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What is Ubisofts angle here?
I don't think players should be asked to play for fixes and content that blatently should have been included, as for additional content well there I think there is a case for some profitability. I can't see Ubisoft sharing the complete source code, some 'bits' or 'snipets' maybe... One thing is for sure Ubisoft has suffered reputation and brand damage on account of SH5 and its DRM policy. I certainly have avoided other Ubisoft titles like SplinterCell:Conviction and Asscreed plus I also own an Xbox360 and no Ubisoft titles in that collection either. This is not because of some boycott or protest I just don't trust them to release a good quality game anymore my business goes elsewhere. I can't be the only one who thinks this... Could Ubisoft be finally seeing sense and trying to repair some damage and reputation? Sceptical as I am it would help them and their business long term. Gamers aren't all teenagers many people are in it for the long haul. Probably worth asking TDW privately what he would consider a working compromise given his contributions to SH5 to date. |
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Then there are half a dozen or more who have expressed intreast but want some offical word before they agree to anything (which is perfectly reasonable i might add) Id say you got a decent turn out already in the making. For what its worth, If you do PM TDW, maybe PM Hansolo and IamBecomeLife also, they might be interested.... |
Good day all,
I'm no more than a semi-regular subsim forum's reader and SH3-5 player that enjoys very good mods (tip-hat to all modders). Not to be rude to the op, but it is pointless and nearly harmful to offer support from UBI without actual disclosure of what will exactly happen. You are expecting modders to sign up for an unknown, with no semi-solid picture of how theoretically it would work. You second post, specifying that Project Managers, Artists, etc are required - only shows (at least to me) that it will be a very structured and controlled environment, which a) I don't believe fair to the modders; b) will not work without some very strict official legal paperwork signed by all involved... that is just how this looks to me so far, my 2c. Take it or leave it. |
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I agree that its all a bit vague and sketchy at the moment, but to be fair to Urfisch he did say it was still a proposal, so it could be a chicken and egg scenario where he or the mystery Ubi employee, needs to get an idea of numbers and who can offer what, before they can try to form something with more clarity. |
I think Pintea has the best idea . Release some more tools for modders to use .
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I know UBI will never release the SDK for any game to a non-employee, and that is the exact reason why they will never compare to a company like Valve........ Valve is what a true publisher/developer should be and it shows in their quarterly earning reports..... so sad UBI made these games......
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So I am not sure if figuring out the interest is required. |
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I appreciate your right to oppose... but please be aware:
In a years to come 2012/13/14... the only thing that matters will be: Do we have systematically reworked modern sub-simulation to enjoy for a yers... or we do not have! (for 90% of players) Who will care in 2014 what Ubi has done or hasn't done to this community in a spring 2010... ? :zzz: |
You don't need Ubi or their support. What you need is time/skills. With those two 'tools' you can make the game (.exe and supporting .act files) do anything you want it to do :yep: You have the source code, allbeit in machine (hex) code but it IS decodable. Many people working on mapping out the functions/variables/global variables and decoding them will get more done than anything Ubi or it's employees could ever offer :smug:
So start reading up on machine op codes, how to use debuggers, reverse engineering, and assembly and start decoding. I know the above but one person can't move a mountain. |
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We cant do it on our own Regarding the mentioned strategy of TDW, with "just have to know, reverse engineering, coding, etc...and all this stuff", so we could do it on our own. JUST?! Dude, this is the problem. Nearly nobody has the time and the skills you have. If so, we could do it the way you mentioned, without any help of UBI, right. But as we dont, we need the help of them. The game is now 15 month in "reverse engineering progress", as we might call the modding. And we managed to change the UI (simple), add some more crew and use given animations for own purposes, import ships (without shadows, etc.) and stuff like that. BUT what overall and deeply improvement have we reached? We still have NO ACCESS to the main core game content to change the gameplay and add or remove things from the game, like ai-acting wolfpacks, interaction with bdu, etc. Important knowledge for all of us If you have the skills (which i believe you do have), please release all your knowledge in a sorted database with tutorials and tools, so we all can learn from you. But as long, as you just hassle against a coop with the "magic key guys", accept the facts. Real improvements = real danger? Let me just point out the case "privateer". In cases of real steps forward, all modders came to the border of "illegal" code change. So as long, as this border exists and modders are in fear of law suits, only cause of their achievements, we will NOT make any real improvement to this game. This is a fact. |
Now that you mentioned te crew.. joining ubi would mean that they can provide new animations?
Anyway, I still dont uderstand what you wanna do. We have no official word from a dev or someone from ubi to confirm any interest in doing anything about what you propose here. If this is serious, they should step forward and make it official, otherwise is just a talk in a park. |
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