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Oh well, no point crying over spilt milk. It's here now and that's what matters. Cheers once again for a great mod! :rock: |
Some clarifications
v1.0 contains a DSD file v4.0 contains only a AVS Media Player file Are these mods incremental or does v4.0 replace v1.0? I replaced v1.0 with v4.0 and I have many CTDs when loading a saved game...however maybe this is not the cause |
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????? I think you look into a wrong MOD ! :hmmm: In this MOD there are only one file ( a .dat file !) that must be activated in the data\library Folder ! Best regards, Magic:salute: |
Hiya,
Just a thought, it might be because he has the .dat file extension (for video files) registered to AVS media player. Best Regards Aces |
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Yes you are correct, v1.0 was a .dsd file. v2.0+ were .dat files. |
well...I have continuous CTD when loading saved games played with this mod
SH3 GWX GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 GWX - Axis Mediterranean Aircraft Skins GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Late War Sensors Snorkel Antennas GWX - Main movie - 'Das Boot' GWX - No Medals on Crew GWX - Open Hatch Mod LifeBoats&Debris_v2_A WideScreen_SH3_V1 Loading Screens Mod 2 MFM-Interim-Beta MFMBeta-EnglishNames MFM-EnglishNames SH3MoonMod USS_LongIsland OLC's Modified Searchlight Beams for GWX3 OKW_Funkmod_v_1_2 EAX_Sound_Sim_SH3 SH3_oggvorbis3 Hitler Speaks M.E.P v3 M.E.P v3-Patch MEP v3 VisualSensors for gwx3 SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default) MFM-v3-Neutral-Skins-1940 MFM-v3-US+UK_Skins19420201 GWX-SmartKeys Damage_caused_by_fires_TheDarkWraith |
Damage caused by fires is another mod than depth charge water disturbances.
Download depth charge water disbances 4.0 again and tell us which file it consits. |
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The mod list is with depth charge mod disabled I have ctd when loading a saved game played with depth charge mod |
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DarkWraith,
Great mod mate, really adds to the game. Just a thought i had, as no one seems to be able to tell for certain what to set the life_time=xx values to, to give the best result. I was wondering would it be possible to make a number of files with different values that could be loaded randomly through SH3 Commander? Then the player would not know what to expect each time the game loaded, from escorts that are nearly immpossible to shake off to escorts that would be fairly easy to evade. This could then simulate different sea conditions,experience of sonar operators etc. The player would still need to take care as they would not know which file had been loaded. If this is possible could someone please show how it is done? regards and thanks for a great mod slipper |
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I'm pretty sure it's possible... this mod is only one file, is that correct? I downloaded it but haven't played with it yet. But if it's only one file it should be easy. Actually it should be easy even if it's more than one, still very much doable.
I don't have access to my game files ATM but it's just a matter of creating the different versions of the relevant file and then setting up the proper folder structure containing those versions so Commander picks one at random and writes it into the game each time you launch SH3. :yep: |
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If someone else doesn't answer today I can do so when I get back to the PC with my game files on it this evening.
I've used the Random feature in Commander for other stuff so I know I've got one working randomized mod in there already with the correct structure. |
Thanks for the replies both.
different copies of the same files would be great DarkWraith, i tried to edit them but no luck. As regards the random feature of SH3 Commander i am not really sure how it works, so better to stay quite unless i give the wrong info :). Hopefully Frau Kaelun or someone can explain. thanks again regards slipper |
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