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-   -   [REL] Aces' Super Turms v5.1 and Super Pens v5.1 mods. (https://www.subsim.com/radioroom/showthread.php?t=182993)

galvao 05-11-11 08:55 AM

hi,

I'm running SH3 1.4-GWX3.0-SH3commander in W7 X64 OS.
Maybe my best way is to reinstal all the game,pacth and supermod for reset all kind of errors in game.

Tks Ace, maybe with your modlist i can find my problem....:)

regards

Galvao

Aces 05-11-11 08:57 AM

Hi mate,

I hope we can sort it out, I will post my current mods list this evening.

Cheers

Aces

fitzcarraldo 05-11-11 09:43 AM

Quote:

Originally Posted by galvao (Post 1661796)
hi,

I'm running SH3 1.4-GWX3.0-SH3commander in W7 X64 OS.
Maybe my best way is to reinstal all the game,pacth and supermod for reset all kind of errors in game.

Tks Ace, maybe with your modlist i can find my problem....:)

regards

Galvao

My actual GWX list:


Generic Mod Enabler - v2.6.0.157
[C:\SH3GWX\MODS]

GWX - Late War Sensors Snorkel Antennas
LifeBoats&Debris_v4
Wooden_Lifeboats_Mod_1.1
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
WAC4.1 SubPen_animated_18.02.2010
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Aces' Multimod compatability fix release v1.3 public beta
Aces' Super Turms v5.1 GWX Version
Aces'_Super_Turms_v5.1_GWX_Bearded_Crew_on_Deck_Ad d_On
MaGui 3.4
Widescreen MaGui v3.4
Type VII salvo selector
TorpedoSolutionButton for WideScreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
FM NI Fix for WideScreen MaGui v3.4
Aces' Type 9 c-1 Super Turm v2.0 3x MG-34 version for GWX
Aces' MaGUI v3.4 add-on for Super Turms 5+ & Multimod compatability Fix v1.3
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
GWX_SH4StyleFlag_fullModel
Pascal_Port_People
OLC's Modified Searchlight Beams for GWX3
BMW-R75 v.1 by TP
Torpedo damage Final ver2.0
Torpedo_HAHD_1024_GWX
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Merchant_Fleet_Mod_3.2
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Q Ship mod GWX3.0
German Images for Widescreen MaGui v3.4
Carotio_SH3_Seafloormod - 256mb
Leitz Fernglas
Ice Age
Combat Radio Frequency
Rapt0r's Uniforms V2.0
Rapt0r's Uniforms V2.0 [Black]
No Medals On Crew [Patch]
Compulsory U-boat Headdress - GWX 2.0
Flakmonkey's Interior with crew
Damo's Lighting & Ambiance for FM Interiors v1.0 & Open Conning Tower Hatch TestFM Food (beta)
Thomsen's Sound Pack V3.2cg
Real Depth Charge
Karle's_Crash_Dive_Mod
Haunting Atlantic Wind
GWX - Merged Campaign Wilhelmshaven v6
B25_Deck_Crew_Ambient
Aces' Modified Headphones
Dönitz Aces - Custom Emblems
BritishAsdicMkIFinal
optional-Intro Screen for Widescreen MaGui v3.4
Wolfehunters_VIIC_U408_2048
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
WAC ENV 4.1 8K
New_clearsky_clouds
WAC4.1 16k Atmosphere

All seems work fine, testing now. No CTD, no problems with conning tower...

Regards.

Fitzcarraldo :salute:

Fubar2Niner 05-11-11 02:54 PM

Quote:

Originally Posted by fitzcarraldo (Post 1661820)
My actual GWX list:


Generic Mod Enabler - v2.6.0.157
[C:\SH3GWX\MODS]

GWX - Late War Sensors Snorkel Antennas
LifeBoats&Debris_v4
Wooden_Lifeboats_Mod_1.1
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
WAC4.1 SubPen_animated_18.02.2010
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Aces' Multimod compatability fix release v1.3 public beta
Aces' Super Turms v5.1 GWX Version
Aces'_Super_Turms_v5.1_GWX_Bearded_Crew_on_Deck_Ad d_On
MaGui 3.4
Widescreen MaGui v3.4
Type VII salvo selector
TorpedoSolutionButton for WideScreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
FM NI Fix for WideScreen MaGui v3.4
Aces' Type 9 c-1 Super Turm v2.0 3x MG-34 version for GWX
Aces' MaGUI v3.4 add-on for Super Turms 5+ & Multimod compatability Fix v1.3
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
GWX_SH4StyleFlag_fullModel
Pascal_Port_People
OLC's Modified Searchlight Beams for GWX3
BMW-R75 v.1 by TP
Torpedo damage Final ver2.0
Torpedo_HAHD_1024_GWX
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Merchant_Fleet_Mod_3.2
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Q Ship mod GWX3.0
German Images for Widescreen MaGui v3.4
Carotio_SH3_Seafloormod - 256mb
Leitz Fernglas
Ice Age
Combat Radio Frequency
Rapt0r's Uniforms V2.0
Rapt0r's Uniforms V2.0 [Black]
No Medals On Crew [Patch]
Compulsory U-boat Headdress - GWX 2.0
Flakmonkey's Interior with crew
Damo's Lighting & Ambiance for FM Interiors v1.0 & Open Conning Tower Hatch TestFM Food (beta)
Thomsen's Sound Pack V3.2cg
Real Depth Charge
Karle's_Crash_Dive_Mod
Haunting Atlantic Wind
GWX - Merged Campaign Wilhelmshaven v6
B25_Deck_Crew_Ambient
Aces' Modified Headphones
Dönitz Aces - Custom Emblems
BritishAsdicMkIFinal
optional-Intro Screen for Widescreen MaGui v3.4
Wolfehunters_VIIC_U408_2048
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
WAC ENV 4.1 8K
New_clearsky_clouds
WAC4.1 16k Atmosphere

All seems work fine, testing now. No CTD, no problems with conning tower...

Regards.

Fitzcarraldo :salute:

Mighty impressive list there mate, what are your system specs?

Best regards.

Fubar2Niner

Aces 05-11-11 03:36 PM

Hi chaps,

I've had a day of modding hell trying to get everything working in the new 9c1 turm but I'm getting there. The danmed emblem stuff has been giving me the run around.

My mods list as promised

GWX 3, /3GB patch, Windows 32Bit XP with 4GB RAM:

Generic Mod Enabler - v2.6.0.157
[C:\Program Files\Ubisoft\SilentHunterIII_GWX\MODS]

LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Rapt0r's Das Boot Skin
Sobers 3D waves
SOF_Scope
TeifeMkI(German)
Officer symbol
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Q Ship mod GWX3.0
Derzeitige Tiefe
konrad krumms type 7c
b25_ConningTower_Mid
Kaleun's Cap
Wooden_Lifeboats_Mod_1.1
Destroyers&Corvette
WAC4.1 16k Atmosphere
-63MBinSound
Materials file for Aces' multi-mod v1.3
DD_VisibleMines_V1.0
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo_HAHD_1024_GWX
Karle's_Crash_Dive_Mod
b25_Louder_Diesels_Louder
Aces' Multimod compatability fix release v1.3 public beta
Aces' Super Turms v5.1 GWX Version
MaGui 3.4
Widescreen MaGui v3.4
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Modified Headphones
Ricks_GWX_Rec_Man_Final
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces'_Super_Turms_v5.1_GWX_Bearded_Crew_on_Deck_Ad d_On
Aces' Radio Room Postcards v2
NA
Type IXc - The Wolf
Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3) 3x MG-34 version for GWX
Aces' MaGUI v3.4 add-on for Super Turms 5+ & Multimod compatability Fix v1.3

----

More news tomorrow but here's a few new screenies showing new compass, engine grills, ladder to wintergarten etc.

http://img192.imageshack.us/img192/7206/new1bm.jpg

http://img703.imageshack.us/img703/8096/new2z.jpg

http://img189.imageshack.us/img189/5937/new3zt.jpg

http://img94.imageshack.us/img94/2874/new4w.jpg

http://img847.imageshack.us/img847/5153/new5.jpg

Love the new MK2 skin mate, top class work.

Kind regards

Aces

BUKER 05-11-11 05:08 PM

Quote:

Originally Posted by Aces (Post 1662056)

Hi,
You can improve the detailing?

http://s53.radikal.ru/i141/1105/a5/cf10f953d98d.jpg

gar 05-12-11 01:34 AM

Small problem
 
I load the game, every thing works except I get a message that my gun and AA gun have been destroyed. I look and they are both missing. Never had this before. only change has been that I added both the Aces super turms v5.1, Super Pens V5.1 and the Multimod fix. They are GREAT mods. Followed the directions on order of loading. Hoping someone else has dealt with this and can help. Thanks SH3 + GWX the Best - Garry

Fish In The Water 05-12-11 01:59 AM

Quote:

Originally Posted by Aces (Post 1662056)
I've had a day of modding hell trying to get everything working in the new 9c1 turm but I'm getting there.

Easy mate...

Thanks for hanging in there, but we don't want you killing yourself. :timeout:

Aces 05-12-11 02:24 AM

Hi Gar,

I had this a long time ago I think, IIRC, it's because there's a clash of node ids. I might be wrong and, if it is, then it can be quite difficult to remedy. Can you please post your mods list. Edit, I just remebered that when you get that message it is usually the whole turm that's missing and when you look externally and I'm 99% sure that that is an ID clash problem. You must be running a mod that I'm not. If we can identify it then there's a chance that we can find the clashing ID but it can be a slow and painful process.

@Fish In The Water

Hi mate, I'll watch how I go. somedays one feels frustrated because everything seemse to go badly, other days it is the opposite, that's the nature of the beast.

@BUKER

Yes, some detail, I added the engine grills, of which I've seen different arrangements and the ladders from the 9c-2 turm as well as the bridge compass.

Regards

Aces

Fish In The Water 05-12-11 03:07 AM

Quote:

Originally Posted by Aces (Post 1662299)
@Fish In The Water

Hi mate, I'll watch how I go. somedays one feels frustrated because everything seemse to go badly, other days it is the opposite, that's the nature of the beast.

I know what you mean. Some days I'm like a dog with a bone and the biggest challenge is knowing when to take a break. Funny thing though, I often get more done afterwards when I do.

BTW, have you had a chance to think about a 'Leaky Sub' stand alone mod? I think it'd be a great finishing touch and would definitely add a lot of ambience for players with a couple of gigs of RAM.

Cheers! :salute:

Aces 05-12-11 03:21 AM

Hi mate,

Yes I'm thinking on that idea will let you know soon.

I was planning on taking a short break, just want to get the new stuff working first.

Cheers

Aces

Aces 05-12-11 04:38 AM

Hi folks,

Been working more this morning, made the ladders into 6 rung rather than four and re-did the engine grills texture.

http://img192.imageshack.us/img192/3...sandgrills.jpg

and my three grill version is still around:

http://img15.imageshack.us/img15/553...andladders.jpg

Best Regards

Aces

urfisch 05-12-11 11:30 AM

very nice work, aces!!!

:salute:

Fubar2Niner 05-12-11 11:55 AM

Excellent work mate, have a few beers on me when you take that well earned break :()1:

Best regards.

Fubar2Niner (Martin)

Aces 05-12-11 01:28 PM

Thanks chaps,

Everything working as planned, new screenies on my Type 9 Super Turms thread, releasde this weekend all things being equal.

Cheers

Aces


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