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You have an answer.
:yeah: |
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No it is not!
:nope: We have for quite sometime been able to create NEW animations! TestPilot and I have been talking about just that issue. Animations are a pretty easy thing to do for something like this. TestPilot is going to do some more work that goes way past this! :03: I have his back on better animation work! :salute: |
You are right Privateer.....:yeah:
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Regards Mate,
But it is no longer a matter of 'pitching in'. When work from Thunder or myself is used? It's a matter of correcting things. TestPilot is a very valued friend and is ready to create better animations. I am ready to assist his work. That helps everyone in the long run. I see TestPilot as a great animator very soon. :yeah: |
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Because this animatin' & scriptin' is obviously so easy, how about if he launches a Very Flare or pops a smoke can when he's in the water?
Sorry for driving you crazy.:D |
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A mod missing in SH3 is the interception of radio messages from the attacked ships. Historically, the U-boats tried to intercept the distress or SOS comunications from the attacked ships, and by this way, they could identify the victim. Is possible to make a mod with a trigger when a merchant is torpedoed, with a message (written) in the radio page: "SOS, This is the SS Laconia, we´re attacked by the damn germans!!!". Best regards. Fitzcarraldo :salute: |
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Imagine you just IDed the Hood, put three torpedoes into her and she's sinking... and your radioman intercepts a message tipping you off to the fact that you just sank the SS Minnow. :haha: Not to mention the fact that for those people using Real Ship Names in Commander, there'd be no way to make the name that appeared in your post-patrol log match the ship name in the distress call you intercepted in game. And at least the names you get from Commander's Ship Names function do match up to the ships you actually sank. Although I agree it might be cool if you could get a radio intercept confirming that a ship has reported that she is sinking, even without a name for the ship included. Not sure how this would be worked into the mix... it appears that when the "magic moment" is reached where a ship is deemed sunk by the game, that immediately triggers the "She's going down" message from your crew... so having that event trigger the radioman to report an intercept of the ship's message saying the same thing would be redundant at that point. I guess you could substitute one for the other. :hmmm: |
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Interestingly, this WAS possible in Silent Hunter II using the Kriegstanz developer. And yes, it was indeed nice to get a message that matched the ship type (names could be designated as freighter names, tanker names, battleship names, etc.) I suppose newer isn't always better... |
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Misfit Modeler will do animations and is a free 3D Modeler. I highly recommend it. :yeah: I use 3DS Max and Cryptic AR (Animation Rig) myself. Cryptic AR is free and is an outstanding Tool for Max users. I also use several scripts to export the animated Meshes to seperate obj files for import. Misfit may require seperate exports for each frame as I've never looked at possible plug-ins or such for animations done in it. :hmmm: WaterInterAction can trigger whatever you want for the most part. So flares and such could be done. I'd look for a randomization technique so not every Pilot popped flares, Nor survived the exiting of the aircraft/waterlanding. |
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I like the splash-down effect, seems a nice touch... :sunny: |
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