SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   MMM - MyMegaMod (https://www.subsim.com/radioroom/showthread.php?t=192236)

pedrobas 02-08-12 05:21 PM

Quote:

Originally Posted by Trevally. (Post 1835577)

Thanks Trevally
:yeah:

Luken 02-09-12 06:15 AM

Pedrobas, if you would do something like this but with Ui-Boat, you would be officially a god among man. Just saying :D .

ustahl 02-09-12 08:10 AM

I propose to concentrate all resources on making the present MMM version with TDW's UI functional first, before considering alternative UI approaches.

pedrobas 02-09-12 08:41 AM

Quote:

Originally Posted by ustahl (Post 1835863)
I propose to concentrate all resources on making the present MMM version with TDW's UI functional first, before considering alternative UI approaches.

Thatīs exactly what iīm doing.:up:

pedrobas 02-09-12 09:14 AM

Quote:

Originally Posted by pedrobas (Post 1835362)
I want your opinion about these two mods, shoud be included in MMM ? I have some doubts. :hmmm:

- Pascal-sh5-Crew-Uniforms. 12.2011
- Compatible Conus00's Graphic Mod+SV's work

Still waiting for info about these two. :wah: Anyone ???? :hmmm:

Michael13 02-09-12 10:05 AM

Quote:

Originally Posted by pedrobas (Post 1834426)
04 - Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith <==not sure if we need this. I think itīs included in TDW UI 0.6.9

It's not. http://www.subsim.com/radioroom/show...3&postcount=87

pedrobas 02-09-12 10:30 AM

Quote:

Originally Posted by Michael13 (Post 1835911)

Thanks for info Michael, actually i donīt have it enable and not notiicing any problems with mantaining the depth. iīll test it more.:salute:

Michael13 02-09-12 11:51 AM

Quote:

Originally Posted by pedrobas (Post 1835918)
Thanks for info Michael, actually i donīt have it enable and not notiicing any problems with mantaining the depth. iīll test it more.:salute:

Well the problems starting at ~180 meters depth if your boat not moving. But because it's quite realistic - many people don't install this mod.

pedrobas 02-09-12 12:07 PM

Quote:

Originally Posted by Michael13 (Post 1835969)
Well the problems starting at ~180 meters depth if your boat not moving. But because it's quite realistic - many people don't install this mod.

So what do you think, should be optional?

Michael13 02-09-12 12:53 PM

Quote:

Originally Posted by pedrobas (Post 1835983)
So what do you think, should be optional?

Well, yes, I think so. You can read whole thread where it was discussed http://www.subsim.com/radioroom/show...=179746&page=2

flostt 02-09-12 01:38 PM

Quote:

Originally Posted by pedrobas (Post 1835887)
Still waiting for info about these two. :wah: Anyone ???? :hmmm:

I have installed both.

I feel the uniforms are nice eye-candy

Compatible Conus00's Graphic Mod is a must in my opinion (working dials, condensation, color scheme, rust, lighting, reworked shadows, KM Binos......)

pedrobas 02-09-12 02:34 PM

Quote:

Originally Posted by flostt (Post 1836041)
I have installed both.

I feel the uniforms are nice eye-candy

Did you noticed this: "About Pascalīs uniforms, the problem i see is that the people in the Lifeboats use the same clothes than aour crew so you see all those poor "Brits" dressed in German clothes"

flostt 02-09-12 02:44 PM

Quote:

Originally Posted by pedrobas (Post 1836081)
Did you noticed this: "About Pascalīs uniforms, the problem i see is that the people in the Lifeboats use the same clothes than aour crew so you see all those poor "Brits" dressed in German clothes"

Aaah, I get your point...would not be a problem for me....as you won't be looking at lifeboats all the time....

BIGREG 02-09-12 04:03 PM

Hi pedrobas :salute:

I see you we prepare in a good soup. http://dl.dropbox.com/u/8655607/Soup.gifYum !

Just a small thing, for graphic interior mods, the better it is to install them after the mod: SteelViking's Interior Mod Patch v1.2.2
(Watch in this mod there are additional textures that will not be replaced by another mod, and there can be needles that do not correspond to gauge more after installing another mod!)


BigReg/BigRegOne

http://dl.dropbox.com/u/8655607/marin.gif

"It's still in the navy he has the most mariners."

Proverbe Shadock

THE_MASK 02-09-12 04:21 PM

and remember to only use 2 blind beta testers and release only 2 patches .


All times are GMT -5. The time now is 01:28 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.