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TD when i click on the raise snorkle in your 6.8 UI i get snorkel is not available...It was calm seas and i was at snorkel depth. 11 meters actully. and when i went to an outside view i saw nothing special above the water. Am i missing something here on how to use this.
EDIT: never mind the above. if anyone else wants to know why, i read through the 6.8 version notes for his UI itself and it appears that he has disabled the snorkel for some reason. So until i find out why, guess i will leave it as it is. |
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Another great mod from TheDarkWaith
Amazing, thank you for coming out with this mod. I will have some trouble getting it to work with all the others, and your FX_Update etc!
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Hinged Snorkel
When I examined the Hinged Snorkel closely in day light.
It appears the Deck Gun structure is preventing the Snorkel from lowing all the way. I used Goblin Editor to examine the Deck Gun and the Deck Gun model does have collision model. I will try removing the Deck Gun to test of Snorkel Lowers all the way. |
The Deck Gun was stopping the Snorkle from lowering all the way.
After I removed the deck gun the Hinged Snorkle is working fine. I went one step further. I made Snorkle Upgrade Pack that replaces the Deck Gun. No HEX Edit required so you can use any MOD that changes the Uboot_Sensors. Just need to make ZON and VAL files for Snorkle Model and it is ready. New Upgrade will be available in my Equipment Upgrade Fixes v1.4 that I will be posting for download soon. @ TheDarkWraith Can I send you the Hinged Snorkle Model to see if you can Start Stop Exhaust depending on Depth?:06: I spent a couple hours on this alone and I am lost in respects to implementing this functionality.:damn: Maybe put Dial control at base of Snorkle and start effect @ -8m...:hmmm: Regards! TheBeast |
Download link broken!!!!!!
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Unfortunately Gamefront is not available now for Eastern Europe.. |
Nice job TheDarkwraith..
good
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Thank you.
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I am a novice to the SH5 modding world, could anyone tell me what to add into the CFG file to control the snorkel? I have no idea what to write into the CFG file to control the snorkel.
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As for your question, there's a Keymapper tool you can download which will make the changes automatically, (with just a little user input). You can find it here: http://www.subsim.com/radioroom/showthread.php?t=168297 Good luck and good hunting! :arrgh!: |
Thank you for your help, it is much appreciated.
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Now I am unable to equip the snorkel, The snorkel has been there since I got The Beasts upgrades mod, but when I try to equip the snorkel with the snorkel mod on, the snorkel does not appear on my sub, the deck gun is still on it, and it says "Snorkel not available, sir"
I am not sure what to do now. |
If you use TDWs UI mod - then you do not need this one and the snorkel within the ui mod has to be added using the options editor.
This MUST be done in the bunker (not in your uboat) as it will ctd if not. As it will add an item to your boat - you must be careful about using old saves (where snorkel was not added) as you will ctd. So best bet is to use the UI mod and read up on how to use the options editor:up: |
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