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I do too! I just thought the days of unhappy Silent Hunter 5 threads were over. The game's been out awhile, it shouldn't be a surprise to anyone anymore. I'd like to see more thoughts on particular things in Silent Hunter 5, with their own thread dedicated to it. In fact, if I don't feel the compulsion to get back to my homework in the next few minutes I just might start one of those myself, first one being on merchants and destroyers strategies. |
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I just like SH3 better:D oops but seriously, SH5 is developing a charm of its own thanks in large part to the mods |
I was bashing the crap out of SH5 upon it's release... allot has changed since those days. :rock:
At this rate SH5 is about 6-8 months from decimating SH3. Even with the GW3.0 mod. One thing SH3 didn't have was the option to build your own mega mod... lets face it, we have a truckload of mods we can mix and match to build our own unique and personalized game. GW3 didn't offer that and the mods just keep on coming. If GR2 files are finally worked out, you are going to see some serious content coming. |
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oh no he didn't ...:o :damn: :timeout: please remember guys, everyone is entitled to their opinion and i dont think we need to over react to comments like this you may disagree with |
haha.. Well if people are able to import additional 3d models.. and if they perhaps model an additional sub or two.. and some other refinements of the engine itself..
Graphically sh5 decimates everything. But its still really missing some key elements, and content to really be the 'ultimate' Subsim. Some things I don't know if they will EVER be in the game.. which is a downer.. such as additional subs. But I do think it will become the ultimate immersive experience.. once the AI is tweaked abit more.. its come a long way already, and the mods introducing additional crew, and behavior, all the ui refinments and increased game elements.. and of course addition ships, etc. Notice I didn't say ultimate subsim, but immersion wise yes I think it will be the greatest. Its on its way to being a very real, alive uboat. Despite it only being just one type.. :cry: |
You are only let down by SH5 if you dont have a good computer to show off the wonderful graphics :arrgh!: Its only getting better .
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Oh there will be additional Subs and such sooner or later.
Heck, none of the Major mods for SH4 have ALL SH4 perfect Ships in them. (Quick converts from SH3, no AO mappings) The dat file structure works as far as viewing goes (To a point) And the 'no damages' problem is really not a big problem. I have seen damages on a dat structured Unit. (Visual) Even the 'Kiddy' little bar showing this on a Unit. :nope: But Goblin is crap for doing the needed damages work and I'm not into a whole round of editing/moveing zones in S3D right now. |
I just wish I could get far enough from port to find an enemy! I keep running into "must have" mods and have to start all over :haha::haha:
I bought SH5 because the DRM was relaxed and am enjoying the graphic aspect of it. So far, functionally, I enjoy SH4 slightly more but that may be due to the fact that I'm accustomed to it. I bought SH3 after having played SH4 and just didn't get a feel for it. :cry: |
Each version has it's 'thing'.
I started with SH1, skipped SH2 (But Tarjak hooked me up in Houston) then came late to SH3. SH4 I pretty much left alone after D-Day for GWX. Till lately. SH5 offers different challanges for Modders. In SH4, it's the UPC stuff I'm a dummy at. And the mostly unknown animations stuff. (I'm hooked on animations DANG IT!) SH3, animations are open if you know them. SH5 animations are exportable/importable to some extent now. But why waste time with them? If I can import new animations to SH5? I'll create new or use other sources to do them. I want the answer to animations in SH4! Someone coded that crap. Why not be a little birdy and tell me what I need to know? :haha: |
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However immersion ON patrol... I think its not a breaker, and ontop of that SH5 is more immersive ON patrol... walking thru the boat.. with the right mods you throw on some gramaphone tracks, or listen to german radio.. some good lighting mods, and crew mods and your really there. |
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Agreed that the crew management system is a step back. It worked fine in sh4. But that is the only valid remaining criticism on that list, every other point is either a personal preference or has already been fixed or is being addressed by modders. |
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