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Being new to Harpoon i appreciate all the info. that has been put out there for us newbies. thanx.
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Glad to know that our videos are helpful. Please feel free to request additional videos for any unanswered questions that you may have.
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Welcome to SubSim Mjw1477!
:up:
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http://www.youtube.com/watch?v=c3igNq22iWw
Are those comments life or added later? When comments life, how are different time-compressions possible in multiplayer sessions? |
Sometimes, the videos are made of live sessions. Sometimes, I record the match and then add commentary afterwards.
Time compression in multi-player sessions is handled by the slowest requested speed. If one player wants 1:5second compression while the other wants 1:30second compression, the slower time of 1:5sec is used by the server. |
Kind of cheat-effect by slowing down the TC in MP-matches. Explained in http://www.youtube.com/watch?v=mFYL4nOo9n8 at 35:10min ff.
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I agree. You can take advantage of game slowing down or pausing when your opponent tries to fire. Sadly, it is only one of many bugs.
Personally, I try not to exploit this game short-coming/limitation. If my opponent has the game slowed down to 1:1 compression, I might ask him if it is deliberate or if he accidentally forgot to speed up. If he tells me that it is intentional, I just continue to play as though I do not know 'something is in the wind'. If that means I unwittingly sail into a torpedo ambush, then so be it. I try to play as in the same manner as I think a real commander might act. Not everyone believes the same and others may take advantage of the 1:1 time compression as a portent of imminent enemy action. Of course, you can always play tricks on your enemy, too. You can slow down to 1:1 at random points in time to confuse your enemy. However, this tends to frustrate and annoy you as much as it does your opponent since you have to sit around and do nothing, too. :ping: I'm glad you are enjoying our videos. Just let me know if you want an MP match or demo session. |
Another video After-Action Report for Harpoon3 has been added to the YouTube Harpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience.
You can watch the complete Missile Boats at Dawn scenario: http://www.youtube.com/watch?v=fESgy98YoHU |
Interesting.
From what i see in the vid the scenario is highly unbalanced, what is not intrinsically good or bad. But just to put targets among other neutral ships and think you might get away with it is uncreative (from the mission designer). Would be interesting to see the initial orders of the lybian side and the locations of known threats. Cant find infos for the lybian side in the PTM@Dawn.scn file. And it would be interesting to read about the intentions/tactics of the lybian side (aka Ryan A.). |
It does appear as though the balance of forces favours the Israelis. However, I try to match them up as closely as possible. No scenario designer can promise perfect balance nor, IMO, should they try because in the real world you find elephants and ants. I just try to create fun and challenging situations. This scenario was originally created for Harpoon Classic. I tried to re-make it for H3 by following the Order of Battle as closely as possible as a tribute to the original scenario. :)
I respectfully disagree with your opinion regarding the placement of vessels within a swarm of neutral targets. I believe that this is a valid tactic actually employed in the real world as asymmetric warfare. Moving amongst the fishes is a tactic in land combat. Why not do the same at sea? You can view the initial Libyan and Israeli orders either with the game or the scenario editor. For your convenience, I will append a copy here. Also, I will show you the initial Libyan fleet dispositions on a map along with their SSM coverage. Quote:
If you want to ask what my esteemed opponent, TheAlaskanBiker, was thinking, you might have to post them to the YouTube channel so that he can see them. Thanks for your discussion. It's always fun to see what neutral observers think. :up: |
Changes i would like to have seen on the libyan part:
**** FLASH TRAFFIC **** 033205Z02MAR97 TO: Capt, TF LION Capt, TF COBRA Capt, TF EAGEL Capt, TF MONGOOSE Capt, TF CHEETAH Capt, TF LEOPARD FR: NavDep 1. Special shipment from Tobruk to Abu Qir port leaves as soon as possible. Route distance: 320nm. 2. Possible threats: 2 Israeli navy ships sighted at Lat31°43N/Long 026°13E (Mark01) at 163000Z01MAR97 3. Rules of Engagement: Warning Yellow, Weapons Tight. Positive confirmation of hostile action is required. 4. Ensure the safe arrival of the cargo vessel ABCDEF to Abu Qir port within 72 hours. 5. Report success code: PRS214 // EOM // 033531Z02MAR97 Correct place of Abu Qir harbour http://img.xrmb2.net/images/271231.jpeg |
I think that I will stick with the original spirit of the scenario designer. However, you should feel free to make a variant of this scenario that meets your personal requirements or interpretation. Also, if you wish to release your variant for the enjoyment of others, there would be no problem for it to be included within the PlayersDB Library Installation files under your own name.
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A new video for "Malvinas" has been added the YouTube Harpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience.
You can watch Malvinas: http://www.youtube.com/watch?v=ptYW9A4DlPE |
Another video After-Action Report for Harpoon3 has been added to the YouTube Harpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience.
You can watch the complete Valdez [MP] scenario: http://www.youtube.com/watch?v=G_yDfmgnSe0 |
Quote:
The best that can be said about TheAlaskanbiker, he is not doing it right ... |
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