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hi,
I'm running SH3 1.4-GWX3.0-SH3commander in W7 X64 OS. Maybe my best way is to reinstal all the game,pacth and supermod for reset all kind of errors in game. Tks Ace, maybe with your modlist i can find my problem....:) regards Galvao |
Hi mate,
I hope we can sort it out, I will post my current mods list this evening. Cheers Aces |
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Generic Mod Enabler - v2.6.0.157 [C:\SH3GWX\MODS] GWX - Late War Sensors Snorkel Antennas LifeBoats&Debris_v4 Wooden_Lifeboats_Mod_1.1 New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 WAC4.1 SubPen_animated_18.02.2010 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 Aces' Multimod compatability fix release v1.3 public beta Aces' Super Turms v5.1 GWX Version Aces'_Super_Turms_v5.1_GWX_Bearded_Crew_on_Deck_Ad d_On MaGui 3.4 Widescreen MaGui v3.4 Type VII salvo selector TorpedoSolutionButton for WideScreen MaGui v3.4 optional-blue recmanual for Widescreen MaGui v3.4 FM NI Fix for WideScreen MaGui v3.4 Aces' Type 9 c-1 Super Turm v2.0 3x MG-34 version for GWX Aces' MaGUI v3.4 add-on for Super Turms 5+ & Multimod compatability Fix v1.3 Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 GWX_SH4StyleFlag_fullModel Pascal_Port_People OLC's Modified Searchlight Beams for GWX3 BMW-R75 v.1 by TP Torpedo damage Final ver2.0 Torpedo_HAHD_1024_GWX Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun Merchant_Fleet_Mod_3.2 TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships Q Ship mod GWX3.0 German Images for Widescreen MaGui v3.4 Carotio_SH3_Seafloormod - 256mb Leitz Fernglas Ice Age Combat Radio Frequency Rapt0r's Uniforms V2.0 Rapt0r's Uniforms V2.0 [Black] No Medals On Crew [Patch] Compulsory U-boat Headdress - GWX 2.0 Flakmonkey's Interior with crew Damo's Lighting & Ambiance for FM Interiors v1.0 & Open Conning Tower Hatch TestFM Food (beta) Thomsen's Sound Pack V3.2cg Real Depth Charge Karle's_Crash_Dive_Mod Haunting Atlantic Wind GWX - Merged Campaign Wilhelmshaven v6 B25_Deck_Crew_Ambient Aces' Modified Headphones Dönitz Aces - Custom Emblems BritishAsdicMkIFinal optional-Intro Screen for Widescreen MaGui v3.4 Wolfehunters_VIIC_U408_2048 TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 WAC ENV 4.1 8K New_clearsky_clouds WAC4.1 16k Atmosphere All seems work fine, testing now. No CTD, no problems with conning tower... Regards. Fitzcarraldo :salute: |
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Best regards. Fubar2Niner |
Hi chaps,
I've had a day of modding hell trying to get everything working in the new 9c1 turm but I'm getting there. The danmed emblem stuff has been giving me the run around. My mods list as promised GWX 3, /3GB patch, Windows 32Bit XP with 4GB RAM: Generic Mod Enabler - v2.6.0.157 [C:\Program Files\Ubisoft\SilentHunterIII_GWX\MODS] LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Real Depth Charge Searchlights_Removed Torpedo damage Final ver2.0 Foam WAC4.1 SubPen_animated_18.02.2010 Combat Radio Frequency Flags_enlighten Pascal_Port_People Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 [Without Red Circle] Rapt0r's Das Boot Skin Sobers 3D waves SOF_Scope TeifeMkI(German) Officer symbol Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 Q Ship mod GWX3.0 Derzeitige Tiefe konrad krumms type 7c b25_ConningTower_Mid Kaleun's Cap Wooden_Lifeboats_Mod_1.1 Destroyers&Corvette WAC4.1 16k Atmosphere -63MBinSound Materials file for Aces' multi-mod v1.3 DD_VisibleMines_V1.0 TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Torpedo_HAHD_1024_GWX Karle's_Crash_Dive_Mod b25_Louder_Diesels_Louder Aces' Multimod compatability fix release v1.3 public beta Aces' Super Turms v5.1 GWX Version MaGui 3.4 Widescreen MaGui v3.4 Aces'_Multimod_Fix_v1.3_Johann_add-on Aces' Modified Headphones Ricks_GWX_Rec_Man_Final Aces' St.Nazaire Super Pens v5.1 GWX Version Aces'_Super_Turms_v5.1_GWX_Bearded_Crew_on_Deck_Ad d_On Aces' Radio Room Postcards v2 NA Type IXc - The Wolf Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3) 3x MG-34 version for GWX Aces' MaGUI v3.4 add-on for Super Turms 5+ & Multimod compatability Fix v1.3 ---- More news tomorrow but here's a few new screenies showing new compass, engine grills, ladder to wintergarten etc. http://img192.imageshack.us/img192/7206/new1bm.jpg http://img703.imageshack.us/img703/8096/new2z.jpg http://img189.imageshack.us/img189/5937/new3zt.jpg http://img94.imageshack.us/img94/2874/new4w.jpg http://img847.imageshack.us/img847/5153/new5.jpg Love the new MK2 skin mate, top class work. Kind regards Aces |
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You can improve the detailing? http://s53.radikal.ru/i141/1105/a5/cf10f953d98d.jpg |
Small problem
I load the game, every thing works except I get a message that my gun and AA gun have been destroyed. I look and they are both missing. Never had this before. only change has been that I added both the Aces super turms v5.1, Super Pens V5.1 and the Multimod fix. They are GREAT mods. Followed the directions on order of loading. Hoping someone else has dealt with this and can help. Thanks SH3 + GWX the Best - Garry
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Thanks for hanging in there, but we don't want you killing yourself. :timeout: |
Hi Gar,
I had this a long time ago I think, IIRC, it's because there's a clash of node ids. I might be wrong and, if it is, then it can be quite difficult to remedy. Can you please post your mods list. Edit, I just remebered that when you get that message it is usually the whole turm that's missing and when you look externally and I'm 99% sure that that is an ID clash problem. You must be running a mod that I'm not. If we can identify it then there's a chance that we can find the clashing ID but it can be a slow and painful process. @Fish In The Water Hi mate, I'll watch how I go. somedays one feels frustrated because everything seemse to go badly, other days it is the opposite, that's the nature of the beast. @BUKER Yes, some detail, I added the engine grills, of which I've seen different arrangements and the ladders from the 9c-2 turm as well as the bridge compass. Regards Aces |
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BTW, have you had a chance to think about a 'Leaky Sub' stand alone mod? I think it'd be a great finishing touch and would definitely add a lot of ambience for players with a couple of gigs of RAM. Cheers! :salute: |
Hi mate,
Yes I'm thinking on that idea will let you know soon. I was planning on taking a short break, just want to get the new stuff working first. Cheers Aces |
Hi folks,
Been working more this morning, made the ladders into 6 rung rather than four and re-did the engine grills texture. http://img192.imageshack.us/img192/3...sandgrills.jpg and my three grill version is still around: http://img15.imageshack.us/img15/553...andladders.jpg Best Regards Aces |
very nice work, aces!!!
:salute: |
Excellent work mate, have a few beers on me when you take that well earned break :()1:
Best regards. Fubar2Niner (Martin) |
Thanks chaps,
Everything working as planned, new screenies on my Type 9 Super Turms thread, releasde this weekend all things being equal. Cheers Aces |
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