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-   -   [REL] SH5 Validator (https://www.subsim.com/radioroom/showthread.php?t=186975)

Sartoris 11-30-11 07:23 AM

I've tried validating my copy of SH5 and these are the errors I got. I hope you can help me with this. I also pasted my mod soup. I've patched the game to 1.2 and used TDW's patcher.

Classes errors:
D:\SilentHunt5\data\Air\Lowres_Arado\Lowres_Arado. cfg missing!
D:\SilentHunt5\data\Air\Lowres_Bucaneer\Lowres_Buc aneer.cfg missing!
D:\SilentHunt5\data\Air\Lowres_Buffalo\Lowres_Buff alo.cfg missing!
D:\SilentHunt5\data\Air\Lowres_Fairey_Swordfish\Lo wres_Fairey_Swordfish.cfg missing!
D:\SilentHunt5\data\Air\Lowres_Floatplane\Lowres_F loatplane.cfg missing!
D:\SilentHunt5\data\Air\Lowres_Wallrus\Lowres_Wall rus.cfg missing!
D:\SilentHunt5\data\Sea\NDD_Type36A\NDD_Type36A.cf g missing!

Classes ignores:
D:\SilentHunt5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp ignored
D:\SilentHunt5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns ignored
D:\SilentHunt5\data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns ignored
D:\SilentHunt5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp ignored
D:\SilentHunt5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns ignored
D:\SilentHunt5\data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns ignored
D:\SilentHunt5\data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns ignored
D:\SilentHunt5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp ignored
D:\SilentHunt5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns ignored
D:\SilentHunt5\data\Sea\Floating_Mine\Floating_Min e.sns ignored
D:\SilentHunt5\data\Sea\Floating_Mine_Chain\Floati ng_Mine_Chain.sns ignored
D:\SilentHunt5\data\Sea\Floating_Mine_Chain_16\Flo ating_Mine_Chain_16.sns ignored
D:\SilentHunt5\data\Sea\Subnet\Subnet.sns ignored
D:\SilentHunt5\data\Land\LCD_LargeTurret\LCD_Large Turret.eqp ignored
D:\SilentHunt5\data\Land\LCD_LargeTurret\LCD_Large Turret.sns ignored
D:\SilentHunt5\data\Land\LCD_MediumTurret\LCD_Medi umTurret.eqp ignored
D:\SilentHunt5\data\Land\LCD_MediumTurret\LCD_Medi umTurret.sns ignored
D:\SilentHunt5\data\Land\LCD_SmallTurret\LCD_Small Turret.eqp ignored
D:\SilentHunt5\data\Land\LCD_SmallTurret\LCD_Small Turret.sns ignored


Generic Mod Enabler - v2.6.0.157
[D:\SilentHunt5\MODS]

nVidia missing lights
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
No magic skills v1.5
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 8x5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
TDW_Waypoint_Contacts_No_Symbols_1_1_0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.5
OHII v1.5 Full Patch2
Critical hits 1.1 Torpedos
Equipment_Upgrades_Fix_1_2_byTheBeast
Grossdeutscher Rundfunk
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english

TheDarkWraith 11-30-11 10:50 AM

You are fine except for the NDD_TypeA36 :up:

Trevally. 11-30-11 12:47 PM

D:\SilentHunt5\data\Sea\NDD_Type36A\

If you look in this folder - do you only see one file "NDD_Type36A.AIT":06:

THE_MASK 11-30-11 02:01 PM

Quote:

Originally Posted by Trevally. (Post 1796719)
D:\SilentHunt5\data\Sea\NDD_Type36A\

If you look in this folder - do you only see one file "NDD_Type36A.AIT":06:

Yes .

Trevally. 11-30-11 02:31 PM

This is the SOAN info for ship in MO (I guess MO adds that ship)

So the fact that the CFG is missing does not matter.
If you were using MO and had no CFG for that ship - there would be problems.

The 36a is a clone of the 34

Sartoris 11-30-11 04:00 PM

Quote:

Originally Posted by Trevally. (Post 1796719)
D:\SilentHunt5\data\Sea\NDD_Type36A\

If you look in this folder - do you only see one file "NDD_Type36A.AIT":06:

Yes, I have one such file. I reinstalled the game today and didn't use MO (haven't used MO for a long time), so I'm not sure why this should be appearing.

Sartoris 12-01-11 06:26 AM

So, nobody has any idea which mod added this ship? I'm not using MO, so I'm sort of confused... Could it be that some other mods added this? Maybe some mods by TDW? I hope this won't cause any errors...

THE_MASK 12-01-11 02:09 PM

new UIs adds it .

Sartoris 12-01-11 03:16 PM

So what does a missing cfg mean? Does it mean that I might encounter the ship and the game might crash because there's no cfg?

Trevally. 12-01-11 03:24 PM

Quote:

Originally Posted by Sartoris (Post 1797489)
So what does a missing cfg mean? Does it mean that I might encounter the ship and the game might crash because there's no cfg?

Hi Sartotis,

If the game wanted to load up a ship and that ship had no CFG, then you would get a ctd. That is why the validator checks for it.

What you have is a file in a folder that the game will not look at so this will cause you no issues and you do not need to do anything.:up:

Sartoris 12-01-11 03:27 PM

Okay, thank you for your help! :salute:

Sartoris 12-10-11 11:14 AM

I wasn't sure where to ask for TDW's help, so I'll put it here.

On my last patrol I received report that there was smoke on the horizon. I went to attack pericope, turned it at the target and used the voice recognition mod to lock target. That's when the game crashed. I pasted the debugged output below, as well as my mod soup. Any help would be greatly appreciated.

00012878 3648.49438477 [5308] Right mouse button event DisplayOfficerAbilityPage added
00012879 3648.86791992 [5308] Right mouse button event DisplayOfficerAbilityPage removed
00012880 3649.74047852 [5308] Pagelayout_ExecuteOrderCategory: WA Teleport
00012881 3653.55151367 [5068] Entities.cpp (83): Process Message:
00012882 3653.55151367 [5068] Entities.cpp (114): OSI Ping
00012883 3653.55200195 [5068] Entities.cpp (123): succeeded
00012884 3666.43603516 [5068] Entities.cpp (83): Process Message:
00012885 3666.43603516 [5068] Entities.cpp (114): OSI Ping
00012886 3666.43652344 [5068] Entities.cpp (123): succeeded
00012887 3679.42944336 [5068] Entities.cpp (83): Process Message:
00012888 3679.42944336 [5068] Entities.cpp (114): OSI Ping
00012889 3679.42968750 [5068] Entities.cpp (123): succeeded
00012890 3684.26953125 [5308] TC level changed to 2
00012891 3684.42919922 [5308] TC level changed to 4
00012892 3684.58959961 [5308] TC level changed to 8
00012893 3684.77709961 [5308] TC level changed to 16
00012894 3684.93920898 [5308] TC level changed to 32
00012895 3685.10571289 [5308] TC level changed to 64
00012896 3685.25952148 [5308] TC level changed to 128
00012897 3685.41601563 [5308] TC level changed to 256
00012898 3685.73974609 [5308] TC level changed to 512
00012899 3686.29736328 [5308] TC level changed to 1024
00012900 3687.36523438 [5308] Smoke on the horizon ignored
00012901 3691.60742188 [5068] Entities.cpp (83): Process Message:
00012902 3691.60742188 [5068] Entities.cpp (114): OSI Ping
00012903 3691.60766602 [5068] Entities.cpp (123): succeeded
00012904 3693.23925781 [5308] TC level changed to 32
00012905 3694.04223633 [5308] TC level changed to 64
00012906 3694.63012695 [5308] TC level changed to 32
00012907 3694.79418945 [5308] TC level changed to 16
00012908 3694.95214844 [5308] TC level changed to 8
00012909 3695.07495117 [5308] TC level changed to 4
00012910 3695.23657227 [5308] TC level changed to 2
00012911 3695.39453125 [5308] TC level changed to 1
00012912 3697.47216797 [5308] TC level changed to 1
00012913 3697.90844727 [5308] Z=0.00 TAI Map zoom out
00012914 3698.22290039 [5308] Right mouse button event DisplayOfficerAbilityPage added
00012915 3699.56616211 [5308] Pagelayout_ExecuteOrderCategory: WA Nearest visual contact
00012916 3701.31909180 [5308] Right mouse button event DisplayOfficerAbilityPage removed
00012917 3701.54003906 [5308] Smoke on the horizon ignored
00012918 3701.76708984 [5308] Right mouse button event DisplayOfficerAbilityPage added
00012919 3701.95507813 [5308] Right mouse button event DisplayOfficerAbilityPage removed
00012920 3703.14379883 [5308] Pagelayout_ExecuteOrderCategory: WA Teleport
00012921 3703.28881836 [5068] Entities.cpp (83): Process Message:
00012922 3703.28930664 [5068] Entities.cpp (114): OSI Ping
00012923 3703.28930664 [5068] Entities.cpp (123): succeeded
00012924 3703.48681641 [5308] Right mouse button event DisplayOfficerAbilityPage added
00012925 3703.51831055 [5308] Right mouse button event DisplayOfficerAbilityPage removed
00012926 3704.89233398 [5308] Right mouse button event DisplayOfficerAbilityPage added
00012927 3706.44262695 [5308] Pagelayout_ExecuteOrderCategory: RO Radio
00012928 3706.50512695 [5308] Right mouse button event DisplayOfficerAbilityPage removed
00012929 3716.33984375 [5068] Entities.cpp (83): Process Message:
00012930 3716.33984375 [5068] Entities.cpp (114): OSI Ping
00012931 3716.33984375 [5068] Entities.cpp (123): succeeded
00012932 3724.62182617 [2512] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(444) : Game disconnected.
00012933 3724.62182617 [5068] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.



Generic Mod Enabler - v2.6.0.157
[D:\SilentHunt5\MODS]

nVidia missing lights
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
No magic skills v1.5
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 8x5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
TDW_Waypoint_Contacts_No_Symbols_1_1_0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.5
OHII v1.5 Full Patch2
Critical hits 1.1 Torpedos
Equipment_Upgrades_Fix_1_2_byTheBeast
Grossdeutscher Rundfunk
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0

vlad29 12-10-11 02:51 PM

Quote:

Originally Posted by Sartoris (Post 1803180)
I wasn't sure where to ask for TDW's help, so I'll put it here.

On my last patrol I received report that there was smoke on the horizon. I went to attack pericope, turned it at the target and used the voice recognition mod to lock target. That's when the game crashed. I pasted the debugged output below, as well as my mod soup. Any help would be greatly appreciated.

Hi Startoris
I've 2 notes:
1. I can assure it is not Speech Recognition mod that cause the trouble:yep:
2. You'd try v.1.4 of Equipment Upgrade Fix by TheBeast as it is newer and suites better for NewUi and OH:salute:

PS If you have troubles you can sent the PM to TDW with the DbgView file and results of validation

Sartoris 12-10-11 03:45 PM

Thank you for the suggestion!

Husksubsky 12-29-11 12:09 AM

Heres my list of errors.I don t know what o make of it:oops: even though I have a slight idea from other posts

heres mod list first

MightyFine Crew Mod 1.2.1 Alt w beards
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
sobers best ever fog V4 SH5
Small_trees_SH5_V1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_upgrade_to_v_0_0_31
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Manos Scopes-patch for 16x9
Equipment_Upgrades_Fix_v1_4_byTheBeast
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Enhanced FunelSmoke1.2_by HanSolo78
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
OH II Minefield map
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
NewUIs_TDC_6_9_0_Real_Navigation



Classes errors:
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_S wordfish.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing!
the lowres are ok errors yeah?


DefSide errors:
Missing DefSide entries for Croatia in \data\Roster\DefSide.cfg
Missing DefSide entries for Czechia in \data\Roster\DefSide.cfg
Missing DefSide entries for Hungary in \data\Roster\DefSide.cfg
Missing DefSide entries for New Zealand in \data\Roster\DefSide.cfg delete this yeah?
Missing DefSide entries for Slovakia in \data\Roster\DefSide.cfg
Missing DefSide entries for Uruquay in \data\Roster\DefSide.cfg UruQuay? next to uruguay
rest harmless?


Roster errors:
C:\Ubisoft\Silent Hunter 5\data\Roster\Croatia\Sea\KSCSN3SA1.cfg Incorrect UnitType of 102 for UnitClass KSCSN3SA1 @ line number 7
Czechia not found in defined countries
Hungary not found in defined countries
New Zealand not found in defined countries
Slovakia not found in defined countries
Uruquay not found in defined countries
C:\Ubisoft\Silent Hunter 5\data\Roster\Uruquay\Sea\KSCSN3SA1.cfg Incorrect UnitType of 102 for UnitClass KSCSN3SA1 @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\Venezuela\Sea\KSCSN3SA1.cfg Incorrect UnitType of 102 for UnitClass KSCSN3SA1 @ line number

I see some kind of pattern with these countries having errors or even doubled up with different letters. Scared to just delete them


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