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-   -   Project 651 / Juliett Class SSG Refit (https://www.subsim.com/radioroom/showthread.php?t=179565)

jhapprich 05-06-11 01:19 AM

???
 
sorry, this model was made by me.

Yamato_NF 05-07-11 07:25 AM

updates on Typhoon?
 
any updates on the Typhoon JH?
P.S. ive modified the Flotilla/Career Start UPC files to make the Oscar II, Juliett, Delta IV, and Victor III career playable...

jhapprich 05-07-11 08:19 AM

no updates, and there wont be in the next weeks.

Yamato_NF 05-07-11 02:02 PM

Quote:

Originally Posted by jhapprich (Post 1658825)
no updates, and there wont be in the next weeks.



ok..... :shifty::salute:

jhapprich 05-07-11 02:07 PM

Projekt 941 "Akula" / Typhoon SSBN
 
well, despite my previous post, there`s news about the typhoon, and i guess, you`ll like it, yamato!
i`ve downloaded that model you are working on from sketchup warehouse, too. i rescaled it and put the meshes into groups and compartments as usual, afterwards i imported it into SH and took some shoots of the raw model. altogether the model is quite well, but ill do some smoothing and details. ps many thanks to the author of the original model for making his work available!!!

http://img832.imageshack.us/img832/7739/941g.jpghttp://img88.imageshack.us/img88/5482/941f.jpghttp://img88.imageshack.us/img88/117/941e.jpghttp://img508.imageshack.us/img508/1263/941d.jpghttp://img18.imageshack.us/img18/8423/941c.jpghttp://img16.imageshack.us/img16/3946/941bb.jpghttp://img846.imageshack.us/img846/3434/941a.jpghttp://img571.imageshack.us/img571/7343/941hw.jpghttp://img715.imageshack.us/img715/9857/941i.jpghttp://img859.imageshack.us/img859/9141/941j.jpg

Yamato_NF 05-07-11 02:36 PM

NICE!!!
 
Quote:

Originally Posted by jhapprich (Post 1659013)
well, despite my previous post, there`s news about the typhoon, and i guess, you`ll like it, yamato!
i`ve downloaded that model you are working on from sketchup warehouse, too. i rescaled it and put the meshes into groups and compartments as usual, afterwards i imported it into SH and took some shoots of the raw model. altogether the model is quite well, but ill do some smoothing and details. ps many thanks to the author of the original model for making his work available!!!

http://img832.imageshack.us/img832/7739/941g.jpghttp://img88.imageshack.us/img88/5482/941f.jpghttp://img88.imageshack.us/img88/117/941e.jpghttp://img508.imageshack.us/img508/1263/941d.jpghttp://img18.imageshack.us/img18/8423/941c.jpghttp://img16.imageshack.us/img16/3946/941bb.jpghttp://img846.imageshack.us/img846/3434/941a.jpghttp://img571.imageshack.us/img571/7343/941hw.jpghttp://img715.imageshack.us/img715/9857/941i.jpghttp://img859.imageshack.us/img859/9141/941j.jpg

could you add the VLS tubes aswell? ive been taking a crack at it but i cant... i suck at animations.

but thanks for doing that! :salute:

jhapprich 05-07-11 02:37 PM

adding VLS tubes, Sensors, Torps and sean connery
 
easily done, but first the model needs some "facelifting"

Yamato_NF 05-07-11 02:48 PM

Quote:

Originally Posted by jhapprich (Post 1659030)
easily done, but first the model needs some "facelifting"

gotcha, im in the process of making it campaign playable, if you come up with a completely new version of the typhoon, ill send you my career start/flotillas.upc files, it contains starts for the Delta IV, Oscar II, Juliett, Victor III, and of course, the Typhoon. :up:
EDIT: i D/Led it, but when i start a career, it Crashes.. ill look into it.
P.S. its nice to know that now someone (meaning, you JH) is actually making a fully featured typhoon
IMO, the other SH4 versions were too dull, no VLS tubes or extensibles,
BTW, could you make it so that the radio antenna can have you transmit radio messages underwater?

jhapprich 05-07-11 03:52 PM

nope, making radio available while being submerged goes beyond the game engine`s capabilities. ps this isnt a finished mod afterall, i only replaced the model of XPetit`s Typhoon fx with my own.

Yamato_NF 05-07-11 03:56 PM

Quote:

Originally Posted by jhapprich (Post 1659079)
nope, making radio available while being submerged goes beyond the game engine`s capabilities. ps this isnt a finished mod afterall, i only replaced the model of XPetit`s Typhoon fx with my own.

gotcha.... just make sure to add those tubes/extensibles when your done spiffing up that model! :yeah::up:
:salute:you have full permissions to edit her as necasarry, JH

Yamato_NF 05-07-11 08:29 PM

Messing with values...
 
JH, ive noticed that the most the boats will rock in game is about .5degrees roll, and about .25degree pitch (both ways). im guna try to fix this....
IMO, nuke boats should have ATLEAST 2/1.5 degrees of pitch/roll movement in rough seas. :nope:

aight. im guna hop to it!
P.S. i also want to add a snorkel to the Oscar II/Akula.... can you give me details on how to do this? (i plan on replacing a mast.)
P.S.S. when is the Typhoon emerging from the drydock? im very anxious to see the results

:salute:Yamato_NF

jhapprich 05-08-11 06:38 AM

snorkel? LOL.

nuclear powered submarines do not have snorkels, as far as i know.

check the sensor.dat`s and the ZULU equipment and UPC files.besides, adding a working snorkel would not do any good, since the extensibles of the nuclear boats are linked to a snorkel-node. just listen to the engine sound changing from electric to diesel with the radar extended. therefore, you just need to add a proper model to the basic node and add the shipwake.

Oh, and thanks for your permission ;-) by the way, i dont mind you messing up my files , either ;-) good luck, comrade!I`ll keep you posted!

Anthony W. 05-08-11 10:23 AM

*Leans in and stares intently*

Is it even possible to model the system that converts seawater into hydrogen and oxygen?

Yamato_NF 05-08-11 11:50 AM

Quote:

Originally Posted by jhapprich (Post 1659393)
snorkel? LOL.

nuclear powered submarines do not have snorkels, as far as i know.

check the sensor.dat`s and the ZULU equipment and UPC files.besides, adding a working snorkel would not do any good, since the extensibles of the nuclear boats are linked to a snorkel-node. just listen to the engine sound changing from electric to diesel with the radar extended. therefore, you just need to add a proper model to the basic node and add the shipwake.

Oh, and thanks for your permission ;-) by the way, i dont mind you messing up my files , either ;-) good luck, comrade!I`ll keep you posted!

okay, im at a different computer currently, i will check later when i am home.

Yamato_NF

keltos01 05-08-11 12:19 PM

Boy do the crew look TINY !!!

guess it shouldn't be sunk by one torp either ?

k


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