic1111 (Post 1927605)
and the Kill-counts are from the german airplanes! :03:

If you are especially talking about kill counts as seen on TheBeast's screeny, you stand correct.

Anyway, afaik, nothing would have prevented U-boat crews from commemorating tonnage sunk or downed airplanes, by means of tonnage figures, dates or any other drawing painted on conning towers. They were quite common during the early years of the conflict. Though being commonly painted on the upper part of the conning towers, those tonnage markings weren't restricted to any specifical area of it, as you can see from the following examples:

http://s14.postimage.org/jydr5rir3/U_262.jpg
http://www.u-boot-zentrale.de/bilder/u48/bild_11.jpg
http://1.bp.blogspot.com/_sQSSGV_axI...llesdechne.jpg http://1.bp.blogspot.com/_oOgQpkfUsc...apa_flow_2.jpg
http://i45.servimg.com/u/f45/14/55/40/83/u48-to10.jpg

Having said so, I is to be remarked that the most common way to celebrate succesful patrols was by far the exhibition of "kill flags" or "victory flags" (one for each unit sunk/downed). They were flown just before entering home bases after patrol, and hung on a cable extending from the raised attack periscope to the tower railing behind it ( as seen on U-47's picture posted above) or sometimes, directly to commander's flagstaff.

Once more, I suggest the interested ones to go through the above mentioned essay:

http://www.artitec.nl/downloads/inst...at_colours.pdf

TheBeast 08-29-12 10:15 AM

Quote:

Originally Posted by Magic1111 (Post 1927605)
Hi Josef!

Do you have historical Sources/Pictures with Subs have these Hull-Number and/or Kill Counts?! :06:

In this context I think these both features are not historical correct, no Sub (only pre-war subs until 1939) have these big Numbers (only Tanks have these big Numbers on tower:haha:), and the Kill-counts are from the german airplanes! :03:

Example for Tanks with big numbers:

LINK

Example for Kill-counts on a ME 109:

LINK

In my opinion no one of these two things is in regarding to german WWII sub historical correct, only a eye-candy for the game!

Best regards,
Magic

Get a grip dude. What I did was a mock up, testing this very cool mod that BIGREG is working on.

I have seen images of WWII german boats sporting hull number. Not very common but some did have them.

As for Kill Count. I have also seen WWII boats sporting these. No flag was used but rather a broken sil of Carrier, or Battleship.

gap 08-29-12 11:00 AM

Quote:

Originally Posted by TheBeast (Post 1927436)
When this MOD is [REL], I thnk it will be one of the coolest MOD's for SH5.

Agree! :yeah:

Quote:

Originally Posted by TheBeast (Post 1927436)
I never could under stand why UbiSoft placed the Emblem is static position where a Equipment Upgrade (FuMO-29 GEMA Radar Antenna) can cover the Emblem.

I think that what you are doing is how it should have been done in the first place to allow flexabilty and some Historical or Custom Tower Art.

Maybe dev's reason is memory usage. BIGREG's reworked emblems add lot of flexibility, wich is cool, but at the cost of a lot bigger textures :hmmm:

Quote:

Originally Posted by TheBeast (Post 1927679)
Get a grip dude. What I did was a mock up, testing this very cool mod that BIGREG is working on.

Hey TheBeast, I think that Magic was just trying to make his point, without polemic intents.

What is great about this mod is the possibility to fully customize the aspect of our conning tower. Historical accuracy or not, what emblems we actually put on it, is just a matter of taste, indeed :up:

By the way, from wich U-boat did you take this emblem from? :hmm2:
I guess it had to be pre-war :D

http://img831.imageshack.us/img831/5188/grimreaper1.png

TheBeast 08-29-12 11:33 AM

Quote:

Originally Posted by gap (Post 1927700)
By the way, from wich U-boat did you take this emblem from? :hmm2:
I guess it had to be pre-war :D

http://img831.imageshack.us/img831/5188/grimreaper1.pnghttp://img440.imageshack.us/img440/188/grimreaper31.png

Just a cool image I found that I prepped for use as emblem. "NOT HISTORICALLY ACCURATE"
It is in PNG format as seen above and can easily be converted to DDS if you want to use it as a emblem.
Also added one with different face.


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