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-   -   [REL]Imported Ship Pack (https://www.subsim.com/radioroom/showthread.php?t=183904)

SteelViking 05-27-11 02:47 AM

Quote:

Originally Posted by Zedi (Post 1671516)
Actually I saw this happening once in one of my test. I though that I used a wrong version of imported ships, then I realized that the ships can use multiple skins :yep:

Huh, well I will give it another shot. Lets see what happens.

Zedi 05-27-11 02:59 AM

Quote:

Originally Posted by SteelViking (Post 1671518)
Huh, well I will give it another shot. Lets see what happens.

lol.. you said that you wil be out of town for few days .. seems like you just cant stop from moding :haha: :up:

Rongel 05-27-11 03:35 AM

Quote:

Originally Posted by Zedi (Post 1671509)
Many thanks SteelViking. Speaking about textures, I have a sugestion. Make/leave 2 textures entries for every ship as you did with few of them, even if booth textures are the same now. The reason is to give the opportunity to the community and other moders to create separate skin packs for these ships. Is why I suggest that these ships to have stock/default sh5 skin, nothing custom or any fancy stuff.

I had this idea when I was working on the texture for the first imported unit, the Elco boat and Sober already did a custom skin. Hope you understand what Im suggesting here.

I have seen at least Akita and Kasagisan change skins. I'm not exactly sure how the game switches them (it seems to like some skins more), but I have seen it work, at least in single missions. You can see this also in museum, when checking the same ship, but with different nations.

SteelViking 05-27-11 03:40 AM

Quote:

Originally Posted by Zedi (Post 1671519)
lol.. you said that you wil be out of town for few days .. seems like you just cant stop from moding :haha: :up:

:DNo, I can't stop modding. Actually I don't leave until Saturday morning. But, I plan to mod up until I have to drive to the airport.:up:

Stormfly 05-27-11 07:06 AM

i see some problems on the horizon, i knew that the SH5 dev team had many problems fitting all the content into 512mb grafic card memory... with all that new different ships and skins it could easy lead to ctd`s and performance problems... so my question would be, if it would be possible creating also a DXT5 high compression version of the ship package.

SteelViking 05-27-11 12:44 PM

Quote:

Originally Posted by Stormfly (Post 1671604)
i see some problems on the horizon, i knew that the SH5 dev team had many problems fitting all the content into 512mb grafic card memory... with all that new different ships and skins it could easy lead to ctd`s and performance problems... so my question would be, if it would be possible creating also a DXT5 high compression version of the ship package.

Darn, Stormfly, I actually meant to go ahead and compress all the textures. I will do that for the next version. I am usually opposed to compressing textures, because it does damage them slightly, but since we don't really get that close to the ships, you can't tell.

Thank you for reminding me.:salute:

Budds 05-27-11 06:11 PM

Preformance should not be affected by the number of Ships, or skins...
Just look at Sh 3 and 4, they have MANY more ships and skins than 5 does.

Its the Model, and skin.
If you use Hi-Def stuff.... preformance drops.

Just Sayin..........
:salute:

SteelViking 05-27-11 06:27 PM

Quote:

Originally Posted by Budds (Post 1671955)
Preformance should not be affected by the number of Ships, or skins...
Just look at Sh 3 and 4, they have MANY more ships and skins than 5 does.

Its the Model, and skin.
If you use Hi-Def stuff.... preformance drops.

Just Sayin..........
:salute:

Yes, good point. But, some of the stuff we are using here are high def textures.:yep:

Stormfly 05-27-11 07:19 PM

performance is much more important than eye candy...

SteelViking 05-27-11 11:07 PM

V1.1 released, see first post for details.:|\\

SteelViking 05-27-11 11:10 PM

@Zedi, if you wish to release a new version of the campaign mod while I am gone(for 9days) feel free to take this latest version of the imported ship mod and use it. It has all my latest work. However, there are still some cleanup procedures that need done before we finalize anything. Such as texture compression and the like.

Cheers mate
:salute:

Zedi 05-28-11 03:50 AM

Many thanks for everything you did!

Bon voyage :salute:

Magic1111 05-28-11 07:59 AM

Quote:

Originally Posted by SteelViking (Post 1672034)
V1.1 released, see first post for details.:|\\

Many thanks, will give it a try !!! :yeah:

Best regards,
Magic:salute:

Chevelless 05-30-11 06:12 AM

Excuse me, but I always meet trouble when i try to download it from mediafire, page can not be shown.

Would you please to upload it to filefront/gamefront please??

Thanks!:salute:

Zedi 05-30-11 06:23 AM

Quote:

Originally Posted by Chevelless (Post 1673443)
Excuse me, but I always meet trouble when i try to download it from mediafire, page can not be shown.

Would you please to upload it to filefront/gamefront please??

Thanks!:salute:

Try this direct link, should work:
http://download303.mediafire.com/gje...p+Pack+V1.1.7z


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