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Probably the culprite is another thing, perhaps some bad JSGME enable/disable mods. Anyway lets wait others feedback. |
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More reports are needed, I just filed mine to make sure that if anybody else was noticing it, they would know. Heaven knows with our mod soups it's hard to tell what might work for some and not for others :DL Just one question: Your changes didn't alter the way animations stop after TC32 or anything like that, did they? Because that would explain why my CPU is still working like crazy beyond that point. Anyway: I'd love to find out what caused it on my rig, because I love your mod! :up: ADDED: You know what, Rubini, I just remembered something else. It may not be relevant, but just for the sake of completion... Remember how I asked you when you first made this mod whether I'd have to unload the old optional MFCM crash dive workaround to get yours to work because I was still on patrol and you told me that, since yours pretty much overwrites all the changes in the old one, probably didn't have to? Well, and this is just because I'm an airhead, when I redid my mod soup after that patrol and put yours in my .MEP file, I forgot to delete the old one from it. I wonder if there's some sort of conflict between the two? I'll test it when I get back from this patrol. Also, you didn't bind the "T" key to something new, did you? I'm asking because I sometimes use that one to activate the radio (when I'm lazy and don't want to click on the radio officer icon) and I do remember doing that when I got the FPS hit. |
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1. No, the mod donīt mess with anything related on how your game will handle things in TC. 2. Overwrite totally the old MFCM crash dive fix (not really necessary to dlete it) 3. Donīt uses the "T" key 4. tested yesterday (after your post) a new campaign mission starting in kiel and all runned well, no FPS hits. |
hi again,
while testing the last version (including my new sounds and little script changes for them) i can say that it wont impact on frames or stability, but make some things working that wasnt work before (like "TDW incomming radio message auto TC1 together with playing incomming radio message sound"). but there is a little other thing nerving now, the (pos right hand screen) icon for speed changes... it wont disapear! ...anyway i hate those "housewifeicons" (dept/speed changing indicators) and wonder why TDW didnt removed them allready (is there maybe an opton i missed) :O: ...and by the way, i also hate that "mouseover clickable object hand icon", it constandly pop in my view and steel immersion :wah: |
Still testing it myself, thinking it was a fluke, but it isn't. Every time I enable this mod, my FPS drop to single digits in TC, when I disable it, they go back to normal.
Must be something in my mod soup doing it. This is it without the mod added to the end: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] RemoveLogoIntroTheDarkWraith No Damn Bubbles, No Damn Halo Mod Accurate German Flags Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 Dynamic Environment SH5 Sounds V2.1 No magic skills v1.5 MCCD compatible MightyFine Crew Mod 1.2.1 Alt faces MFCM 1.2.1 OPTIONAL crash_dive workaround MCCD_1.04_MFCM_1.2.1_compatible German U-Boat Crew Language Pack Speech fixes and additions (german version) SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 additional crew sounds beta6 and hotfix sobers see thru wake fix sobers 3D deck spray mod V7 Window_Lights_Redone_V1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Pascal-sh5-Crew-Uniforms. 12.2011 FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith (for Sober Fog) IRAI_upgrade_to_v_0_0_31 NewUIs_TDC_6_9_0_ByTheDarkWraith Manos Scopes-patch for 16x9 Critical hits 1.1 Torpedos OPEN HORIZONS II_base v1.7 OPEN HORIZONS II_enviro v1.7 OHII v1.7 patch1 OH II Minefield map for TDWs Ui Trevally Tutorials - All v0.2 (for TDW UI) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Grossdeutscher Rundfunk sobers NO water drops V1 smaller flags for Warships 1_0b Change days in bunker sobers best ever fog V9 SH5 stoianm colored exterior mod v2 (low color) |
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seams i solved this issue, it had something to do with the antilag frame limiter and render ahead settings, i updated the config and the problem seams to be gone, testing longer :D Code:
; D3D9 antilag config file |
Same problem here "icon for speed changes... it wont disapear":damn:
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No, I can't get rid of the "persistent speed icon" problem:wah:
:salute: |
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...but true is that the performnce is much better with my current (above posted) settings. :-? |
I have always used antilag and have never had these problems . I only use the TDW GUI though .
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...but they are an indicator that something isnt working correctly, as the game also crash if the speed icon stay for to long :damn: edit: now i changed antilag frame limiter to 40, seams to be stable atm (even with that icon persistant visible). |
What is this script manager used for ?
http://i44.tinypic.com/v2w6bo.jpg |
looks interresting :03:, but i need a break :yawn:
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