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-   -   OH II support (https://www.subsim.com/radioroom/showthread.php?t=185409)

0rpheus 07-16-11 07:03 PM

Quote:

Originally Posted by Trevally. (Post 1706419)
Yes, it should work with MO.
Install OH II last in your mod list:up:

Awesome! Made my day, thanks :D

parazaine 07-16-11 08:12 PM

Quote:

Originally Posted by Trevally. (Post 1706431)
Thanks parazaine:salute:

Try changing your mod list as green above.

Can you post a SS of the map view where the CTD happens.
@Obelix - is this the same issue you asked about.

RE: imported ship behavior
What you discribe here is odd as the light version has no imported ships.
The no ctd with light, suggests that the issue is ship related and not campaign.

Will try the change to the mod order you suggest and get back to you.

parazaine 07-16-11 09:38 PM

I tried putting OHII after New UI's 6_6_0 and got ctd's upon entering the bunker after starting a new career so I assume you meant before it but after stormy's dbsm mods.

I also realised that my remove flare fix was based on an old unmodified zones.cfg file and so was incompatible with OHII full and removed it.

I'm not sure about SH5ENVGold either as this seems to overwrite the sql file that i seem to remember being mentioned as important so i removed that as well and replaced it with a different env mod.

The result is the following mod list which works with no ctd's and frame rates of 24 fps minimum whilst in kiel (jumps up to the max determned by my d3d antilag about where it was suggested it would...i.e about 30-40 km away from Kiel).

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\MODS]

d3d_antilag101
A Fistful of Emblems v1.51
Magnum_Opus_v0_0_1
Original map colors
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
Compatible Conus00's Graphic Mod+SV's work
SH5Lifeboats_2.0
German U-Boat Crew Language Pack
FX_Update_0_0_16_2_ByTheDarkWraith
Old Style Explosions V1.1
IRAI_0_0_30_ByTheDarkWraith
Dark_Interior_V1
Depth_Dependent_Hydrophone_1.0.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Torpedo Splash
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys_DBSM_SH5_v1.3_optional_scary_creaks
OPEN HORIZONS II
NewUIs_TDC_6_6_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
NewUIs_TDC_6_6_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_6_0_ERM_Reaper7_NightVision_Black_Ski n
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot patch
Trevally Tutorials - All v0.2 (for TDW UI)
AOB slide ruller for TDW UIs and MO by stoianm
EQuaTool 01.01 by AvM - Large Style
Grossdeutscher Rundfunk
Enhanced FunelSmoke1.2_by HanSolo78
NewUIs_TDC_6_6_0_New_radio_messages_German
OH II and Light Campaign Radio Messages
Dynamic Environment SH5 Basemod (light) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Remove mines-ice-dolphins from OH II full

I also noticed the Buoy's sounds which i hadn't heard before...anyway, it seems to be working. I may need to figure out how to do another flare fix mod but having looked at the zones.cfg file for OHII, I can't find what lines of code to change.

Thx for the help and i hope my efforts may help others to get a working mod order. I havent had much time to test it so will report back if i have any further problems.

As far as the imported ships behavior goes, they still seem to be bobbing up and down more than they should and more than the vanilla ship types..not enough to be a game-breaker but it may point to another issue....I cant guarantee its a problem with the lite version of OHII as I obviously had incompatibility issues when testing that version. I also have flashing textures but i've had them all along, also not a game breaker when not using outside views.

p.s what are those planes? I dont recognise the type.

Trevally. 07-17-11 05:48 AM

Quote:

Originally Posted by parazaine (Post 1706496)
The result is the following mod list which works with no ctd's and frame rates of 24 fps minimum whilst in kiel (jumps up to the max determned by my d3d antilag about where it was suggested it would...i.e about 30-40 km away from Kiel).

I also noticed the Buoy's sounds which i hadn't heard before...anyway, it seems to be working. I may need to figure out how to do another flare fix mod but having looked at the zones.cfg file for OHII, I can't find what lines of code to change.

Thx for the help and i hope my efforts may help others to get a working mod order. I havent had much time to test it so will report back if i have any further problems.

As far as the imported ships behavior goes, they still seem to be bobbing up and down more than they should and more than the vanilla ship types..not enough to be a game-breaker but it may point to another issue....I cant guarantee its a problem with the lite version of OHII as I obviously had incompatibility issues when testing that version. I also have flashing textures but i've had them all along, also not a game breaker when not using outside views.

p.s what are those planes? I dont recognise the type.

Thanks for reporting back parazaine:salute:
Im glad you got your list sorted and can now play without ctd.:yeah:

Yes moving OH II to after Stormfly's sound mods will give you the bell sound.

The bobbing ships is something I hope get fixed soon. I think Rongel may be working on them. Im sure SteelV will also when he gets back home.

We are looking at taking them out if they are causing too many problems.
I realy hope this does not happan as I think the extra ships in port add a lot to the feel of the game.

The German bombers are from a random group command so could be one of these:-
JU 88
Junkers Ju 290
Ju 87 Stuka

TheDarkWraith 07-17-11 07:29 AM

Quote:

Originally Posted by Trevally. (Post 1706600)
The bobbing ships is something I hope get fixed soon. I think Rongel may be working on them. Im sure SteelV will also when he gets back home.

We are looking at taking them out if they are causing too many problems.
I realy hope this does not happan as I think the extra ships in port add a lot to the feel of the game.

They act like they do because of their 'zombie' state. Un-zombie them and they work fine but then FPS tanks.....

Trevally. 07-17-11 09:26 AM

Quote:

Originally Posted by TheDarkWraith (Post 1706646)
They act like they do because of their 'zombie' state. Un-zombie them and they work fine but then FPS tanks.....

Thanks for the info TDW

0rpheus 07-17-11 10:10 AM

One further question - would it be possible to add the light mod, then the reduced mines/dolphins etc mod after it to get the eye candy without the extra (somewhat fps killing) traffic?

Trevally. 07-17-11 10:33 AM

Quote:

Originally Posted by 0rpheus (Post 1706709)
One further question - would it be possible to add the light mod, then the reduced mines/dolphins etc mod after it to get the eye candy without the extra (somewhat fps killing) traffic?

Some things to try if you are suffering from low fps with OH II (full)

1st
What other mods are you using?
Some graphics mods will effect you fps too. Check your list and think if you can remove them. (these mods can be hard to give up as they can be your favs due to better graphics:D)
If you use MO - try the reduced shadow addon that is within patch2.

2nd
Lower you shadow setting in the main options page.

3rd
Try OH II (full) with reduced mines etc (career re-start required)

4th
Try OH II (full) with removed mines etc (career re-start required)

5th
try OH II (light) (career re-start required)
This one is your last chance with OH II. But this option WILL work as it uses the same requirments as the stock game. If your stock game runs ok - so will this as only campaign objetives have been changed and the extra campigns added upto 1945.

Quote:

would it be possible to add the light mod, then the reduced mines/dolphins etc mod after it to get the eye candy without the extra (somewhat fps killing) traffic?
Sorry 0rpheus, this will not work as there are no dolphines etc in the light version to remove.

Trevally. 07-17-11 10:42 AM

If ports are peoples biggest fps killer - I could make another update for the reduced mines etc to reduce the ships in port.

Ustahl reported yesterday that TheBlackPit campaign had no ships in port and as a result had high fps.

0rpheus 07-17-11 10:47 AM

Quote:

Originally Posted by Trevally. (Post 1706715)
Some things to try if you are suffering from low fps with OH II (full)

1st
What other mods are you using?
Some graphics mods will effect you fps too. Check your list and think if you can remove them. (these mods can be hard to give up as they can be your favs due to better graphics:D)
If you use MO - try the reduced shadow addon that is within patch2.

2nd
Lower you shadow setting in the main options page.

3rd
Try OH II (full) with reduced mines etc (career re-start required)

4th
Try OH II (full) with removed mines etc (career re-start required)

5th
try OH II (light) (career re-start required)
This one is your last chance with OH II. But this option WILL work as it uses the same requirments as the stock game. If your stock game runs ok - so will this as only campaign objetives have been changed and the extra campigns added upto 1945.


Sorry 0rpheus, this will not work as there are no dolphines etc in the light version to remove.



Yeah I figured that out just after posting: there's no environment files for the reduced mod to alter lol. I did wonder whether it'd be feasible to take the applicable environment files from the full mod, add them to the light one and then modify with the reduced. I'm more keen on the idea of icebergs and dolphins etc than I am on having a huge amount of port traffic. ;)

I've tried full but it dropped my (antilag max=40) fps from 40 to 20ish with mega stutter. Reduced mines put that back up to about 30 but still stuttered quite heavily; render ahead=4 in antilag made it almost tolerable but just not quite. Any higher and the input slowdown will start to get too noticeable. In game shadows are set to medium, and I am using the reduced shadows LR mod. Using Reduced, time compression max dropped from 8100ish with no OHII to 5500ish (forget the exact numbers now).

Now running lite with zilcho stutter which is great. Am I really missing out on much if I use Lite and lose the extra traffic? I did enjoy the planes flying over out of Kiel (only one I've tried so far) and the extra port traffic, but not the stutter!

Don't suppose there are separate mods for things like dolphins? A more 'living' ocean would be a dream come true alongside this campaign. :)

Full (current) mod soup list:

Magnum Opus_0_0_1
Magnum Opus v0_0_1
Magnum Opus Patch 2
MoraleMod
Critical Hits 1.1 Torpedos
Arclight MRP
Mightyfine Less Annoying Footsteps 1.0
OpenHorizons II Light
Shadow Improvement ModLR

All variations on OH installs will be the same as this list, just replace Lite with Full/reduced as appropriate. Placement of shadow improvementLR doesn't seem to affect adversely. PC specs: 4gig ram, 2x 5770, core i5 @ 3.6g.

Thanks for all your help! :salute:

Trevally. 07-17-11 12:10 PM

Added a 3rd option to the reduce/remove mod.
Reduce ships in your port by 50%.
This may give you a fps increase:up:

new career start required for reduction to work.

DOWNLOAD

0rpheus 07-17-11 01:20 PM

Quote:

Originally Posted by Trevally. (Post 1706758)
Added a 3rd option to the reduce/remove mod.
Reduce ships in your port by 50%.
This may give you a fps increase:up:

new career start required for reduction to work.

DOWNLOAD


What can I say! Absolute legend! :D

That's done the trick. Subpen's still clunky but not bothered by that, soon as you're in the sub it's butter smooth with the 50% port ships & 20% mines mods. Will see how it goes and may drop the 20% mod if it stays this smooth... for now though I'm going to blast through the campaign - I've spent 2 days modding SH5 and am itching to have a proper playthrough.

Will report back any bugs to help the project, only one so far is the hilarious light shafts shining out of faces in the subpen, but that's OM I think and I can live with it. ;)

Thanks a ton (or several thousand, if all goes to plan hehe)! :salute:

Stormfly 07-17-11 01:49 PM

Quote:

Originally Posted by Trevally. (Post 1706758)
Added a 3rd option to the reduce/remove mod.
Reduce ships in your port by 50%.
This may give you a fps increase:up:

new career start required for reduction to work.

DOWNLOAD

i dont know if its only me, but plz check St. Nazair port traffic (no single docked ship, no traffic), in all versions because i didnt testet St. Nazair with the non reduced version (saw that in Western Approaches).

Trevally. 07-17-11 02:28 PM

Quote:

Originally Posted by 0rpheus (Post 1706795)
What can I say! Absolute legend! :D

That's done the trick. Subpen's still clunky but not bothered by that, soon as you're in the sub it's butter smooth with the 50% port ships & 20% mines mods. Will see how it goes and may drop the 20% mod if it stays this smooth... for now though I'm going to blast through the campaign - I've spent 2 days modding SH5 and am itching to have a proper playthrough.

Will report back any bugs to help the project, only one so far is the hilarious light shafts shining out of faces in the subpen, but that's OM I think and I can live with it. ;)

Thanks a ton (or several thousand, if all goes to plan hehe)! :salute:

Glad that is working better for you:yeah:

Quote:

Originally Posted by Stormfly (Post 1706815)
i dont know if its only me, but plz check St. Nazair port traffic (no single docked ship, no traffic), in all versions because i didnt testet St. Nazair with the non reduced version (saw that in Western Approaches).

Thanks Stormfly - i will check that:up:

Trevally. 07-17-11 03:16 PM

Quote:

Originally Posted by Stormfly (Post 1706815)
i dont know if its only me, but plz check St. Nazair port traffic (no single docked ship, no traffic), in all versions because i didnt testet St. Nazair with the non reduced version (saw that in Western Approaches).


Fix for all Med harbours where no extra ships had been added.
This fix now replaces the black pit fix and should be used by all using the full version.

Sorry - again a career re-start is required for fix to take effect.

DOWNLOAD


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