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-   -   [TEC] Adding/Importing new units / SH5 Damage/collision models (https://www.subsim.com/radioroom/showthread.php?t=182667)

TheDarkWraith 04-23-11 10:58 AM

Quote:

Originally Posted by iambecomelife (Post 1649353)
Thanks so much! Sorry about all the mistakes - I guess I will have to be more precise when creating new ships, because SH5 seems pretty sensitive to taking shortcuts with the .dat files.

SH5 is very picky on some things and not picky at all on others. It's a big learning process still on using .dat files for the ships :up:

I made changes to your files to what I know works in SH5. Some of the changes I made may not be necessary. You can experiment and post results here :up:

Realize that there is still more work needed to get these .dat files working correctly. You'll notice that the damage decals aren't displaying correctly. I haven't figured out yet how to make them display correctly :damn:

Changing the wake to use the new SH5 controllers is relatively easy to do also (not to mention looks 1000% better!) :yep:

The more people we have experimenting with adding new units the more we will learn from it.

Zedi 04-23-11 11:42 AM

Can anyone here practice with the dolphins too? I was really surprised to see that I can use the SH3 mod without any modification.

Problems: texture and splash is wrong, they dont follow waypoints and they are not visible under water, you can spot them only when they jump or with external cam.

TheDarkWraith 04-23-11 11:44 AM

Quote:

Originally Posted by Zedi (Post 1649380)
Can anyone here practice with the dolphins too? I was really surprised to see that I can use the SH3 mod without any modification.

Problems: texture and splash is wrong, they dont follow waypoints and they are not visible under water, you can spot them only when they jump or with external cam.

Sure. I'll take a look at it :up: Send me what you have on it currently.

Zedi 04-23-11 11:55 AM

You got PM, thanks.

TheDarkWraith 04-23-11 02:06 PM

Quote:

Originally Posted by Zedi (Post 1649380)
Can anyone here practice with the dolphins too? I was really surprised to see that I can use the SH3 mod without any modification.

Problems: texture and splash is wrong, they dont follow waypoints and they are not visible under water, you can spot them only when they jump or with external cam.

Well first what you sent was a total mess :nope: I know you didn't do it but the original authors should be ashamed of themselves :shifty: The only good thing from it was the 3D animation of the dolphin.

I got it sorted out and it follows waypoints and works like it should :up:
http://www.subsim.com/radioroom/pict...pictureid=4111

http://www.subsim.com/radioroom/pict...pictureid=4112

I have some work to do on it. I need to redo the wake it leaves and also have to redo the FPGs as I don't like them.

I need sound files for this (underwater and above water sounds)!

:|\\

Zedi 04-23-11 02:14 PM

Awesome.

Sounds here:
dolphins (underwater)
dolphins

Taken from ANIMAL SOUNDS LIBRARY. Not sure about the copyright tho...

TheDarkWraith 04-23-11 02:20 PM

Quote:

Originally Posted by Zedi (Post 1649467)
Awesome.

Sounds here:
dolphins (underwater)
dolphins

Taken from ANIMAL SOUNDS LIBRARY. Not sure about the copyright tho...

You should see it animated and moving under the water :D :rock:

stoianm 04-23-11 02:23 PM

Quote:

Originally Posted by TheDarkWraith (Post 1649472)
You should see it animated and moving under the water :D :rock:

ups... i spent 2 ours making a movie with the ugly dolphin animation - bad animation... and you pop up the new changes:DL... can you send me in PM pls... i am the movie maker:DL

TheDarkWraith 04-23-11 02:25 PM

Quote:

Originally Posted by stoianm (Post 1649477)
ups... i spent 2 ours making a movie with the ugly dolphin animation - bad animation... and you pop up the new changes:DL... can you send me in PM pls... i am the movie maker:DL

Sure after I fix the remaining things that need fixing. Zedi is wanting it also so I'm trying to fix these things now :up:

stoianm 04-23-11 02:26 PM

Quote:

Originally Posted by TheDarkWraith (Post 1649479)
Sure after I fix the remaining things that need fixing. Zedi is wanting it also so I'm trying to fix these things now :up:

he he.. i was sure that you will fix this... i spoked in the movie about that... i will post the ugly animation... and after that we can see beter the new improved things:rock:

TheDarkWraith 04-23-11 02:42 PM

wow I'm going old school :o Using an application I wrote years ago for SH3 to export keyframes from animations. I extracted all the keyframes from the dolphin animation (there's 41 of them) and am moving them up on the Y axis some so the dolphin doesn't appear so underwater all the time. I want it just breaking the surface for the majority of the time :D

stoianm 04-23-11 02:48 PM

Quote:

Originally Posted by TheDarkWraith (Post 1649494)
wow I'm going old school :o Using an application I wrote years ago for SH3 to export keyframes from animations. I extracted all the keyframes from the dolphin animation (there's 41 of them) and am moving them up on the Y axis some so the dolphin doesn't appear so underwater all the time. I want it just breaking the surface for the majority of the time :D

:rock:... do you think that we can use the same dat file and change the textures only for adding sharks and whales?

TheDarkWraith 04-23-11 03:47 PM

Wings3D is really pissing me off :stare: The keyframes are 288 vertices yet Wings3D imports 290 somehow and exports 290 which totally screws everything up :damn:

marleymen 04-23-11 04:13 PM

Quote:

Originally Posted by TheDarkWraith (Post 1649472)
You should see it animated and moving under the water :D :rock:

Make a video for us. Donīt take Flipper for yourself !!

:arrgh!::rotfl2:

TheDarkWraith 04-23-11 05:00 PM

Quote:

Originally Posted by marleymen (Post 1649536)
Make a video for us. Donīt take Flipper for yourself !!

:arrgh!::rotfl2:

The advantages to being a programmer is that you can write software on the fly for whatever need you have. Since Wings3D was screwing with the vertices import I wrote a little app that read the keyframe .obj files and adjusted all the vertice's Y up some. Problem solved :D

I'll make a video here soon :up:


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